Monthly Archives: May 2015

Watch The Witcher 3 running on my Geforce 660Ti

OK, so I last night I used nVidia’s Shadowplay video capturing software to record just under 10 minutes of game play from The Witcher 3: Wild Hunt. I just wanted to show you how the game looked on what is considered the minimum specced GPU for the game.

As I said yesterday, I’m running the game on what I  consider to be an ageing GPU: A Geforce GTX660Ti but it seems to handle the game OK.

Every thing is set to medium and I have locked the frame rate to 30FPS so I can ensure a consistent  experience. Things look nicer on medium settings than on low, especially the grass and other foliage. It’s just a pretty game, to be honest.

Sadly, I forgot to activate the FPS counter while I was playing so can’t see what the  frame rates were doing but everything seemed smooth and very much playable. There was no combat so I can’t see what happens during heavy combat but if I get the chance over the next day or so (work commitments dependent) I’ll record some more footage with the FPS counter running.

Any questions, post a comment below and I’ll do my best to answer. Thanks for watching.

Well, well, my Geforce GTX can make The Witcher 3 look good!

While my PS4 copy of The Witcher 3: Wild Hunt hasn’t materialised yet (it was mailed out on May 15, apparently), I was lucky enough to get a PC code from the game’s distributor in Australasia (clearly my annoying him with emails worked).

I’m nowhere near a review yet – nor impressions – but I thought I’d post some screen shots taken using Fraps. My PC is has the CPU grunt – it’s running an Intel i7 – but only meets the minimum for GPU: An nVidia Geforce 660Ti.

I was expecting it to struggle but, frankly, it hasn’t, posting frame rates in the high 50s on low settings and the mid to high 40 frames per second on medium settings. Imagine what a more recent GPU will do!

In the meantime, feast on these images (low graphics settings) and I’ll post more impressions as the days follow.

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The Witcher 3: Monsters!

I’m excited about The Witcher 3. I’ve even pre-ordered the game from nzgameshop.com – that’s how excited I am for this.

May 19  can’t come soon enough but to help pass the time here’s another developer diary from CD Projekt Red.

This one’s about the monsters in the game and how the developer wants them to be as believable as possible (believable as monsters can be) and not be impossible things that can defy the laws of physics.

Enjoy.

State of Decay Year One Survival edition: Still rough around the edges but fun

 

It seems the video game industry has a fascination with the Remaster, a phenomenon where games that were released on last gen hardware are given a spit and polish and released on current gen hardware.

Resource management: In State of Decay, it's not just about smashing zombies. It's also about managing your scarce resources.

Resource management: In State of Decay, it’s not just about smashing zombies. It’s also about managing your scarce resources.

One of the latest to receive the Remaster treatment is State of Decay, a game that originally released on the Xbox 360 (and later Windows PC), and while it still has the game play that made the original fun to play I really don’t think it deserved the Remaster treatment.

Set after the outbreak of a zombie apocalypse, State of Decay did things a little differently than just task the player with smashing his or her way through countess hordes of shambling undead to reach objectives in that the player had to lead a band of fellow survivors and consider things like morale and trust, base defences and dwindling resources.

Zombie smashing: OK, there is a lot of zombie killing in State of Decay.

Zombie smashing: OK, there is a lot of zombie killing in State of Decay.

Yes, you can bash an approaching zombie in the face repeatedly with a stick – and you will, often – but you also have to consider that bashing said zombie will make a lot of noise – potentially attracting nearby zombies – so do you want to take that risk?

What I liked about State of Decay was that killing zombies wasn’t the focus. The focus was assessing situations, building defences and collecting resources (food, ammunition, building materials) to help your survival. Players can build bases, defend them then relocate if the current base is overrun by the undead. The game is all about finding other survivors and making things work (or not, depending on the direction you want to go), rather than piling up the bodies.

So, the Xbox One version is just as much fun as the Xbox 360 version for game play, and being a remaster must mean that it’s got all matter of graphical wizardry to herald its appearance on new hardware? Well, not exactly, and if I’m being honest, while the graphics might have received a bit of a tart up, I actually thought I was playing the Xbox 360 version at times. It suffers from low resolution texture, and even has some of the original game’s technical issues, like constant clipping and weird AI quirks of NPCs. One chap was so keen to descend the ladder that I was descending that he passed right through me!

And that surprised me because for most Remasters, the power of new hardware promising shiny eye-popping resolutions is the draw card but for State of Decay that doesn’t seem to be the case, despite apparently now outputting at 1080p. Yes, yes, it also has new Achievements and supports the Xbox One’s game DVR function but still I expect more from a game labelled a Remaster.

This new version does have bundled DLC, new weapons and some other stuff, but ultimately, it’s not enough to warrant a repurchase if you’ve played the game before,, despite it being fun.

Make no mistake, State of Decay Year One Survival Edition is a lot of fun, but it’s not worth an upgrade for those who have already played it before. It’s a Remaster that wasn’t needed and if you already own it on Xbox 360, fire up that console and play it on that instead.

State of Decay Year One Survival Edition’s target audience is players who haven’t played State of Decay at all. Those are the people who will be attracted to the game, keen to play a different take to the zombie genre where the focus is survival, resource management and the tough decisions that go with that rather than piling up the bodies.