Monthly Archives: July 2016

No Man’s Sky: Survive

PlayStation have released the last trailer in its four-part series: Explore, Fight, Trade, Survive in the lead up to No Man’s Sky coming out on August 10.

The new trailer, Survive, show you’ll face not only deadly creatures and toxins but extremes in temperature. Here it is here:

There’s still a lot of uncertainty about No Man’s Sky, a lot of questions about what do you actually do apart from just flying from planet to planet, scanning the world and discovering stuff. They’re valid questions and the universe is so big the chances of actually running into another player are slim. I’ve said it before: No Man’s Sky is either going to be amazing or people will play it for a few weeks then get bored with it and move on.

What are your thoughts?

I haven’t actually done a lot of gaming lately, apart from completing the Gary Busy elusive target mission in Hitman, which, to be honest, was far too easy and over far too quickly but I have been playing around with Samsung’s Galaxy TabPro S, which is a hybrid tablet/notebook running Windows 10.

While it’s not a gaming device, it does let you stream Xbox One content to its HD screen which is nice if you can’t use the TV your Xbox Once console is connected to because someone is watching TV.  Look out for a review soon.

 

No Man’s Sky: How many zeroes are in quintillion?

I have to say when I first heard about No Man’s Sky, a game from British development studio Hello Games, I really didn’t know what to expect – and I wasn’t that excited about it.

All it seemed to be was visit a procedurally generated planet, scan lifeforms, get back in your ship then fly to the next planet. Rinse and repeat.

Well, the more I’ve seen of No Man’s Sky, though, the more intrigued I’m becoming and my thinking has changed about it. Sure, it’s still all about exploration and naming the lifeforms you find (I can guarantee there will be a few creatures named after body parts – and I’m not talking about arms and legs) – but it does look as if there’s a bit more to do than what we originally thought.

There’s clearly a lot of people who thought the same as me as PlayStation is releasing four game play trailers before the game comes out in August that showcase the four key things you can do in the game: Explore, trade, fight and survive. The first video, Explore, is up above.

Did you know No Man’s SKy has 18 quintillion planets? EIGHTEEN QUINTILLION PLANETS!!! How many zeroes is in a quintillion?

Look, I see No Man’s Sky going one of two ways: It’s either going crash and burn (into one of its procedurally generated planets) and people will be really confused or be amazing and we’ll all happily be exploring planets until the end of time.

We’ll know in August when it comes out.

 

Nightdive’s System Shock remake is teasing me to back it

I never played the original System Shock which came out in 1994.

I did, however, play System Shock 2, a 1999 game that scared the bejezus out of me. I don’t think I finished it. I was too scared to finish it.

Actually, I still have the CD Rom of it in a cupboard somewhere but I’m still too scared to play it. Besides, I’m not sure the disc-based version would work on Windows 10 and if there was a hack, I’m guessing it would involve mind-boggling hard things.

System Shock was something of a watershed moment in gaming and it put the players on Citadel Station where they had to fight against cyborgs and mutated crew members created by the diabolical AI Shodan.

56731be5492e09401420454944899d53_originalNightdive Studios, an American game developer probably known most for a remaster of Turok,  has a fondness for System Shock so a few weeks ago started its Kickstarter to fund a remake of the classic game. With 15 days still to go, Nightdive has reached its target of $US900,000.

I’ve been following the Kickstarter closely, each days “Umming” and “Ahhing” on whether I should back it (mainly whether I’d play it due to its scaryness) but as each day goes by, I’m seriously contemplating plonking down $US30  which will secure me a copy of the game on either PC or Xbox One (no PS4 as of yet) when it’s released (supposedly) in December, 2017. I also think I was a little hesitant to back it yet because I wanted to wait and see whether it actually reached its target first.

As part of a sweetener for potential backers to see how much work Nightdive had already done on the remake (it’s not a remaster: A remaster has already been done), the developer released a pre-Alpha demo through GOG.com, Humble Bundle and Steam  – a proof of concept, I suppose – of System Shock on PC which offered a short, vertical slice of what sort of things to expect. I was impressed, if I’m being honest, despite it only being about 10 minutes long and me realising that my now much-outdated nVidia GTX660Ti  wouldn’t handle the finished PC version.

Sure, the demo wasn’t perfect but it showed that Nightdive were serious about making a success with this campaign and indicated what direction the developer was likely to take. Honestly, I wish more Kickstarter campaigns for video games would offer a demo of what to expect with their campaigns.

WrenchSystemshockNightdive has a few more stretch goals if the campaign reaches certain milestones before the campaign period is up (ie $1.7m will bring enemy limb dismemberment, more puzzles, ammo types/weapon settings, vending machines, basic components/research, RPG progression, weapon upgrading, hardcore mode (No respawning), ironman mode (Only 1 savegame. If you die, the save is deleted). I highly doubt it’ll reach $1.7 million – now that it’s reached its goal funding seems to have slowed down quite a bit – but the core game has been funded. That’s an important milestone.

Although the core game has been funded, it’ll be interesting to see how much Nightdive gathers in the remaining 15 days of the campaign but it’s 15 days for me to convince myself I need to back it.

If I do, I’ve then got until December, 2017 to muster up the courage to play it.