Destiny 2 review: Better than the first time around

Our Destiny 2 review is late, so apologies for that but better late than never, right?

For this one I handed the writing duties across to my son, Mitchell, who has written for the site before: He wrote this between exam study, swim competitions and general teenage life.

I’ll be the first to admit that I didn’t much care for the first Destiny game when it released back in 2014. I just never really understood all the hype around it. The massive grind associated with a lackluster campaign just didn’t seem worth my time. Bungie’s second installment of the series however, with a much improved single player campaign, attracted my attention right away. I never thought I’d enjoy a Destiny game, let alone become a Destiny fan.

In my experience, the first Destiny felt like a treadmill, in which Bungie was dangling a very insignificant reward in front of your nose, which is enough to make you work for it, but isn’t particularly rewarding once acquired. I remember spending hours roaming around near-lifeless environments collecting pointless materials and running the same activities numerous times, doing the same missions over and over in hopes of one specific item to dropping as a reward. It was a constant grind, one that I was never really fully into.

The grind is still ever-present in Destiny 2, don’t get me wrong. There is still a lot of repetition which can be rather boring. I do honestly feel like I’ve  run out of things to do now that I’ve completed the campaign and got my character to the max level but it’s more inviting than the first Destiny. I’ve played more of this than I ever did of the original.

I can’t be bothered with the massive hassle of doing raid after raid after raid. What I do like however is that the difference between a hardcore 20+ hour a week player and a casual player who spends no more than five hours a week playing, has never been smaller, largely because Bungie switched their focus and decided to stop wasting our time with pointless raids and repetitive missions with random chance drops.

Weapons no longer need to be upgraded using arcane materials too, and clear-cut quest lines which show potential completion rewards make earning the best stuff more accessible. This time around, it isn’t as hard to be a good Destiny player with a high level character. You don’t have to play for hours on end which is something that I have really come to appreciate.

Destiny 2 is a game that I played a lot, something that I didn’t find was the same with the original Destiny. Sure this isn’t perfect, but I’d easily recommend Destiny 2 to fans of the first game and those players that don’t mind grinding a little bit from time to time.

Thanks to Activision for the review copy of Destiny 2. Cheers.

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