Horizon Zero Dawn The Frozen Wilds: A review in pictures [plus a few words]
Aloy, the Nora brave from Guerilla’s PlayStation 4 exclusive Horizon Zero Dawn, is a breath of fresh air when it comes to video game lead characters.
The game is exquisite, too, with stunning visuals (I have a bog standard PS4 and the game looks amazing: I can only imagine how great it looks on a PS4 Pro) and set in an post-apocalyptic wilderness where robotic machines outnumber humans. The game play might not have differed much from games of similar ilk but with a likeable lead character, great visuals, and an engaging narrative, Horizon Zero Dawn was great fun.
The Frozen Wilds is the first piece of story DLC and Aloy must battle new and unknown creatures in a frozen landscape called The Cut inhabited by a race called the Banuk. If you liked the original game, chances are you’ll jump at the chance to guide Aloy through new adventures and it’ll be worth picking up. Alternatively, if you didn’t like the original game, I don’t see any point in picking this up: It’s more of the same.
The new DLC brings new costumes, robo enemies and weapons and it’s recommended you start it when you’re a fairly high level as some of the new monsters are incredibly aggressive. The Frozen Wilds also brings new enemies called Towers, which, I guess, buff nearby enemies, meaning they regain health and you can’t override them so it’s a good idea to destroy the tower at the beginning.
I thought, though, instead of a bog-standard review with hundreds of words I’ve illustrated The Frozen Wilds in pictures. So here it is, my review of Horizon Zero Dawn The Frozen Wilds using pictures captured from the game’s fantastic photo mode. Enjoy. Thanks to PlayStation for the review code.