Doom Switch review: Rip & tear on the go
It was the game of a generation.
It was also one of the first first-person shooters I played on my dad’s 486 PC when I was a teenager (a long, long, long, long time ago). That was the days when DOS was a thing and games came on floppy discs (young people: Ask an adult what they were). Doom was a game that kicked off FPS gaming for a whole generation.
Fast forward lots of years and Doom has seen several iterations, on several platforms, each one founded on iD’s tech. Last year’s, Doom was a smash hit – and now it’s on an unlikely platform: Nintendo’s Switch. It works: Yes, there are some compromises but, frankly, when it’s played in portable mode, it looks bloody good to me.
Of course, to get Doom running on the Switch, developer Panic Button has made serious compromises: Graphically, things are a lot blurrier and lower resolution than on its console and PC counterpart, and at times, the frame rate drops are noticeable (the game tries to reach 30 frames per second all the time, and seems to mostly achieve that, according to tech reviewers who know more about that thing than I do) but this is the full 2016 Doom experience. On the Switch. Something that is essentially a tablet when compared to the other platforms.
Sure, graphics downgrade further when in docked mode – and I can’t imagine anyone wanting to play the game in docked mode on a 55-inch TV – but Doom is a much better experience when played in portable mode. This is a version that is for the bus ride home, the long drive to that holiday destination or the plane flight. The Switch’s 6-inch screen means that the graphical compromises aren’t as noticeable and the game works because Doom is the type of game that is meant to played fast-paced, with the player moving swiftly from location to location. It’s not designed for camping and hiding behind cover while enemies search for you.
Doom on the Switch can’t compete with the version on Xbox, PlayStation and PC. It just can’t and I don’t thing it’s fair comparing it to other formats, which have much more power and graphical capabilities (especially on PC, where with a top-end GPU you can crank everything up to 11). I don’t think the point of porting Doom to the Switch was to compete with the other version. I think the point was to show that, actually, a fast-paced, first-person shooter can work on Nintendo’s handheld console. The glory kills are here, the gore is here, the atmosphere is there: This is Doom.
There are purists who will say Doom on Switch doesn’t compare with the Xbox/PS/PC version and people are just cutting it slack because “It’s incredible that it’s on a portable platform at all” – and they’d be right to a certain degree (on how it doesn’t compare to versions on more powerful platforms) so they should steer clear of it, but for me, I determine a game on how fun it is, not whether it has cutting-edge graphics and how it compares to versions of it. Bottom line for me: Doom on Switch is a hell (pun intended) of a lot of fun on the Switch and frankly it look bloody fantastic.
Something that was a pain for me – and again it’s probably due to my eyes – but on-screen text was painfully small and hard to read: Even with my glasses on. Actually, even my son, who has 18 year old eyes, said the text was hard to read. He liked it but reckoned it could have looked better.
It’s good to see that major publishers are supporting the Switch but one concern I have with Bethesda’s strategy is that Wolfenstein II: The New Colossus is coming to the Switch in early 2018 – and I’m not convinced that game is going to work as well as Doom. I haven’t played it but it’s a graphically stunning title that I’m not sure the Switch can do justice without some serious compromises. I guess we’ll find out next year.