Figment review: Battling the thoughts in your head
Figment, a puzzle/platformer for Finish indie developer Bedtime Digital Games for the Nintendo Switch, reminds me a lot of a children’s story book, with its whimsical artwork and fairy tale locations, except it’s set within the human mind with all sorts of weird shit going on.
Seriously, though, for most of the game the environments are like something you’d find in Alice in Wonderland, with teapots for houses, flowers made out of stringed instruments and white fluffy clouds providing a peaceful backdrop, things are more sinister than they seem at first in this fairy tale land, populated with memories, thoughts and urges and home to the voices in our head.
When Dusty (the game opens with him relaxing in a rocking chair, dreaming of ice for his drink) finds the nasty figments of the imagination have invaded the world, causing chaos, he must save the day. Accompanied by ever-optimistic bird Piper, Dusty must battle his way through a variety of dangers to, well, save the day.
The sumptuous visuals are the first thing that will attract your attention with Figment: They’re said by the developers to be hand-drawn, and by golly, does it look gorgeous, with an art style that belies the undertones of what Bedtime has called a “musical action adventure”.
The second thing that you’ll be captivated with is the wonderful voice acting which at times is delightfully over-the-top, and the musical score: Both are just delightful, with the score supposedly “defined by your exploration of the world”, which means that it adapts to how you react with the world: Move closer to the cello-like flowers and the strings sing, wander closer to a tuba-looking tree and the music takes a more brass band-like tone. It’s delightful and really adds a nice personal touch to the game.
The puzzles won’t cause you to have a brain haemorrhage, ranging from things like tracking down the handle that will turn the windmill that will blow away the nasty black fog and finding the right colour battery that will power the windmill to finding the missing pieces of a brass band bridge that will let you cross to another part of the world. Combat generally involves Dusty whacking unspeakable horrors with his sword or knocking back projectiles from said unspeakable horrors.
Figment is a delight to play, both visually and the way that the sound reacts to the player’s movement through the game world, and it’s further proof that games from small independent developers are a perfect fit for Nintendo’s console.
Remember how I commented last week on the great year that Nintendo was having? Well, Figment is further proof of that.
Thanks to Bedtime for providing a digital code for Figment