Crackdown 3 review: Punch bad buys and collect the magic orbs
Microsoft’s Crackdown series can be summed up thus: Collect magic orbs then punch bad guys into the air and jump really, really high.
OK, that might be a little simplistic but c’mon, nobody ever played Crackdown for the story. They played it because you didn’t have to think too deeply about what you are doing – and you got to blow stuff up and jump around collecting agility orbs.
The original Crackdown launched on the Xbox 360 in 2007 and fast forward a few years and the latest installment in the Crackdown series is now out, Numero 3 now lets you … collect magic orbs then punch bad guys into the air and jump really, really high.
Crackdown 3, which was first revealed in 2014, has had something of a protracted development cycle, but, surprisingly, after years of reveals and teasing, it was launched last week with little fanfare by Microsoft Games. To me, that’s not a good sign of faith in a game.
Taking place in a cartoonish city dripping with bright neon called New Providence, the story is pretty generic and believe me when I say you won’t be playing Crackdown 3 for the narrative, which involves you – as Super Agent – taking down the leader of an evil corporation called TerraNova, which is masquerading as a good community citizen but is, actually, the complete opposite.
Most of the marketing around Crackdown 3 has been done involving former NFL player and now actor Terry Crews, and its good thinking on Microsoft’s part: Crews is larger than life (with larger than life biceps) so who better to cast as a genetically altered super agent who delivers the smack to wayward robots, mindless goons and organised hit squads and taking the city back, neon-coloured sector by sector.
Like the original Crackdown, the key to increasing your super agent abilities is upgrading them by collecting the glowing orbs dotted around the city. The five abilities are agility, firearms, explosives, driving and strength and you can focus on particular attributes to develop. A definite highlight of the game is that unmistakable “ting” again as you collect an orb.
Want to become a crack-shot marksman? Just use as many firearms as you can. Want to be able to drift and turn and pull off incredible driving feats? Just drive more. Want to be able to stronger? Just pick up stuff and throw it – and punch people. The more you use those particular skills, the stronger you become in that discipline.
There is no denying Crackdown 3’s campaign is fun, but truth be told, after a handful of hours, I found myself losing interest in the generic story and instead focusing on hunting down agility orbs. Truth be told, I found that more satisfying than delivering the boom to goon squads and bosses.
After a few hours of capturing monorail stations, freeing imprisoned citizens, destroying giant mining facilities and hijacking propaganda towers, though, I felt like I’d experienced all Crackdown 3 had to offer.
Some games, for example, are so engaging, so engrossing that I think about them when I’m not playing them. That didn’t happen with Crackdown 3. Not once.
Sadly, Crackdown 3 is a victim of being hyped up to the point that it could never deliver on what it originally promised and the result is a rather average third-person action game. It actually feels like a remaster of the original – which came out 12 years ago – but it’s not. It has nothing that makes it stand out from the crowd, and that’s a shame.
Even Microsoft’s grandiose plans of offering destructible environments where skyscrapers could be destroyed, causing them to topple onto other buildings (all thanks to the power of “The Cloud” ), has been relegated to the game’s multiplayer Wrecking Zone mode, which I haven’t had a chance to check out yet.
Look, Crackdown 3 is one of those games that you don’t have to engage your brain too much when you play it, which is what you want to do from time to time, I get that, but to me, there’s nothing here that captured my attention and wanted me to play it ahead of other games. The formula has stayed the same since the original Crackdown and in the 12 years between the original and number 3, I would have liked to have seen some innovation and not just the same game with a fresh coat of paint.
For owners of Xbox’s Game Pass service, however, Crackdown 3 is a no brainer as it’s free for subscribers of the service, but for me, it’s an average game that fails to deliver on the lofty hype that was heaped upon it in the lead up to its release.
Xbox in New Zealand supplied a review code for Crackdown 3.