D-Link’s DCS-6500LH wi-fi security camera is a home security camera with a difference to your normal static position camera: It offers pan & tilt functionality, meaning it will track movement.
Offering full 1080p HD video, sound and motion detection and auto motion tracking, the DCS-6500LH is incredibly easy to set up using D-Link’s smartphone-based My D-Link app: I had it up and running straight out of the box in a matter of minutes.
The camera itself is well made and the base has four rubber pads that will help keep it secure as well as a camera-mounting screw hole if you want to mount it on a ceiling. It offers a 2MP CMOS sensor and up to 5m night vision recording. It has a built-in microphone and speaker and is mains powered so you’ll need a power socket nearby.
With the app you can set the parameters of the camera, such as having it alert you via the smartphone app when it senses movement or sound, and whether you are alerted via a notification to your smartphone or it just records a video clip which it then saves either to the cloud or onto a microSD card. You can also set the camera into “privacy” mode which means it won’t record while you are at home
You can store captured footage either locally onto the microSD card or to the cloud, through subscription model, which ranges from free (which records footage from up to three cameras, storing the footage for one day before deleting) or through paid services which range from $4 to $16 a month. You can access the footage anytime from the My D-Link app as long as you have an internet/wi-fi connection.
I found the DCS-6500LH an excellent addition to my home security set-up – I have two other D-Link cameras set up around my house – and being able to monitor them via the My D-Link app is great. The footage is clear and the camera came in extremely handy to check on the dog when I’m away from the house. The smartphone app will let you take a snapshot or record footage in case you need to use it at a later date.
The motion tracking work well, following a subject as they moved around the coverage area, which you can determine via the app, but I’d suggest you don’t set the camera facing a busy street frontage, like I did initially: You’ll receive constant notifications as cars and people wander past.
The night vision works well, too, capturing movement in completely dark rooms, but if you plan on using the camera to monitor outside activity I’d suggest not placing the camera too close to a window as you’ll get reflection from the camera’s IR LED off the glass.
At just on $NZ100 ($AU80), D-Link’s DCS-6500LH is an affordable camera in its home security range that offers great performance and, importantly, peace of mind when you’re away from home or just want to keep an eye on what your canine friend gets up to while you’ve popped out to the shops.
Kena Bridge of Spirits is a new PlayStation IP that has players control the titular character, Kena, a young spirit guide, as as she works to rid an evil corruption from a once-beautiful land & restore balance back to the world.
The game comes from first-time game developer Ember Lab, a creative studio more well-known for its animation and digital content work than video game making.
Thanks to Ember Lab, I got to play Kena Bridge of Spirits and I thought it was a good opportunity to have a chat about it with my gaming colleague Guy (Twitter: @nzBrowncoat), who also had a crack at it.
Here are our thoughts.
Guy: So, Kena Bridge of Spirits. First impressions in a nut shell?
Gerard: I like it. Right of the bat I just want to mention how damn gorgeous it is. It’s got a real Pixar-like visual style about it – and it’s not surprising, really, given that the developer Ember Lab have a background in animation. They’ve managed to really imbide emotion and feeling into her face, which is impressive. Game play wise, look, it’s not reinventing the wheel as it’s uses a lot of the tried-and-true platformer mechanics but a nice twist is the Rot, little spirit creatures that can Kena finds as she explores the world. They help Kena during combat and help solve puzzles around the world. What are your thoughts?
Guy: I am pleased I stuck with it. As after my first 30 minutess I was worried. It seemed very safe. Pretty…but safe but after I ticked over the hour mark I was totally sold. The combat is simple yet fun, the environments a stunning and the “Rots” scream plushy toy cute. Totally agree on Ember Labs, too. If this is their first ever game, man, what will they do next!
Gerard: Oh, yeah, they do. I love that cheeky grin when Kena discovers another Rot. I think safe is a good word there. It’s not trying anything too dramatic but it does things really competently and the game just has a feel good feeling about it. I liked how the backstory of the tormented spirits that Kena has to free is done through cinematic moments. They’re incredibly well done and I could quite happy watch a full length movie of Ember Labs’ animation work.
Guy: I think it takes too long to get to a complexity in both puzzles and combat, so that every encounter/environment is fun. For an eight hour game, I would say the first two hours could have been compacted down but I get that this game is catering for all ages, so younger gamers need a bit more of a slow burn into mechanics. What are your thoughts on the boss fight difficulty spikes?
Gerard: I agree that the combat is definitely a slow burn in that it introduces the enemy types gradually so that it doesn’t overwhelm the player too quickly but it might frustrate seasoned gamers. That said, some of those tougher enemies can really pack a wallop and I was floored a few times by some of the more aggressive ones. The boss fights up the ante, too, so you’ll definitely be challenged the further you progress. What did you think about the puzzle elements? I think it’s just the right mix of not “mind-numbingly easy but not pull-your-hair out hard”. I did like the mechanic where Kena could manipulate glowing rocks using exploding orbs, allowing her to create paths to higher points on the map.
Guy: I liked the puzzles. Chaining the energy to open doors, using the “Rots” to move items to pressure pads felt very Pikman. Sort of anyway LOL.
Gerard: Yeah, it is very Pikman-like. Nicely put.
Guy: I so enjoyed the aesthetic. Friendly, fun, inviting and just nice to be around. Its the same feeling I got playing Sack-Boys Big Adventure. So many games especially in this high-production space, are so dark and brutally violent. It was nice to play something that even for me (a 40yr old gamer) to exclaim aloud, “Ooooooh, man, that it cute right there.” LOL.
Gerard: Yeah, it totally is, right? It’s just got a fantastic feel good vibe about it and Kena is so wholesome and the Rot are amazingly cute. I smiled every time I found another one and it made that cheesy grin. Plus you can buy hats for them. Hats that look like mushrooms. Hats with horns on them. They look super cute. I can’t want to see what Ember Lab come up with next.
Guy: Haha, the hats!! I have two teenage kids who dragged themselves away from Reddit due to the beautiful graphics and ended up very vocal helping me choose and buy the hats for my “Rots”.
Gerard: Any gripes? I sometimes thought the jumping was a little floaty, and perhaps it’s because I’ve got used to having it in other games, but some kind of aim lock when Kena is using the bow and arrow – especially if you’re target shooting – would have been really helpful. I gave up on a few of the target shooting mini-games because it just proved too hard to line up the shots.
Guy: The aiming thing on the bow… the camera sensitivity is wrong. I almost doubled it from ‘default’ and it was waaaaay better. Then when I unlocked slow-mo the mini games were a breeze. Gripes? I would say the combat is not tuned enough for the punishment it dolls out. That window for ‘parry’ felt a tad inconsistent, so risking a missed parry was, too, well risky. So I tended to roll in bash-bash, and roll away. That would be my only gripe. What are your thoughts on the characters and voice work?
Gerard: Oh, yeah, the slow-mo. That works really nice in combat when you have a few foes or you want to got for a sensitive point on one of the larger enemies. In terms of voice work and characters, I thought it was well done but I would have loved to have learned more about her backstory. Overall I thought it was an amazing first effort from Ember Lab.
Guy: Overall very hard to find fault. Awesome price for the production level and level of polish on offer. Very “done-before” in terms of actual Nuts and Bolts game play mechanics and skill trees…like I said “safe”. But I loved it. It was a joy to play, the “Rots” are cute as hell and it was a perfect length for a weekend game. Nicely done Ember Labs.
Gerard: Looks like we both had a blast and highly recommend this to anyone after a nice chill-out PlayStation game (it’s on PS4 and PS5).
Kena Bridge of Spirits is out now for PlayStation 4 and PlayStation 5.
A couple of months ago, Intel reached out to see whether I interested in review it’s i5 10600K CPU.
Of course, I said yes, and it was the catalyst for a new PC build, which you can read all about here. A big thanks to Intel for the chance to review the i6 10600K.
Intel’s 10th generation, 6 core, 12-thread Comet Lake CPU was replacing an i5 8400 CPU which was still a good CPU but it was just starting to show its age a little. I paired it with an Asus TUF Gaming Plus wi-fi Z490 motherboard, a Sapphire RX580 8Gb GPU and 16Gb of PNY RGB memory. It’s all lovingly encased within a Montech case.
Initial usage indicated to my untrained self that the 10600K was a vast improvement on the 8400 but I wanted to put it to the test in gaming. That is, after all, what I mainly use my desktop PC for.
Right, onto the testing and the highly scientific regime I’d decided to use …
The testing method I employed to test the performance of Intel’s i510600K was simple: Run the game’s in-built benchmark and record the results. The games I picked were: Gears of War 5, Mafia II: Definitive Edition, Horizon Zero Dawn, Deus Ex Mankind Divided, Hitman 2 (Mumbai) and Red Dead Redemption 2. I also tested with 3D Mark’s Timespy Direct X 12 and Firestrike Direct X 11 benchmarks.Graphical settings were 1080p with a mix of high and medium settings, with the old ultra preset thrown in.
Rather than lots and lots of words that will likely bore you stupid, here are some pretty pictures with numbers and charts on them showing how well things performed. According to the Timespy score, my PC is “Legendary”.
Of the benchmarks, the Gears of War 5 and Horizon Zero Dawn ones impressed me the most as they provided data for CPU as well as GPU performance (Average CPU Framerate).
3DMark Timespy & Firestrike:
Gears of War 5:
Horizon Zero Dawn:
Deus Ex Mankind Divided:
Mafia II Definitive Edition:
Red Dead Redemption 2:
Hitman 2 (Mumbai):
In the two months I’ve been running Intel’s 10600K CPU in my PC, I’ve been mightily impressed: It’s a solid performer on day to day tasks but it really shines when it comes to gaming. That’s where it really stands out. It’s also said to have rather impressive overclocking potential but I haven’t gone down that route – yet.
If anything, the 10600K will be hampered by the at-least-a-couple-of-generations-old RX580 GPU, still a thoroughly capable card but it starts to creak in some of the more demanding titles coming out these days (I’d love to buy a nice shiny RTX-capable GPU but the outrageously ludicrous GPU prices are just not doing it for me at the moment.)
For gamers who want a fantastic performing 10-generation CPU for a reasonable price (pricing online had it for around the $300 mark), I can heartily recommend the i5 10600K.
Thanks to Intel for providing the i5 10600K for review.