A new year and another PS4 console game has made the jump to PC, with Santa Monica Studio’s God of War now available to PC gamers – and what a beauty it is.
When the game came out on console in 2018 it quickly became the poster child for how a talented development team could make games on Sony’s console sing and on PC the graphical fidelity has been turned all the way up to 11 – and it looks bloody fantastic.
I’ve completed God of War – or Dad of Boy as some like to call it – twice on the PlayStation 4 I liked it so much. The PC version will be my third play through. To this day, it is still one of my most beloved games of the last console generation. I just loved the intricately detailed narrative and the development of a character that has been a PlayStation staple since the days of the PlayStation 2.
Inspired by Norse mythology, the 2018 tale chronicles the journey of gruff Kratos and his son Atreus as they honour the wishes of Kratos’ second wife Faye to scatter her ashes from the highest peak of the nine realms. It’s a journey of discovery as Kratos learns to be a father to his son and Atreus learns more about himself and of his father’s “interesting” history.
God of War is the third high-profile PlayStation game to come to PC, with Day’s Gone and Horizon Zero Dawn already having been launched on the PC previously. There has been internet chatter that porting Sony titles to PC isn’t a good thing but it is: It means more plays get to experience great console games. Microsoft has done it for years without an uproar.
Sony says the PC version offers unlocked framerates, “enhanced” graphics (higher resolution shadows, improved screen space reflections, GTAO and SSDO, and “much more”), Nvidia DLSS and Nvidia Reflex, built-in support for DualShock 4 and DualSense controllers and ultrawide 21:9 support.
While Santa Monica Studio, the makers of God of War, oversaw the PC version, it was ported by Jetpack Interactive, a relatively unknown developer to me, but have no fear: Jetpack has done an outstanding job in porting this game to PC. It’s a straight copy: It doesn’t have new cutscenes or new missions. This is the same great game that appeared on the PlayStation 4 in 2018.
Where the PC version shines is the ability to customise things, especially graphical options, to suit the rig you have. God of War comes with four graphic presets: Low, Original (around the equivalent of settings on the PS4 version), High and Ultra. You can, of course, also run a mix of settings using the Custom option.
I started playing the game prior to Christmas and there were two updates in that time: One prior to launch and one post-launch, which seemed to have dramatically stablised the frame rates.
I played the game on an Alienware M15 R6 gaming laptop (Intel i7 CPU, 16Gb memory, RTX3080 laptop GPU) – a highly capable laptop – and on my desktop PC (i5 10600K @4.1 Ghz, 16Gb memory, 8Gb AMD RX580 GPU).
I spend a fair few hours wandering the game world of Midgard, battling Dragr, large trolls, undead people & floating tentacled things and loved the hell out of it. I also found that the optimised settings from Digital Foundry’s Alex Battaglia (timestamped in the linked video at around 16 minutes, 08 seconds) are worth their weight in gold, giving more consistent results especially with the RX580 given how highly detailed the world and characters are.
I was surprised at the performance of the M15 R6’s laptop RTX3080, to be honest, as I was getting noticeable stutter from time to time but I do understand the 3080 I had is running a lower TDP (how much power it consumes under load) for the 3080 at 125W so this would have likely had something to do with that. That said, frame rates sitting in the mid to high 60s much of the time running the high preset.
Given the current state of modern GPUs in terms of pricing and availability, I really wanted to see how God of War fared on an ageing but perhaps more commonplace GPU, which is why I wanted to see how it ran on the old but trusty RX580 with its 8Gb of VRAM, a highly capable card but lacking modern finery like ray tracing & DLSS.
I was pleasantly surprised at how well the game played on my RX580 paired with my PC’s i5 10600K (running at 4.10Ghz). I didn’t notice any noticeable stutter or slowdown during game play nor cut scenes.
It seems a good CPU is the key to good performance here, and using Alex’s optimised settings – with ultra textures – I was averaging around high 40sFPS, dipping to mid 40s during heavy combat.
At times, I was getting over 60 frames per second during exploration and outside of combat encounters but it’s clear the RX580 is the handicap here. I’d achieve far higher frame rates and visual fidelity with a more modern GPU, something I hope to upgrade this year, stock and prices dependent.
Dropping textures to high, garnered a more consistent frame rate for my setup, sitting above 50FPS pretty much most of the time, even during combat heavy sequences. I could have played the game on the low graphics preset, of course, which would have given more frames but, frankly, I wasn’t going to do that, given the degradation in visual quality.
The game also has a stunning photo mode and all the images in this review were captured using the mode. The high level of detail, especially in character models, is really apparent in the photo mode.
Also – and I’m not sure whether my eyes were playing tricks on me – but I swear in some places while playing the PC version, I noticed details I didn’t remember seeing across my PlayStation play through. I’m sure it’s my eyes playing tricks but the PC version is a looker, make no mistake.
Simply put, God of War PC is a spectacular port of one of the PlayStation’s most celebrated franchises and being able to play it on PC is a win-win for all gamers.
I mean, Microsoft has made many of its best games available on both PC and Xbox series consoles day one (Halo Infinite and Forza Horizons 5, for example) so Sony making God of War available to PC gamers means more gamers get to experience fantastic gaming experiences and that has got to be good for gaming in general, right?
A huge thanks to PlayStation NZ PR for the early copy of the game.