Logitech g923 racing wheel & pedals review

Logitech’s g923 racing wheel and pedals

It was perfect timing that gaming peripheral company Logitech got in touch a few weeks ago asking if wanted to review its g923 racing wheel and pedal set.

I was midway through Netflix’s Formula 1 Drive to Survive – so I jumped at the chance to channel my inner Valterri Bottas or Daniel Ricciardo from the comfort of my own home.

The g923 has been out since around last year and offers what Logitech calls TrueForce, it’s force feedback solution, and is designed for racers. It’s been endorsed by McLaren F1 driver Lando Norris, too.

I tested the 923 wheel and pedals on both PlayStation 5 and on PC and a nice feature of using it on PC is that you can configure the setup using Logitech’s G Hub software. It lets you tweak wheel and pedal sensitivity and remap control buttons. The wheel is comfortable to grip, with a nice leather finish, and it has a nice weight to it as you manhandle a race car around the track.

The wheel itself attaches to a desktop – I don’t have a dedicated rig so clamped it to the keyboard tray of my computer desk – using two clamps that are hand tightened by a screw mechanism either side of the unit. Despite my reservations that the plastic J-shaped clamps wouldn’t be up to the task of a heavy workload, the wheel remained securely attached during my testing.

The anodised aluminum pedals are solid, too, with a nice feel in my socked feet when you press down on them: The brake pedal uses a stiffer spring than the other two and it’s part of a solid unit, too: The base has anti-slip prongs on the underside so it doesn’t slip on carpeted surfaces.

Build quality overall is excellent, and a nice touch is the cable routing channels on the underside so you can at least have some sort of cable management going on. If I had any complaint, it would be that the cables themselves looked a little cheap, given the high-end cost of the wheel. Braided cables would have been a nice touch. Interestingly, the view from the back of the unit looks like the front of a car with its mesh grill and headlamps.

I tested the g923 on Dirt 5, a trial version of Grid Legends and Forza Horizon 5 on PC, and with Gran Turismo on PlayStation 5.

Logitech’s Trueforce feedback system means it transmits what is happening onscreen through the wheel through vibration, meaning you can feel every vibration as you cross a rumble strip, mount a pavement or smash unintentionally through a fence or barrier. It really does bring a new dimension to racing games and while it isn’t enabled with every game it worked well with Forza Horizon 5.

As someone who has always used a standard controller for all my games, using a dedicated wheel gave me much more precise control of car. Driving felt more nuanced, more precise. The gear paddles have a nice tactile feel to them with an audible “click” when you depress them.

Frankly, the g923 wheel took my virtual driving to a new level (although, I had to tweak the in-game force feedback setting in FH5 or else the wheel went berserk and was uncontrollable). Combined with the pedal set, I felt like my driving game had improved dramatically and going back to a controller will be a massive step backwards. Using a wheel made the experience more immersive.

Surprisingly, my wife, who isn’t a gamer at all despite living with me for 30 years, asked to have a go with the g923 after she saw me racing in FH5. She took great delight in driving a jeep around the storm-ravaged desert plains during a story mission.

She declared the experience great fun – and it is: Driving just feels so much more intuitive and natural using a wheel rather than a controller. Gear changes feel fluid, steering is responsive, it’s just a few more pleasant experience.

So, the g923 is a great wheel and pedal set but there’s one sticking point for me and that’s the price: Here in New Zealand, Logitech has the RRP for the g923 as $NZ699 – that’s a fair chunk of change to fork out if you’re just an occasional driving game player. This is a piece of kit for serious simmers where driving games are your passion.

Final thoughts

Look, I’m no driving wheel expert but from the week or so I had with my time with the G923 I’ve been left impressed. It has let me tackle racing games with a higher level of control to using a standard controller, and that’s a good thing.

The G923 might not be suitable for really, really experienced racing sim players – and I don’t know how it compares to previous Logitech wheels, such as the g29 which seems to be fairly familiar to the g923 – but for car game afficionados wanting to lift their driving game with a good quality wheel and pedal combination, this unit could be the hardware they’re looking for.

Given the price, though, if it were me, I’d wait for a sale. According to Pricespy, on the day I checked prices, the g923 ranged from $NZ569 right up to $699. It would pay to shop around.

Have I convinced myself that I need a dedicated wheel and pedal set? Not yet but, to be honest, I bought a Thrustmaster flight stick for Microsoft Flight Sim after playing it for a while so only time will tell if I do the same thing for racing games.

Thanks to Logitech ANZ for sending the g923 racing wheel & pedals for me to look at.


Shinto mythology describes Yomi as the Japanese word for land of the dead. It is said to be where the dead go to dwell and apparently rot indefinitely. It’s comparable to Hell or Hades and it’s here that much of Flying Wild Hogs’ and Leonard Menchiari’s samurai hack ‘n slash game Trek to Yomi takes place.

“Once one has eaten at the hearth of Yomi it is impossible to return to the land of the living,”. One site told me as I was researching the meaning of Yomi.

Trek to Yomi (published by indie darling Devolver Digital) begins with a flashback where we meet young samurai Hiroki training with his sensi. It’s a good introductory sequence that introduces you to the basic combat that will become crucial as you progress. Hiroki’s arsenal includes fast upward slashes with his katana and slower paced but more deadly downward strikes. As the adventure continues, Hiroki gains access to a bow and arrow, throwing knives and a handheld canon.

Trek to Yomi

Suddenly, there’s a commotion outside. Hiroki’s sensei grabs a spear, tells his ward to stay where he is and runs off to fight bandits invading the village. Hiroki, of course, doesn’t listen and runs off in search of his master only to see him slaughtered before his eyes by the bandit leader. Hiroki’s village is burned to the ground, along with its inhabitants, he vows to avenge them and his love Aiko. Hiroki must venture into the underworld of Yomi to avenge those he loved. 

Stunning visual style

Right off the bat, Trek to Yomi has a stunning visual style, with game play taking place across a 2.5D plane. It has an old black and white film grain that is reminiscent of the samurai films of old from Akira Kurosawa. Sometimes the camera will pull back, revealing sweeping rice fields, cascading waterfalls and mountain backdrops. Several times I just sat back and took in the view before me. With Hiroki often silhouetted in the foreground with the sun shining through trees with falling leaves. It really is stunning in its presentation.

Adding to the immersion is the dialogue is in full Japanese, really adding to the atmosphere of being drawn into a Japanese samurai movie of the 1950s. 

When Hiroki explores the game world it’s in 2.5D, meaning he can move left and right, forward and backwards, exploring. When combat is activated the perspective shifts to a flat 2D plane with Hiroki having to fight foes coming from his left and right.

Trek to Yomi

Hiroki faces off against a variety of foes, some armoured, some brandishing long spears, others gruesome apparitions of their former selves. Most can dispatch with simple slashing moves. As things progress, more complex moves are unlocked, but to be honest, I found it a struggle at times for my old man gamer brain to remember some of the more complex combinations. Instead tending to block, parry, thrust, slash and roll when confronted with a handful of enemies all at once. That said, being on a 2D plan means enemies only attack you one at a time from the left or right, though.

Straddling the realms

There are three difficulty modes: Kabuki (Story), Bushido (Normal) and Ronin (Hard) . I used throwing knives, portable cannon and bow & arrow quite a bit to clear out enemies when things got a little hectic. Small shrines dotted about the game world act as save points, refilling your health and stamina meters.

At about the halfway mark, perhaps slightly after, the game takes a dramatic and supernatural turn. With Hiroki suddenly finding himself wandering the creepy realm of Yomi, it’s pathways piled high with human skulls and mutant villagers inhabiting its houses. It’s in Yomi that Hiroki begins his descent into seeming madness to avenge those he vowed to protect. What follows is Hiroki banishing the spirits of the bandits he killed when they were alive and ultimately facing off against the bandit leader who slayed his sensei and vowed to kill you when you were a child.

Trek to Yomi

It’s in Yomi that the game takes a tonal shift towards a much darker narrative (throwing a few easy-to-solve environmental puzzles into the mix as well) but deep down I think the overall arc here is asking what price will you pay to avenge those you loved the most?

Life, death and the trek to Yomi

Trek to Yomi really surprised me in that it wasn’t a game that was on my radar until a game play video dropped into my inbox from Devolver Digital’s Australian PR team. I shouldn’t have been surprised: It’s from Devolver Digital, a publisher who delivers on its often quirky indie titles.

While Trek to Yomi starts off as what seems a traditional “hack ‘n slash” it soon takes an intriguing turn, stepping things up a notch with Japanese notion of the land of the dead that plays a fitting backdrop to a game that explores, life, death and everything that straddles them both.

Highly recommended.