Nintendo Switch reaches 10 million sales in nine months & Shu coming to Switch, too

I’m putting this out here right now: The Nintendo Switch is my console of the year, despite being woefully under-powered when compared to the PlayStation 4 and Xbox One (and their Pro and X variants).

With games like Super Mario Odyssey, Death Squared, Doom and Thimbleweed Park on Nintendo’s hybrid console, it really has been one of my gaming highlights of the year. So it’s no surprise to me (or anyone, possibly) that Nintendo has told 10 million Switch consoles in just nine months (the console launched in March this year). The console is a sure-fire success, pure and simple.

Congratulations, Nintendo: You’ve knocked it out of the park with this one!

Sticking with the Switch for a little bit longer, British developer Coatsink (which I have covered here before) is bringing its platformer Shu to the Switch in January, 2018.

Here’s a little about the game: Set across 6 different worlds, Shu combines gorgeous hand-drawn characters and fast-paced action as Shu and companions battle to save their friends from the mysterious and unrelenting storm. Can you outrun the end of the world?

Featuring an original soundtrack, 10 recruitable characters and a plethora of secrets to discover, the Nintendo Switch version of Shu will also include the Caverns of The Nightjars add-on content.

Shu will costs around $NZ15, if my calculations are correct.



Skyrim on Switch: Take an arrow in the knee, anywhere you like

You can now play The Elder Scrolls V: Skyrim – henceforth known as Skyrim – on the toilet.

Think about that for a second: You can now play one of the most well-known RPG games from Bethesda while sitting on the porcelain throne. Is this the future of gaming?

Skyrim on Nintendo’s machine is the remastered version that was released on consoles in more recent times and it’s the real deal, although if you’ve played the remastered version – or the original game itself – you’re not going to find anything that you have seen here before. Make no mistake, though, this is Skyrim through and through – and it feels like Skyrim.

The Switch outputs Skyrim at 1080p when in docked mode and 720p in portable mode and to my untrained eye, it looks pretty damn good, although you can tell it’s a six year old game, graphically at least, when you look at the character models especially: People look slightly rough around the edges but textures are generally sharp and clear. Again, this is Skyrim in portable format.

The Switch version makes use of the consoles unique control system, too: You can use the Joycons for melee combat, casting spells and firing arrows, like you could in Breath of the Wild. It felt natural when firing a bow but combat felt a little sluggish when using the motion control system, so I tended to use the more traditional control scheme.  You can also use the motion controls for lock picking, and it works extremely well, with a gentle rumble indicating you’re making progress.

Really, there’s not much more to say, though: This is Skyrim on the Nintendo Switch. It doesn’t reinvent the game and doesn’t bring anything new to it. Interestingly, though, I’ve found myself playing more of Skyrim on Switch than I did when I played it on console: Maybe it’s the portability – and being able to play on the toilet if I want. It’s also one of those games that if you’re the type of gamer who likes to explore every nook and cranny, picking up as much loot as you can, crafting armour and weapons and generally poking in every corner of a gameworld, you’ll find hours and hours of content here.

If you’ve played The Elder Scrolls V: Skyrim before don’t expect new content in the Switch version because you won’t find it here – and the price for the Switch version is a less than wallet friendly: Sorry, Bethesda, but $100 for a six year old game is crazy money, even if it is on a modern piece of hardware.

Hopefully in time, that price will come down as Skyrim is absolutely worth playing on the Nintendo Switch as it’s a competent and engaging visit to Bethesda’s world, quirks and all, and another example of how strong a platform the Nintendo Switch is.

Thanks to Bethesda’s PR team in Australia for the review code


Super Mario Odyssey: Super fun times with Mario

Super Mario Odyssey is the best fun I’ve had playing a video game in a long, long, long time.

In fact, I’ve had so much fun with it could well be my game of the year <thinks about that for a minute>

Yep, Super Mario Odyssey is my game of the yea. Tough luck other games from 2017: You were beaten [soundly, in my opinion] by Nintendo’s long-standing mustachioed plumber Mario who stars in a game that is unashamedly cartoony and dripping in fun.

The Odyssey – from the title Super Mario Odyssey – is the name of the vessel that Mario uses to fly around a planet in search of that dastardly Bowser who has, yet again, kidnapped Princess Peach and intends to marry her. Trouble is, the Odyssey needs moons – which are found hidden around various kingdom – to power its engines so it’s up to Mario to chase Bowser, from kingdom to kingdom, uncovering moons (crescent moon shaped, really)  that can lead him closer to Princess Peach.

“What’s so fun about that?”, I hear you ask (you probably didn’t but it adds effect to my narrative). Well, the fun part comes from the opening kingdom when Mario is introduced to Cappy, as his name suggested a talking hat that at the flick of the right JoyCon allows Mario to possess just about every living thing in the game world: Goombas, Koopa Troopas, Cheep Cheeps, Piranha Plants, Bullet Bills … the list goes on. Imagine the possibilities of that: It means that Mario can navigate the kingdoms so much easier now, using the skills of the relevant world to collect moons and move to the next kingdom. It’s rather satisfying possessing a chain chomp then using it to defeat one of the Broodals that is using it against Mario!

Mario can use Cappy to give him boosted jumps and collect coins dotted about each kingdom, which can then be used to buy anything from health hearts and moons to new outfits and stickers (and not a loot box in sight!!)

Mario starts each kingdom with three hearts in his life bar and there is effectively  no Game Over with this game as when the three hearts are depleted, Mario loses 10 coins (which are used as in-game currency) every time he dies. Keep collecting coins (and they are plentiful) and all is sweet.

Each kingdom is themed very differently from the last: One takes place in a world covered in sand, another takes place in a wooded world, one takes place in a land made up of vegetables and pink boiling lava. New Donk City in the Metro Kingdom is clearly based on New York City and probably my favourite kingdom.

Each kingdom has a show down with one of Bowsers crew – the Broodals  – (hired as his wedding planners) but what I liked about these mini-boss battles is that a) they aren’t difficult and b) they’re generally a three-stage pattern. Even an old man like me had no trouble defeating them. Once you’ve defeated the boss, you can explore the kingdom collecting as many moons as you can find before heading back to the Odyssey to fly off to the next kingdom. There’s one particular boss in the water kingdom that had to be defeated by Mario possessing an octopus that squirts water and uses it to propel itself upwards and forwards. Craziness!

Another really, really nice touch – and a throwback to Mario’s earlier appearances – are the green pipes that we’re all familiar with that transport Mario into an 8-bit, side-scrolling world. It’s so well done that it made me smile.

Until Super Mario Odyssey came along, I’d never really been that taken with a Mario game. Sure, I’d played them but none of them captured my attention like Super Mario Odyssey has. I think the possession ability has had something to do with that – and the fact that the game is just so much darn fun (it also has a really neat photo capture mode). It looks fantastic, too, especially given that the Nintendo is incredibly under-powered when put alongside the consoles from Microsoft and PlayStation.

I’ve pretty much played Super Mario Odyssey every night since I got it and I’ve loved just about every joyous minute of it (it’s not perfect: the camera isn’t the best at times, and can make jumps onto moving platforms difficult at times) .

For me, Super Mario Odyssey is my game of the year already, and frankly, it just cements another reason to own a Nintendo Switch.

A big thanks to Nintendo Australia for providing the review copy of Super Mario Odyssey. Cheers, guys.


Arms: Punching good times on the Nintendo Switch

Like it did with Mario Kart 8 Deluxe on the Switch, Nintendo has struck  gaming gold with pugilism simulator, Arms.

As the name suggests, this punching game centres on the arms of the pugilists, which are spring-loaded with one of three different “gloves” providing light, medium and heavy attacks. Take Spring Man, example, his toaster arms look like boxing gloves, his boomerang arms fire two-bladed boomerangs and the tribolt arms fire three rockets at foes. You can mix and max so each arm has different gloves, if you like. Punch your foe with the left arm then knock them down with the right!

The game play is mixed up with skill-based rounds every now and then: It might be having to punch beach balls over a net before they explode or knock down targets or knock your opponent into a basketball hoop. The fighter that scores the highest moves onto the next round.

While you might think Arms would get repetitive quickly, it doesn’t as it has enough depth and a roster of 30 fighters (each fighter has their own unique ring, too) to keep things moving along nicely. You can use either the JoyCons unclipped from the Switch, waving them around, or using a controller or attached to the Switch itself. I actually felt more control waving the JoyCons around as if I was actually fighting. It just felt more natural, with pushing both hands forward grabbing opponents and turning them into each other putting your fists up to guard your face.

The fighting isn’t that deep but you can curve punches to catch opponents unawares, dash and jump, as well as using the arena environments to your advantage. One takes place in a street with parked cars as obstacles while another has platforms that rise and fall as you’ve playing. Grabbing opponents with both arms and throwing them to the ground is great fun. I haven’t played any online matches yet but the game play modes include ranked matches.

Arms looks fantastic on the Switch, too: It’s running at a crisp 720p and 60 frames a second, in both docked and un-docked mode.

With Arms, Nintendo has again delivered a knock out with a game that is simply put, fun. Arms is FUN. Pure and simple.

Mario Kart 8 Deluxe review

Mario Kart 8 Deluxe (Nintendo Switch) is a game that can elicit joy and frustration during the same play session.

Heck, it can elicit those feelings during the last 100m of a race – and I love it. I can’t stop playing it.

Mario Kart 8 Deluxe isn’t a new game. In fact, it’s an updated and enhanced version of Mario Kart 8 which came out on Nintendo’s last generation Wii U console but it’s a perfect fit for the Switch. Deluxe features all the content from Mario Kart 8 (and tracks from past platforms the racer appeared on) as well as a new Battle mode. Multiplayer offers four-player races, while online player is both single player and two-player.

As you’d expect, the roster of characters includes favourites like Mario, Luigi, Princess Peach and Yoshi to characters like King Boo, Dry Bones, Donkey Kong and Link (from Legend of Zelda fame). Tracks include circuits like Yoshi Circuit (GCN), Rainbow Road (SNES), Koopa City (3DS) and Moo Moo Meadows (Wii).

Right off the bat, Mario Kart 8 Deluxe looks superb on the Nintendo Switch. I said to my son while I was drifting around a corner on the Rainbow Road that for a console that is under powered when compared against the Xbox One or the PlayStation 4, Deluxe looks incredibly vibrant and detailed on the Switch. The game looks good running through a TV but because of the smaller screen, I reckon it looks much sharper when using the Switch’s portable mode.

I said at the beginning that Mario Kart 8 Deluxe can elicit both joy and frustration during the same game session and it does. Here’s an example: During a few races, I was leading on the last lap of the last race in the four-race series that would clinch me the victory cup (I tend to race as Yoshi on a motorcycle) when – with no joke of a lie – within the last 100m I’d be zapped by a turtle shell, had oil squirted on my screen by the oil ghost and zapped by lightning, shrinking my race character. Generally, I still managed to win the race but sometimes it would mean I’d come second, losing the cup. It was almost as if the game ganged up on me, not wanting me to win.

Surely not, right?

Mario Kart 8 Deluxe is the sort of game that’s perfect for when you’ve got a few spare minutes to do a few races. I took it to work one week so I could play during my lunch break.

Look, I love Mario Kart 8 Deluxe and if you’re a fan of the game on other Nintendo platforms, and you own a Switch, you’ve probably bought this already. Heck, if you only buy two games for the Switch, pick up this and Zelda: Breath of the Wild. You’ll have enough to keep you busy for a long, long time.

When I first got a Nintendo Switch I said that while it was a fantastic piece of hardware, it was hampered by the lack of games. With the release of Mario Kart 8 Deluxe, I’ve changed my tune. The Switch is really starting to hold its own in the console space, and that prospect can only get better as the year progresses.

Thanks to Nintendo Australia for the review copy of Mario Kart 8 Deluxe



Oh, look, it’s a Nintendo Switch!

A few weeks ago I was invited by Nintendo to attend a hands-on session with its then-yet-to-be released Switch. Sadly, I had to decline the invitation (it was in Auckland and I live in Christchurch, which is in New Zealand’s South Island) but Nintendo’s PR company in Australia kept in touch over the following weeks.

Last week, I got the good news that Nintendo was going to send me a Switch to look at for review. The console arrived today (after being held up by Customs for a couple of days). It came with a copy of Zelda: Breath of the Wild & 1-2 Switch as well as spare JoyCon controllers (red & blue).

The last Nintendo home console I played was the Nintendo GameCube (which I still own) so I’m looking forward to having a good look at the Switch over the coming days, especially trying out the portable mode. I’ll document my thoughts in the next week or so.

Set up was easy enough and I managed to connect the JoyCon controllers the right way to the tablet body (I read on social media that some people  slid them on wrong, causing them to get stuck). As I write this, the Switch is charging the tablet.

Zelda: BOTW will also be the first home console Zelda game I’ve played (I’m not counting the Nintendo 3DS version) so I’m looking forward to it.

In the meantime, here are some images of the un-boxing process.

The tablet of the Nintendo Switch. It’s has a nice reflective screen, as you can see by my reflection.

The rear view of the Switch’s tablet. Note the bananas in the background. Our dog likes bananas, too.

The Switch in docked mode. It’s not plugged in yet, obviously.

The Switch in docked mode, with the JoyCon controllers attached.