Category Archives: Xbox One

Sekiro: Shadows Die Twice review: Where I died more than two times

I won’t be the first person to make this joke, but here goes: I died more than twice during my time with From Software’s farken hard Sekiro: Shadows Die Twice. A lot more than twice.

I actually lost count how many times I died but I got very familiar with the death screen. I saw that a lot.

Sekiro™: Shadows Die Twice_20190328001631

Sekiro, set in feudal era Japan with samurai, katana swords and … giant chickens, has a lot in common with From’s previous games Bloodbourne and Dark Souls. For one, they all revel in the brutality of the combat.

Secondly, patience is a virtue in Sekiro. Rush in and chances are you’ll get overwhelmed by foes and end up on the wrong end of a spear or crushed to death and body slammed by an angry ogre.

And thirdly, learn how to deflect enemy blows every time. Deflecting enemy strikes is often the difference between life and bleeding out the rough ground of a Japanese temple. Deflecting blows successfully means you’ll have more chances to deliver fatal blows and deliver deadly finishing moves.

While the Souls series has its bonfires, Sekiro has its sculptor’s shrines which do the same thing: You can rest, you can upgrade your skills and you can travel back to the Sculptor with upgrades to your prosthetic arm, practice some combat with an undead ally or teleport back to locations you’ve already visited.

Every enemy you kill earns skill points, which can be used to upgrade your combat abilities, and when you die you sometimes get the option to resurrect yourself to get back into the fight. It’s a good feature but it does come with one caveat: Every time you use resurrect, villagers in the game world get more inflicted with a rot that has befallen the world. Nasty.

As Sekiro progresses, he finds weapons that can be added to his prosthetic arm (installed by the mysterious Sculptor at a run-down temple that acts as a world hub): A shuriken-throwing appendige, a flamethrower and an axe that can splinter enemy shields. You’ll need to all as you work you way through a variety of enemies that range from cannon fodder to downright nasty.

So, how did I get on with Sekiro: Shadows Die Twice?

Look, I’ve never got on well with From Software games. Bloodbourne and Dark Souls just destroyed me and I’ll be completely honest about Sekiro. I got frustrated a lot and while I didn’t once throw my Dualshock 4 controller at my TV, I found myself switching the game off after dying for the umpteenth time while facing the same mini-boss. It is a frustration-inducing game.

Here, watch this video of me getting my arse kicked by an angry chained ogre. Warning: While it’s not really spoilery, and it’s very early on in the game, if you don’t want to see the angry ogre, turn away now (or just don’t play the video)

I found the game bloody hard (I can hear the cries of “Git Gud” ringing out right now) and frequently became overwhelmed by foes, backing myself into a corner and spamming the deflect button. I learned very quickly that doesn’t work too well. You have to time the deflect to perfection: Spamming does nothing. I often found the best defence against multiple foes was actually running like hell and avoiding them until I could find a safe rooftop and jump up and have a rest.

Do you see the bastard chicken in the background?

Sekiro is one of those games that one moment you feel like you’ve got to grips with things, using the prosthetic arm attached to your arm to propel you to the top of temples and high stone walls, locking onto an enemy then jumping and delivering a death-blow (complete with spurting blood!) Then the next, when you thought you’d mastered the skills needed to progress, you’re surrounded by giant chickens, which crow your position to nearby soldiers, which then pelt you with by flaming arrows … then you’re pecked to death by said giant chickens.

I can hear the hordes, yelling in the background now: “Git Gud,” “Git Gud,” “Git Gud”.

The way I’m feeling about Sekiro right now, I’d love to say I’ll stick with the game, but being honest, I don’t really think I have the stamina – or patience – to make it through. Sekiro: Shadows Die Twice is actually making me feel like I’m a bad video game player, and I don’t think I am.

Fans of games like Bloodbourne and Dark Souls will probably revel in Sekiro, but that’s not me.

Excuse me, while I search for the confidence that Sekiro has robbed from me.

Thanks to Total Interactive in New Zealand for the copy of Sekiro: Shadows Die Twice. 

 

 

Gaming news: Hot & fresh

Marvel’s Spider-Man most searched for Kiw gamers

PriceSpy got in touch this week, telling me that Marvel’s Spider-Man (PS4) was the most searched game in New Zealand for January.

Insomniac’s rather good swinging simulator was released in September last year but is obviously still a favourite with PS4 games in Aotearoa. I rather liked it, if my late review is anything to go by.

PriceSpy says the game has also had “significant” price drops since it was released, the biggest savings coming in December, 2018 and January this year.

Rounding out the top five most searched games were Kingdom Hearts III (PS4), Super Smash Bros Ultimate (Nintendo Switch), Red Dead Redemption 2 (PS4) and New Super Mario Bros U – Deluxe Edition (Switch).

Star Wars Republic Commando coming to Games with Gold

During a post in January, I lamented that one of my most favourite Star Wars games Republic Commando was a brilliant game but we would never see a sequel. Well, it seems that while we’re not getting a new game or a sequel, Xbox is releasing the original Xbox title (which also supports Xbox One backward compatibility) is coming to Games with Gold during March.

This brings joy to my heart so I’ll definitely be checking it out and see whether the Xbox One ups the graphical fidelity any. I’d still like to see a sequel or remaster of Republic Commando, though, although, given that EA has the license to create Star Wars games and really has no idea what it’s doing with it, I won’t hold my breath.

Meanwhile, over at PlayStation …

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Not to be outdone, PlayStation Plus members are also getting some digital treats next month, with Call of Duty Modern Warfare Remastered and Jonathan Blow’s pretty but perplexing puzzle game The Witness both coming to Sony’s current console.

Sorry, PlayStation, but Xbox wins this month for me simply because one of my favourite Star Wars games of all time, Republic Commando, is on Games with Gold. Plus, there’s also the fact that I don’t actually have a PlayStation Plus account, either …

Metro Exodus thoughts: Surviving post-apocalyptic Russia

Please note, I haven’t finished Metro Exodus yet but I thought I’d give my impressions after a few hours in the world 4A Games has created. To be honest, though, I’m making my way through parts of this game so slowly, due to all the nightmarish horrors I’m having to deal with, I reckon it’ll take me weeks to finish it.

I often question myself over things I’ve done in the past.

Most recently, after I was scared stupid – again –  by some abomination mutated by years of radiation in post-apocalyptic Russia while playing Metro Exodus, I asked myself: “What the fark was I thinking putting my hand up to review Metro Exodus, a game that features nightmarish creatures hell-bent on ripping my intestines out through my throat?”

Look, I’m a mess at the best of times when it comes to scary moments in video games. Truth be told, I tend to play games that feature any scary moments during the day, when people are at home, with the curtains open. None of this play it in the dark, all alone, with headphones on rubbish. Fark that for a game of soldiers.

The Metro series, as those that have played it will know, is a game that features scary moments and is based on the books written by Russian author Dimitry Glukhovsky. Lots of them, especially when you’re creeping through claustrophobic environments when it’s dark and all you have to light the way is the slowly dimming glow from your head-mounted torch.

I played Metro 2033 and Metro Last Light and so I had a strategy for Exodus: Play during the day when monsters are supposedly less abundant, meaning more human foes and less of the mutated humanoid ghouls and beastly beasts (notice how I highlighted less in that sentence?). Less monsters means less chance of having to deal with aforementioned nightmarish creatures. Well, I’m calling bullshit on that assumption right off the bat.

During one area in the Volga (Exodus’ first location), I decided to hunt for upgraded equipment for Artyom’s attire (upgraded helmet, gas mask, bullet carrying capacity). Three buildings nearby were heavily guarded by bandits so it was risky to take them out during the day – there was more potential for things to turn pear-shaped – but I thought I’d take that risk: It was better than facing the unspeakable horrors that lurked during the night.

One building, an abandoned petrol station, seemed easy enough, although two of the five bandits were heavily armoured. My strategy was to skulk around the outskirts, picking them off one by one, pluck the equipment from the storage areas and get out. Well, things didn’t go quite according to plan.

As I crept around a barrier, two little monster things suddenly attacked me from behind so as I dealt with them the sniper on the roof of the saw me, alerted his friends and all hell broke loose.

I took out two guys out easy enough, advancing on the building, but one of the heavy armoured dudes appeared, forcing me to duck behind a rusted out car. As I took him out, a horde of humanoid monsters suddenly appeared, forcing me to fire randomly, hoping to take them out. It had all turned to custard, royally, but I survived. Just.

And don’t get me started about the monsters during the night, or when you wander through dark locations, or the terrifying electrical anomalies that crackle and roam, setting all matter of things on fire with their electrical energy. In one example of these things, it suddenly appeared in a rail car that I had just finished driving, sending arcs of radiated energy everywhere.

In Metro Exodus, everything is out to get you, literally, be they two-legged, four-legged or multi-legged.

As in previous Metro games, part of the tension came from the scarcity of resources, and that has returned here, with things like ammunition in short supply, forcing you to collect what you can then craft it – bullets, air filters, knives, decoys – either at a workbench or from your backpack. When possible, I’d use stealth, punching an enemy in the back of the head rather than waste a precious bullet on him.

I liked how you can scavenge parts from discarded weapons then cobble together frankenstein-ish armaments at workbenches, creating some amazing variants. Want a sniper scope on a handgun? Sure. A longer muzzle and extended clip on that rifle? No problem.

Exodus’ story is engaging, and I actually became invested in the story as the travellers moved from location to location on the Aurora, and visually, man, the game looks stunning on the PlayStation 4 Pro, especially night-time environmental effects. It looks pretty impressive on PC, I’m told. I also really loved the option of no onscreen clutter and that the in-game map is a clipboard that Artyom can flip around to view mission notes. It’s a really nice touch.

All that data comes at a price, obviously, as Exodus has incredibly long load times, especially when you first fire up the game. At times, it took in excess of 3 minutes, nine seconds to first load up. Load times are quicker if you have to reload a save but initially, it’s “Make a cup of coffee and some toast load times. Hopefully, a patch will remedy those load times.

Also, I don’t think the developers have done a very good job of actually telling you what some of the controls are for certain actions. It wasn’t initially clear to me how I actually took of my gas mask when I didn’t need it (on the PS4 it’s hold down on the D-pad).

I noted that at times people would talk over the top of each other, making it difficult to follow what was going on sometimes (I always have subtitles on so that makes things easier) and sometimes, the enemy AI is a bit brain dead, with foes sometimes forgetting that you’re there.

One thing I would like to see if there are any future games is – and this is just a personal preference – is for Artyom to have a voice. Many times during the game, his comrades would call out to him over a radio and there was no response: Just silence. He grunts and groans when he’s exerting himself and gets injured but Artyom is continuing the long held tradition of many first person shooter heroes being the strong, silent type.

When I first heard that the Metro series was coming out of the tight confines of the previous two games into a more open world environment, I was worried that the series would lose some of its charm. I needn’t have worried. Despite a more open world, Exodus is a worthy addition to the series.

Now, if only I could muster up the courage to face those mutated creatures during the night, I’ll be sweet.

A big thank you to Five Eight Distribution in New Zealand who supplied a code for the PS4 version of Metro Exodus. 

Yes, it’s some more Metro Exodus stuff but with some Sekiro, too

Yes, this is the second Metro Exodus post in as many days but, c’mon, I don’t have any games or anything at the moment. I’m contemplating a nice opinion piece but until that has come to fruition … it’s some more Metro Exodus … also a story trailer for Sekiro: Shadows Die Twice, which comes from FromSoftware, the crazy minds behind Bloodborne & the Dark Souls series.

Firstly, though, the third part in the Making of Metro Exodus mini-documentaries. So, without further ado, here’s part three:

Metro Exodus is landing next week!

Also worth having a look is the story preview trailer for Sekiro, a game set in late 1500s Sengoku Japan, said by the developers to have been a “brutal period of constant life and death conflict”. It’s not long – just over a minute – so I’m guessing we’ll see something with a little more meat as the month progress.

You can have a gander at it here:

Artyom’s Nightmare: Entering the world of Metro Exodus

Metro Exodus, the next game in one of my favourite shooter series of all time (it really is), is close, dear readers, very, very, very close.

How close? So close you can almost taste its radioactive source code.

It’s out next week, actually (February 15) and to celebrate its imminent arrival, Deep Silver and 4A Games have released Artyom’s Nightmare”, a 4 minute something CGi short that acts as a prologue to Exodus where it explores main character Artyom’s hopes and fears of a life beyond the ruins of the Moscow Metro.

If you’re a fan of the series, it’s well worth a look and sets the scene for what we can expect in Metro Exodus.

The countdown for Artyom’s return has begun …

 

Hold your breath, gamers, Metro Exodus is just around the corner

4A Game’s Metro series, which kicked off with Metro 2033 then followed up with Metro Last Night and set in post-apocalyptic Russia, would be one of my favourite FPS series of all time – and two of the most scary, too, with memories of creeping inch by inch forward for fear of something nasty jumping out from the shadows of an abandoned train station or sewer system.

Inspired by the writings of Russian novelist Dmitry Glukhovsky and his Metro 2025 novel, players fill the radiation stained boots of ranger Artyom as he searches for new life in the land laid waste by nuclear war.

In the lead up to the release of the third game in the series, Metro Exodus, Deep Silver and 4A Games have released some three documentaries on the making of Metro Exodus, talking to the development team in Kiev and in Malta. Metro Exodus is out on PlayStation 4, Xbox One and PC on February 15. I can’t wait.

You can watch episode one of the series below:

And as if by magic, you can also watch episode two here, which talks about the 4A graphics engine and the attention to detail in the in-game weapons:

What a year, eh?

Twenty eighteen was a great year to play video games.

It was a great year for triple AAA titles and indie games and looking back, I didn’t play as huge amount of games this year. I played more games on my Nintendo Switch and PlayStation 4 than I did on my Xbox One, although, that has changed lately, with the excellent offerings Xbox has dropped on its Game Pass service lately. Make no mistake though: 2018 was a most excellent year for video games.

This year, I also found myself replaying some of my favourite games from past years, one of them being Titanfall 2, which is just a phenomenal game and I really hope spawns a worthy sequel [I hope EA is listening]. I also started replaying The Stanley Parable, Deus Ex Mankind Divided and Civilisation V, all games that captured my attention when they released and found time from me this year.

I’d like to thank you, the readers, who have stuck by this blog as it’s lurched from year to year. There aren’t many of you but I appreciate every one of you that stops by the blog.  Apologies for not updating the blog as often as I should.

OK, enough faffing about: In no particular order, here are some of my favourite games that I played this year.

GamejunkieNZ most favouritist games of 2018

God of War [PlayStation 4]:

I’ve always been a long time fan of the God of War series but this year’s edition took it to the next level. I like to say it was “All killer, no filler” as it didn’t overstay its welcome with unnecessary fluff. Here’s what I said in my review: “Ultimately, Santa Monica Studio has brought us a tale featuring a boy and a man trying to get to know each other in some pretty trying circumstances but, my word, what an adventure it is. Simply put, God of War is one of the best games I’ve played this generation. Pure and simple.”

Red Dead Redemption 2 [PS4/Xbox One]:

It had a slow start but, man, once RDR2’s narrative about diamond in the rough cowboy Arthur Morgan got its hooks into me, I couldn’t stop playing – I actually thought about it while I wasn’t playing it and may, or may not, have shed a tear during a particularly emotional moment. Without a doubt, RDR2 is Rockstar’s magnum opus when it comes to characters that you’ll connect with and care about. “Hindsight is  a wonderful thing,”so the commonly uttered phrase goes, and in my case, it is entirely appropriate for Rockstar’s Red Redemption 2, a game I initially criticised on social media but now, with hindsight, and several hours of game play under my belt, I’ve changed my opinion.”

Wolfenstein: The New Colossus [PC/PS4/X1/Nintendo Switch]:

While New Colossus wasn’t as memorable as Wolfenstein: The New Order, it’s another fine adventure for BJ Blaskowitz, a character that has evolved with each gaming generation. The fact that it was on the Switch, too, is mind-boggling. My words: “Wolfenstein: The New Colossus is going to have its detractors but I tip my hat to Panic Button: The developer has knocked it out of the park with this portable version and I’m glad I waited until now to play it, to be honest. It’s just an added bonus that I can also now play Wolfenstein The New Colossus on the toilet, if I’m that way inclined, of course.”

Yakuza 6 [PS4]:

I first fell in love with the Yakuza games on the PlayStation 2 and have loved the craziness of the series ever since. Sure, the Yakuza games are filled with Japanese nuttiness and the like, but the combat is engaging and the narrative never fails to deliver in spades. “Yakuza 6 is said to be the last game of the series featuring Kazuma Kiryu, which will be a shame, but what is also a shame is that the Yakuza series isn’t as popular as it should be in the West: It’s a series that deserves more attention from gamers thanks to its deep narrative and strong character development. I can’t recommend the series highly enough.”

Old Man’s Journey [Nintendo Switch]:

The hand-drawn art style just captures the emotional journey of an old man’s journey after he receives a letter from a family member. It’s a game of exploration in a land of pastel shades and weird angles. Here’s what I said: “Old Man’s Journey is a delightful game that manages to evoke an emotional story without the spoken work just by using hand-drawn art and the emotions they conjure up.”

Hollow Knight [Nintendo Switch]:

It’s described as Metroidvania-like but all I know it’s bloody hard at times, with dexterity and prowess needed avoid hazards and clear obstacles through a ruined kingdom over run by insects and other creatures. Perfect for short blasts and often spoken in the same breath as Dead Cells.

Grim Fandango [Nintendo Switch]:

It’s no secret that I have massive love for Tim Schafer’s point-and-click adventure game set around the Mexican festivities of the Day of the Dead and focused on deathly travel agent Manny Calavera, so it’s no surprise that the remastered version is on this list. I can’t get enough of this game. indicated by the fact that I own it on several platforms.

Mutant Year Zero: Road to Eden [X1/PS4/PC]:

A game set in a post-apocalyptic world that isn’t all brown and irradiated, MYZ: Road to Eden feels a lot like the Xcom series and is best played stealthily, but it took me a while to get into that mindset, meaning I often went in all guns blazing, forgetting to take out units that could alert other units. You can imagine what happened. For this one, slow and steady wins the race.

Katamari Damacy Re-roll [Nintendo Switch]:

A crazy, off the wall game – from the days of the PS2 – where you have to recreate the stars in the sky [that your king father destroyed] by rolling a katamai ball around, sticking all manner of objects to it: small animals, pins, domino tiles, cards, plants. The bigger the katamari, the happier your father is. It’s as weird and crazy as you can imagine.

 

I’d like to thank PlayStation New Zealand, Xbox New Zealand, Bethesda, FiveEight Distribution, and the companies in both Australia and New Zealand [PeadPr, Huawei NZ, Oppo NZ, King Creative Media, Nintendo Australia, Acumen Republic, Samsung NZ, that have supported me this year with review product. Your support is greatly appreciated.

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