Xbox & Bethesda showcase, E2 2021

This morning, I woke up at stupid o’clock – 5am New Zealand time – to watch the Xbox & Bethesda showcase for E3 2021 (from the comfort of my bed via my iPad) and of all the games that were announced – 30 games apparently (I didn’t count, sorry) – the one that I was most excited about was … Psychonauts 2 from Double Fine Productions.

Why Psychonauts 2, you probably didn’t ask? Well, it’s because after backing the damn thing a few years ago when it was seeking funds on a crowd sourcing site in 2016, raising $3,829,024 we now have an actual release date: August 25 2021.

It’s great that a date has been locked in but, sorry, Tim Schaefer, I know how the gaming industry works: I’ll only believe it when I have my PC backer code in my hot little hands. To be honest, though, I’m pleased I didn’t spend an additional $18 for an Xbox or PlayStation code: The game’s coming to Xbox Gamepass day one, seeing as Xbox bought Double Fine a while back.

Anyway, here’s the Psychonauts 2 trailer from earlier today:

Did you watch the event? If not, you can watch the entire event which is posted at the top of this post but personally, the game’s that caught my eye the most – apart from Psychonauts 2, of course – were Stalker 2, Microsoft Flight Simulator and A Plague Tale Requim. The 90 minute presentation opened with Xbox and PC exclusive Starfield, but the trailer didn’t show any game play so I’m really not sure about that one yet. I guess we’ll know more in the lead up to the November, 2022 release. Yes, November 2022.

Other key announcement included:

Starfield (Xbox Series X/S, PC):

Redfall (Arcane Studios, Xbox Series X/S, PC):

Fallout 76 Steel Reign & Expeditions expansions:

Doom Switch review: Rip & tear on the go

Doom.

It was the game of a generation.

It was also one of the first first-person shooters I played on my dad’s 486 PC when I was a teenager (a long, long, long, long time ago). That was the days when DOS was a thing and games came on floppy discs (young people: Ask an adult what they were).  Doom was a game that kicked off FPS gaming for a whole generation.

Fast forward lots of years and Doom has seen several iterations, on several platforms, each one founded on iD’s tech. Last year’s, Doom was a smash hit – and now it’s on an unlikely platform: Nintendo’s Switch. It works:  Yes, there are some compromises but, frankly, when it’s played in portable mode, it looks bloody good to me.

Of course, to get Doom running on the Switch, developer Panic Button has made serious compromises: Graphically, things are a lot blurrier and lower resolution than on its console and PC counterpart, and at times, the frame rate drops are noticeable (the game tries to reach 30 frames per second all the time, and seems to mostly achieve that, according to tech reviewers who know more about that thing than I do) but this is the full 2016 Doom experience. On the Switch. Something that is essentially a tablet when compared to the other platforms.

Sure, graphics downgrade further when in docked mode – and I can’t imagine anyone wanting to play the game in docked mode on a 55-inch TV – but Doom is a much better experience when played in portable mode. This is a version that is for the bus ride home, the long drive to that holiday destination or the plane flight. The Switch’s 6-inch screen means that the graphical compromises aren’t as noticeable and the game works because Doom is the type of game that is meant to played fast-paced, with the player moving swiftly from location to location. It’s not designed for camping and hiding behind cover while enemies search for you.

Doom on the Switch can’t compete with the version on Xbox, PlayStation and PC. It just can’t and I don’t thing it’s fair comparing it to other formats, which have much more power and graphical capabilities (especially on PC, where with a top-end GPU you can crank everything up to 11). I don’t think the point of porting Doom to the Switch was to compete with the other version. I think the point was to show that, actually, a fast-paced, first-person shooter can work on Nintendo’s handheld console. The glory kills are here, the gore is here, the atmosphere is there: This is Doom.

There are purists who will say Doom on Switch doesn’t compare with the Xbox/PS/PC version and people are just cutting it slack because “It’s incredible that it’s on a portable platform at all” – and they’d be right to a certain degree (on how it doesn’t compare to versions on more powerful platforms) so they should steer clear of it, but for me, I determine a game on how fun it is, not whether it has cutting-edge graphics and how it compares to versions of it. Bottom line for me: Doom on Switch is a hell (pun intended) of a lot of fun on the Switch and frankly it look bloody fantastic.

Something that was a pain for me – and again it’s probably due to my eyes – but on-screen text was painfully small and hard to read: Even with my glasses on. Actually, even my son, who has 18 year old eyes, said the text was hard to read. He liked it but reckoned it could have looked better.

It’s good to see that major publishers are supporting the Switch but one concern I have with Bethesda’s strategy is that Wolfenstein II: The New Colossus is coming to the Switch in early 2018 – and I’m not convinced that game is going to work as well as Doom. I haven’t played it but it’s a graphically stunning title that I’m not sure the Switch can do justice without some serious compromises. I guess we’ll find out next year.

Look, I might have old eyes but, man, this looks bloody good to me.

Fallout 4: Welcome to the Wasteland, my friend

Fallout-4I’m only about 11 hours into Fallout 4 but it’s grown on me more than I expected it to.

What I’m saying is that I didn’t think I’d like it as much as I did: It has some things I don’t like, it’s buggy and at one point the narrative didn’t sync with what I’d done earlier  but I’m enjoying it. I’ve taken on Super Mutants at a Brotherhood of Steel armoury, traded gun fire with synthetic humans in a hideout and see strange two-headed cows carrying supplies. The Wasteland is a strange, strange world. It’s set in what’s left of Boston.

I didn’t like Fallout 3 that much. In fact, I don’t remember playing much of it at all. It didn’t help that I had no idea how the VATS system worked or how deeply involved the RPG side could get. I gave up. I don’t regret that. It didn’t grab me so there was no point playing it.

Fallout 4 seems different, though. It seems lot more accessible than F3, but maybe that’s just because I’m more open-minded about the series now and am taking time to play it. I don’t have the time to sink 72 bajillion hours into it, neglect my family and be chained to my PC (I”m playing on PC) all hours  – I have a job to go to – but I’m playing an hour or so each night, so I guess you say I’m hooked.

I’ve met some interesting people along the way and I’ve tinkered around a little with the base building, too, and yeah, it’s fun. Actually, it could be the most engaging part of Fallout 4, even if Bethesda hasn’t really told people how to get the most out of it.

I built a rather shitty little hut in Sanctuary that had mismatching roof panels and gaps between the walls but the game let me hook a generator up to it and some lights. For some reason, I plonked a computer terminal outside it.  I should have taken a screenshot [note to self: Take some screenshots]

I don’t like the fact that it doesn’t take long for my character’s pockets/backpack/inventory to be full: The game constantly telling me I can’t run because of it and it’s buggy at times. During one mission, after I got into an elevator, my AI companion suddenly appeared beside me after the doors had closed. Then I managed to push him through the side of the elevator just by nudging him. I know people know Bethesda games are buggy, I hear people saying that all the time but is that acceptable? Should we accept the game in that state?

Fallout4_PrestonI know Fallout 4 is a huge game – hours and hours and hours long – but Bethesda just seem to get a Get out Jail Free card sometimes for the buggy nature of its games just because of the sheer scope and magnitude of them. People are saying Fallout 4 is Game of the Year material. I don’t know yet. If you’d asked me six hours into my play through, I would have said “Nope, it’s not Game of the Year for me”. Now, I’m not so sure. I’ve played a handful of really good games this year so I’m not picking that one yet.

I’m going to keep plugging away at Fallout 4. I want to explore more of the Wasteland, scavenge more useless stuff, and take out Super Mutants in my Power Armour. I want to meet more interesting characters like Nick Valentine.

Oh, yeah, about the Power Armour. You find it quite early in the game (I’m sure that’s not a spoiler), which I think kind of takes away the mystique of the whole thing. Someone told me that it took hours in Fallout 3 before you were even ready to use the Power Armour. In Fallout 4, your almost handed it on a plate during an early mission. Yes, the Power Armour is cool (until you run out of power core juice) but come on, Bethesda, let people work a little harder to get it, huh? I like the fact that you can customise your armour at special workstations and craft weapon mods and stuff. That’s really cool.

ScreenShot0Oh, hey, wait: I’ve just found a screen shot I took of me wearing Power Armour. I’m in the sky. On an airship owned by the Brotherhood of Steel.

So the long story short, so far, is that I’m liking Fallout 4. Whether I’ll still be enamoured in another 10 hours time, I’m not sure. I’ll keep you posted.