Disco Elysium The Final Cut (Nintendo Switch)

Disco Elysium, a video game based off a table top role playing game, is complex, dark, confronting, sad – and at times pretentious – but you know what? I love it.

The game opens with main character Harrier “Harry” du Bois (we only learn his name as the game progresses, however) waking in a disheveled room at The Whistling Rag Inn hotel room, hungover and with no memory of what came before. He’s also stark naked and hungover.

Du Bois has no idea who he is or what he does and the first few moments task you with finding your missing shoe (a broken window is a clue to its whereabouts), and getting dressed. As the game progresses, du Bois learns he is a detective in the Revachol police – and his gun and badge are also missing – and he must solve the mystery surrounding the body hanging from a tree in the vacant land behind The Whistling Rag Inn set amid political turmoil in a dystopian city ravaged by a war decades earlier.

The game was first released in 2020 and the The Final Cut brings fully voiced characters and a wealth of additional content and it’s a game that will polarise gamers with its unique lead character skill set, heavy dialogue and frequent internal monologues where du Boir debates with his own psyche on his place in the world.

Played from a top-down isometric perspective and set in the poor district of Martinaise in the city of Revachol, du Bois meets Lieutenant Kim Kitsuragi – perhaps the stand out character in the game for me – who informs him they have been assigned to investigate the hanging man. What follows is exploration, investigation and discussion – often at times quite deep and confronting – of Martinaise as du Bois battles with himself to solve the case and the political machinations working behind the scenes to protect those responsible for the crime.

My first game ended rather prematurely, without much investigation, after du Bois struggled mentally with the hard time he was getting from a drug-addict, foul-mouth youth called Cuno, who was playing in the yard where the hanging took place. Du Bois’s morale took a massive hit and he just gave up on life. Fade to black. Reload last save point.

I learned quickly that saving often is the key here as I died two or three more times in the next hour or so, once after kicking a furnace in a building and suffering a heart attack.

At its heart, Disco Elysium is all about asking the right questions of people and knowing when to push further and when to back off. There’s no combat and the topics are confronting, dealing with subjects like sex, drugs and racism. At times it’s an uncomfortable ride.

The interrogations of inhabitants can get quite complex, too, and I think that is what hooked me: Random thoughts reveal loose threads that can be pulled to slowly reveal the truth about what happened in Martinaise.

There’s also a lot to unpack, too, as you delve deeper & deeper into the story: I think I’ve got about 10 active quests at the moment, many of them picked up from side characters, ranging from opening the door to an apartment for a shady union boss (no questions asked) and buying a pair of label pants from the foul mouthed kid to finding the missing husband of a woman and who called the police about the hanging.

Handily, your journal logs every task you’ve picked up and and certain things can only happen on certain days, such as the controls to the dock that crosses the river won’t be fixed until Wednesday.

After 9pm every night, Harry can also go back to his hotel room to sleep (or he can continue investigating the city) – provided he has paid the manager of the hotel the required amount of money for the night earlier in the day. Money can be found on the streets or gained by recycling bottles at one of the local stores.

Disco Elysium has an interesting – and rather complex – skill tree and depending on the direction conversations go, a different thought process or skill might suddenly jump into the conversation. Key skills like intellect, psyche, physique and motorics have sub-skills that can often steer a line of questioning, sometimes not always with a good outcome. I did find the skill tree complex but the more I played, the more I was drawn into the world of Disco Elysium.

Visually, Disco Elysium has a real painterly graphic style to it, which is quite stunning at times. It also has a great soundtrack with specific tracks kicking in depending on the location you are visiting.

Technically, I noticed the odd slow from time to time while exploring Martinaise – I’m sure the poor wee Switch is bound to be pushed to the limits with Disco Elysium – but it was nothing major and when I started playing load times between locations were extremely long but a recent update has cut load times dramatically, almost instantaneous in some cases.

I loved Disco Elysium and I am being drawn more and more into the adventures of troubled detective Harrier “Harry” du Bois and Kit Kitsuragi, who is a calming and measured voice in all the chaos. Yes, it’s pretentious at times & perhaps a little too clever for its own good at others, but I loved it. It’s perfect for the Switch, too.

Something just clicked with me over Disco Elysium and if you asked me what it was exactly, I’m not really sure I could put my finger on it but I think it’s a number of factors combined. I’m really just adoring the intriguing story line, a lead character who has flaws, and how what appears to be a simple conversation can suddenly lead you deeper and deeper down the rabbit hole.

Disco Elysium is one of the most intriguing and fascinating games I have played in a very, very long time.

Death’s Door: Reaping spirits on the move

Every once in a while a game comes along that completely engages you with its game play and atmosphere: Death’s Door is one of those games.

Played from a slightly top down perspective, Death’s Door has you control a black crown who collects the souls from vanquished foes for a living (he’s a reaper at the Reaper Commission), but when an unknown creature steals a much needed soul you are assigned to collect, he must hunt down the assailant through a world untouched by death and inhabited by weird and bizarre creatures.

I first played Death’s Door on PC earlier this year and I was just struck with its beautiful art style, the soundtrack and the whimsical charm of the lead character.The world of Death’s Door is full of secrets and hidden passageways, too, and Our hero can uses melee weapons, arrows and magic to dispatch foes as he explores deeper into this strange land.

Bosses are brutal until you learn the attack patterns and if you’re anything like me you will fail at the first attempt, not generally because the foe was too tough (although as you progress they get progressively harder and harder) but for the simple reason that you missed a crucial telltale before it delivered a fatal blow. In Death’s Door, timing your attacks and memorising enemy attack patterns are the difference between life and death.

Death’s Door is challenging, make no mistake, and you will get punished hard for your mistakes, but it’s not as frustrating as, say, Demons Souls or Sekiro and it’s now available on the Nintendo Switch – and it’s bloody good.

If I had any complaints with the Nintendo Switch version of Death’s Door it’s that the text is too small – something I increasingly find annoying on Switch games – and, like the PC version, there is no in-game map to help in your exploration. I’d like to see an in-game map, please.

There’s not much more to say about Death’s Door: It’s was a delight to play on PC and it’s a delight to play on Nintendo Switch (despite the hard-to-read text) – and that’s testament to the skills of developer Acid Nerve.

If you want a game bursting with charm and weird characters and a lead hero who’s a soul-collecting crow, Death’s Door is the game for you. Highly recommended.

Thanks to Devolver Digital for the Nintendo Switch code

The Witcher Complete Edition review (Nintendo Switch)

This review was originally published on Koru-Cottage.com, which I also write for.

I’m not really sure what alchemy and magic potions CD Projekt Red & Saber Interactive have evoked to enable one of the finest action RPGs of this generation – The Witcher 3 – to run on Nintendo’s handheld console the Switch but, my God, they’ve done the seemingly impossible and made it happen.

I’m not going to give a history lesson in this review retelling the story of Geralt of Rivea, a genetically enhanced mercenary who is the star of this game series based on the books by Polish author Andrei Sapkowski, suffice to say this game – the third in the series – has Geralt tasked with searching for Ciri, his understudy many moons ago who has returned, along with an oppressive evil called The Wild Hunt that wants to destroy everything in its path.

 

The Witcher, It’s a miracle

The fact that Saber Interactive has even got The Witcher running on what is essentially a tablet chipset is a miracle and what’s even more astounding, though, is isn’t some pared back version of the same game that appeared on PC and consoles: It’s the complete edition (just as it says on the tin), with all the DLC (including the Blood & Wine and Hearts of Stone expansions that were released). Sure, it’s a compromised version of The Witcher but it’s feature complete – and that is a miracle.

Geralt of the RivieraWhen it was rumoured that The Switcher was coming to the Switch I didn’t quite believe it but here we are: It’s real and it’s wonderful.

I’ve played The Witcher games right from the beginning and The Witcher 3 on both PC and PlayStation 4. So I know a thing or two about the series, and yes, Nintendo’s version takes a dramatic hit visually. With environments more washed out and fuzzy than its console and PC counterparts (especially vegetation). At times, when a sunset bathes the game world in golden light or light shafts stream through a forest, it really does look beautiful. Also, from all accounts NPC counts and character models are comparable to other versions. Besides, The Witcher 3 was a demanding game on PC at the best of times if you cranked all the bells and whistles up.

Some advice, though: If this is your first time experiencing The Witcher. I advise you don’t start with the Switch version. If you have access to either console or PC versions, play one of those versions first. That’s the best way to play it. Also, I don’t recommend playing it in docked mode (if you have a Switch Lite you can’t anyway). Why, you ask?

It’s really for on the go

Played in docked mode on my Samsung 40-inch 1080p TV, the visuals are frankly a mess and hurt my eyes. Things are blurry – as if a thin layer of petroleum jelly or such was smeared across the screen [especially ground vegetation which is lifeless and flat] – textures take ages to load in sometimes [detailing on Geralt’s shoulder armour took an insanely long time to sort itself out] and to be honest, it just doesn’t look nice.

It’s clear the Switch version is designed for handheld play first and foremost. The 6-inch screen hides all the imperfections and compromises better. Yes, you still notice flat grass and the like, but portable mode is best for this edition of The Witcher. Play it on the bus, on the train. Heck, play it sitting on the toilet. It doesn’t matter where you play it because handheld mode is where the magic shines best.

The Witcher and Roach on the move How does CD Projekt Red & Saber Interactive get the seemingly impossible game onto a console that is dramatically underpowered when compared to its siblings? By using a dynamic resolution to ensure stable performance, that’s  how. The game will drop as low as 540p in crowded and demanding places, but you know what? You don’t notice it that much in portable mode due to the small screen [at least, I didn’t notice resolution drops but then I have old many eyes]

The game seems to hold a relatively steady 30 frames per second (Digital Foundry has done a great performance analysis on things), although dips are noticeable in crowded areas and some cut scenes where it’s abundantly clear that the Switch is being pushed to its absolute limits to keep things running, and like many games ported over to Switch I still found on-screen text ridiculously hard to read at times – even with my glasses on. It’s also a battery hog. Be warned: During one 2 1/2 hour play session, my Switch’s battery went from 100% to 34%. So have a power bank ready to go if you plan to play for extended periods.

That damn horse again

Any niggles? Of course. One is the game’s automatic pathfinding when you’re riding Roach, your horse. Which I’d hoped they might have fixed in this version. When I set a way point and held down the appropriate button for automatic canter to our destination. He’d lose track of where he was going, forcing me to manually steer him back onto the right path. It’s not a game breaker: It’s just annoying that it’s still here. Another is given the small size of the Switch’s screen [and the default quite dark gamma settings for the game], sometimes enemies are harder to spot, which makes combat challenging at times.

The bottom line here is that yes, The Witcher Complete Edition on Nintendo Switch doesn’t look as good as its console and PC counterparts and purists will recoil in horror at that, but The Switcher is an outstanding port of one of the finest action RPGs of all time that is feature complete and I just can’t put it down [I’ve played for hours and hours over the past week]. It’s just perfect for when my better half is marathoning her soup operas and I need something to occupy me.

I tip my hat to all the talented individuals involved. Who have shown that magic and alchemy can indeed get a game like this running on Nintendo’s system.

Thanks to Stephen at Namco Bandai in Australia for the review code.

Doom Switch review: Rip & tear on the go

Doom.

It was the game of a generation.

It was also one of the first first-person shooters I played on my dad’s 486 PC when I was a teenager (a long, long, long, long time ago). That was the days when DOS was a thing and games came on floppy discs (young people: Ask an adult what they were).  Doom was a game that kicked off FPS gaming for a whole generation.

Fast forward lots of years and Doom has seen several iterations, on several platforms, each one founded on iD’s tech. Last year’s, Doom was a smash hit – and now it’s on an unlikely platform: Nintendo’s Switch. It works:  Yes, there are some compromises but, frankly, when it’s played in portable mode, it looks bloody good to me.

Of course, to get Doom running on the Switch, developer Panic Button has made serious compromises: Graphically, things are a lot blurrier and lower resolution than on its console and PC counterpart, and at times, the frame rate drops are noticeable (the game tries to reach 30 frames per second all the time, and seems to mostly achieve that, according to tech reviewers who know more about that thing than I do) but this is the full 2016 Doom experience. On the Switch. Something that is essentially a tablet when compared to the other platforms.

Sure, graphics downgrade further when in docked mode – and I can’t imagine anyone wanting to play the game in docked mode on a 55-inch TV – but Doom is a much better experience when played in portable mode. This is a version that is for the bus ride home, the long drive to that holiday destination or the plane flight. The Switch’s 6-inch screen means that the graphical compromises aren’t as noticeable and the game works because Doom is the type of game that is meant to played fast-paced, with the player moving swiftly from location to location. It’s not designed for camping and hiding behind cover while enemies search for you.

Doom on the Switch can’t compete with the version on Xbox, PlayStation and PC. It just can’t and I don’t thing it’s fair comparing it to other formats, which have much more power and graphical capabilities (especially on PC, where with a top-end GPU you can crank everything up to 11). I don’t think the point of porting Doom to the Switch was to compete with the other version. I think the point was to show that, actually, a fast-paced, first-person shooter can work on Nintendo’s handheld console. The glory kills are here, the gore is here, the atmosphere is there: This is Doom.

There are purists who will say Doom on Switch doesn’t compare with the Xbox/PS/PC version and people are just cutting it slack because “It’s incredible that it’s on a portable platform at all” – and they’d be right to a certain degree (on how it doesn’t compare to versions on more powerful platforms) so they should steer clear of it, but for me, I determine a game on how fun it is, not whether it has cutting-edge graphics and how it compares to versions of it. Bottom line for me: Doom on Switch is a hell (pun intended) of a lot of fun on the Switch and frankly it look bloody fantastic.

Something that was a pain for me – and again it’s probably due to my eyes – but on-screen text was painfully small and hard to read: Even with my glasses on. Actually, even my son, who has 18 year old eyes, said the text was hard to read. He liked it but reckoned it could have looked better.

It’s good to see that major publishers are supporting the Switch but one concern I have with Bethesda’s strategy is that Wolfenstein II: The New Colossus is coming to the Switch in early 2018 – and I’m not convinced that game is going to work as well as Doom. I haven’t played it but it’s a graphically stunning title that I’m not sure the Switch can do justice without some serious compromises. I guess we’ll find out next year.

Look, I might have old eyes but, man, this looks bloody good to me.

Super Mario Odyssey: Super fun times with Mario

Super Mario Odyssey is the best fun I’ve had playing a video game in a long, long, long time.

In fact, I’ve had so much fun with it could well be my game of the year <thinks about that for a minute>

Yep, Super Mario Odyssey is my game of the yea. Tough luck other games from 2017: You were beaten [soundly, in my opinion] by Nintendo’s long-standing mustachioed plumber Mario who stars in a game that is unashamedly cartoony and dripping in fun.

The Odyssey – from the title Super Mario Odyssey – is the name of the vessel that Mario uses to fly around a planet in search of that dastardly Bowser who has, yet again, kidnapped Princess Peach and intends to marry her. Trouble is, the Odyssey needs moons – which are found hidden around various kingdom – to power its engines so it’s up to Mario to chase Bowser, from kingdom to kingdom, uncovering moons (crescent moon shaped, really)  that can lead him closer to Princess Peach.

“What’s so fun about that?”, I hear you ask (you probably didn’t but it adds effect to my narrative). Well, the fun part comes from the opening kingdom when Mario is introduced to Cappy, as his name suggested a talking hat that at the flick of the right JoyCon allows Mario to possess just about every living thing in the game world: Goombas, Koopa Troopas, Cheep Cheeps, Piranha Plants, Bullet Bills … the list goes on. Imagine the possibilities of that: It means that Mario can navigate the kingdoms so much easier now, using the skills of the relevant world to collect moons and move to the next kingdom. It’s rather satisfying possessing a chain chomp then using it to defeat one of the Broodals that is using it against Mario!

Mario can use Cappy to give him boosted jumps and collect coins dotted about each kingdom, which can then be used to buy anything from health hearts and moons to new outfits and stickers (and not a loot box in sight!!)

Mario starts each kingdom with three hearts in his life bar and there is effectively  no Game Over with this game as when the three hearts are depleted, Mario loses 10 coins (which are used as in-game currency) every time he dies. Keep collecting coins (and they are plentiful) and all is sweet.

Each kingdom is themed very differently from the last: One takes place in a world covered in sand, another takes place in a wooded world, one takes place in a land made up of vegetables and pink boiling lava. New Donk City in the Metro Kingdom is clearly based on New York City and probably my favourite kingdom.

Each kingdom has a show down with one of Bowsers crew – the Broodals  – (hired as his wedding planners) but what I liked about these mini-boss battles is that a) they aren’t difficult and b) they’re generally a three-stage pattern. Even an old man like me had no trouble defeating them. Once you’ve defeated the boss, you can explore the kingdom collecting as many moons as you can find before heading back to the Odyssey to fly off to the next kingdom. There’s one particular boss in the water kingdom that had to be defeated by Mario possessing an octopus that squirts water and uses it to propel itself upwards and forwards. Craziness!

Another really, really nice touch – and a throwback to Mario’s earlier appearances – are the green pipes that we’re all familiar with that transport Mario into an 8-bit, side-scrolling world. It’s so well done that it made me smile.

Until Super Mario Odyssey came along, I’d never really been that taken with a Mario game. Sure, I’d played them but none of them captured my attention like Super Mario Odyssey has. I think the possession ability has had something to do with that – and the fact that the game is just so much darn fun (it also has a really neat photo capture mode). It looks fantastic, too, especially given that the Nintendo is incredibly under-powered when put alongside the consoles from Microsoft and PlayStation.

I’ve pretty much played Super Mario Odyssey every night since I got it and I’ve loved just about every joyous minute of it (it’s not perfect: the camera isn’t the best at times, and can make jumps onto moving platforms difficult at times) .

For me, Super Mario Odyssey is my game of the year already, and frankly, it just cements another reason to own a Nintendo Switch.

A big thanks to Nintendo Australia for providing the review copy of Super Mario Odyssey. Cheers, guys.

 

Mario Kart 8 Deluxe review

Mario Kart 8 Deluxe (Nintendo Switch) is a game that can elicit joy and frustration during the same play session.

Heck, it can elicit those feelings during the last 100m of a race – and I love it. I can’t stop playing it.

Mario Kart 8 Deluxe isn’t a new game. In fact, it’s an updated and enhanced version of Mario Kart 8 which came out on Nintendo’s last generation Wii U console but it’s a perfect fit for the Switch. Deluxe features all the content from Mario Kart 8 (and tracks from past platforms the racer appeared on) as well as a new Battle mode. Multiplayer offers four-player races, while online player is both single player and two-player.

As you’d expect, the roster of characters includes favourites like Mario, Luigi, Princess Peach and Yoshi to characters like King Boo, Dry Bones, Donkey Kong and Link (from Legend of Zelda fame). Tracks include circuits like Yoshi Circuit (GCN), Rainbow Road (SNES), Koopa City (3DS) and Moo Moo Meadows (Wii).

Right off the bat, Mario Kart 8 Deluxe looks superb on the Nintendo Switch. I said to my son while I was drifting around a corner on the Rainbow Road that for a console that is under powered when compared against the Xbox One or the PlayStation 4, Deluxe looks incredibly vibrant and detailed on the Switch. The game looks good running through a TV but because of the smaller screen, I reckon it looks much sharper when using the Switch’s portable mode.

I said at the beginning that Mario Kart 8 Deluxe can elicit both joy and frustration during the same game session and it does. Here’s an example: During a few races, I was leading on the last lap of the last race in the four-race series that would clinch me the victory cup (I tend to race as Yoshi on a motorcycle) when – with no joke of a lie – within the last 100m I’d be zapped by a turtle shell, had oil squirted on my screen by the oil ghost and zapped by lightning, shrinking my race character. Generally, I still managed to win the race but sometimes it would mean I’d come second, losing the cup. It was almost as if the game ganged up on me, not wanting me to win.

Surely not, right?

Mario Kart 8 Deluxe is the sort of game that’s perfect for when you’ve got a few spare minutes to do a few races. I took it to work one week so I could play during my lunch break.

Look, I love Mario Kart 8 Deluxe and if you’re a fan of the game on other Nintendo platforms, and you own a Switch, you’ve probably bought this already. Heck, if you only buy two games for the Switch, pick up this and Zelda: Breath of the Wild. You’ll have enough to keep you busy for a long, long time.

When I first got a Nintendo Switch I said that while it was a fantastic piece of hardware, it was hampered by the lack of games. With the release of Mario Kart 8 Deluxe, I’ve changed my tune. The Switch is really starting to hold its own in the console space, and that prospect can only get better as the year progresses.

Thanks to Nintendo Australia for the review copy of Mario Kart 8 Deluxe

 

 

My week in gaming: Auckland, Zelda and visiting strange planets

This week I got to do something that as a gaming writer I haven’t done in a long, long, long time: I visited a game development studio to talk about an upcoming Xbox release of a game that’s already out on PC.

A screenshot of the upcoming Xbox version of Path of Exile.

The game is Path of Exile, an action RPG made by an Auckland studio called Grinding Gear Games. If you’re a PC player, you’ve likely heard of it: Path of Exile is a free-to-play online multiplayer game that is hugely popular in Europe and America – and it’s coming to Xbox soon. No release date has been announced yet .

While I have to say multiplayer action RPGs aren’t really my first choice for video games, the Xbox version of Path of Exile is looking pretty good.

Look out for a story from my visit in the coming weeks.

Flying from Christchurch, where I live, to Auckland, where Grinding Gear Games is, gave me a good chance to play a heap load of Legend of Zelda: Breath of the Wild on the plane – and I’m really liking the game. The portable mode of the Switch is amazing and while the degrading weapons in the game is a bit of a pain in the arse (especially when a weapon breaks mid fight), I’m slowly making my way through the lands of Hyrule. I tamed a horse last night so am now wandering the lands on horseshoe-clad hooves rather than shoe leather.

The new research pods in Astroneer are quite weird, too. This one looks like a tomato, right?

Lastly, I’ve gone back to Astroneer this week after the latest update and I’m not sure what I think about it at the moment, to be honest. I still love the game (which is in early access) and its one of my best game purchases of the last year (along with Thimbleweed Park) but the new update has tinkered with the research tree – (when you land on a planet you find strange objects that can be scanned at your base that will reveal blueprints for technology like solar panels, space ship parts, batteries, etc) – and now research like the 3D printer, which is used to, obviously, print out objects, is much, much harder to find.

Developer System Era has now created a tiered research system but that means it’ll take much, much longer to find blueprints for things like the aforementioned 3D printer and the vehicles – and on some planets the research “nodes” aren’t that easy to find. I hear that the developer is looking at patching the game again to make those items much easier to find sooner rather than later.

OK, so that was my week in gaming. How was yours?

 

Nintendo Switch review: If you build it, they will come

The Switch in docked mode, with the JoyCon controllers attached. It’s not plugged in, obviously.

I’ve had a Nintendo Switch for about three weeks now and I like it. I like it a lot but I do have some reservations about it (but more on those later).

OK, full disclosure first:  Nintendo Australia sent me a Switch for long-term loan (I’ve talked about how this came about here) and will send me first-party games when they become available that I can review. If it wasn’t for Nintendo Australia, I wouldn’t have a Switch so I’m grateful to the company for that.

What I like most about the Switch is its tablet/portable mode. That is what makes it so good as a games player. I also like that its software which comes on flash ROM cartridges or digitally isn’t region locked. That is a good thing.

I like the design of the Switch. Without the Joy Con controllers attached it looks like a regular tablet, except its held in landscape mode all the time. You can play games without the Joy Cons attached – they’re wireless – and the unit itself has a somewhat fragile looking kickstand that props it up. It means you can set the console up on a table or a bench – or an airline tray table? – and play games that way.

The tablet of the Nintendo Switch. The screen is quite glossy: You can see my reflection in it.

Attach the Joy Cons to the tablet, though, and that’s where it really shines. The 720p screen is sharp and clear and it’s a good size – just the thing for portable gaming – , although it’s quite glossy so there is screen glare to content with depending on your positioning near things like windows and lights.

The Switch feels comfortable in your hands when in portable mode and while a little unusual at first, the stick and button layout becomes natural after a while.

The portable mode is the crowning glory of the Switch. It really is and I have to say I’ve played most of Zelda Breath of the Wild using the portable mode.

It means I can take the Switch to work and play some BOTW on my lunch break. It means I can take the Switch to bed and play BOTW while my wife reads her book. It means I can take the Switch to the toilet … OK, you get where I’m going here (Disclaimer: I have never taken the Switch with me to the toilet).

For all the things I like about the Nintendo Switch – and I do like it –  I just can’t recommend you rush out and buy one right now. The software just isn’t there for it.

Later on in the year, I’m sure it’ll be a different story (Mario Kart 7 Deluxe is due out later this month, I think) but right now, the Switch just doesn’t have enough compelling games to make it a must-have purchase. The lack of must-buy games is the biggest weakness of the Switch right now, especially given it’ll set you back around $550 just for the console itself in New Zealand.

I’ve only got two games for it: The aforementioned BOTW, which I really like and it looks fantastic,  and the frankly not very good Switch 1-2, which is a collection of mini-games where you look at another player rather than the TV screen to do things like gun slinging and milking a cow. Yes, milking a cow. It’s as bizarre as it sounds.

Look, Wii Sports is a much, much better game than Switch 1-2 and it launched on a Nintendo console two generations ago. Switch 1-2 should have been included free with the Switch as a tech demo on how the motion controls of the Joy Con controllers work but no, in NZ it’s priced anything from $65 to $80. Personally, I think Nintendo should have just thrown Switch 1-2 in as a freebie..

Here’s some advice: If you go to a game store to buy a Switch and the shop clerk says “How about another game for your Nintendo Switch? What about Switch 1-2 as well?” do this: Laugh in that person’s face, say “No” loudly then walk out of the store with your Switch and copy of BOTW tucked under your arm.

To me, the Switch has really only one game worth playing at the moment, Zelda Breath of the Wild, and it’s a very good game – and that’s from someone who isn’t a longtime Zelda fan – but apart from that, there’s nothing else to play on it. Games are coming, though (Update:  Apparently Lego City  Undercover is out for the Switch now. I haven’t played it yet, though)

More games are coming: Splatoon 2 is coming, Guardians of the Galaxy 2 from Telltale is coming, Pikmin 3 is coming, The Elder Scrolls V: Skyrim is coming, Arms is coming … so my   recommendation right now is although I love the Switch, I’d wait before buying one.

The Switch reminds a little of the Kevin Costner movie Field of Dreams (readers born after 1989 ask your parents or Google it) about a farmer who heard a voice whisper to him “If you build it, they will come” in relation to building a baseball diamond in his cornfield. He did, and they came.

To me, the Nintendo Switch is a bit like that: Nintendo has built the console, now we just have to wait for the games to arrive.