Tag Archives: PC master race

Red Dead Redemption 2: In pictures

Red Dead Redemption 2 (PC) A story in pictures

 

It might have arrived on PC a year after the console release, but Red Dead Redemption 2 on PC is a beautiful thing. It really is.

Sure, you have to tweak a multitude of settings to get things just right (I’m currently averaging around 55 frames per second with a mix of ultra/high/medium settings) but boy, oh boy, it just looks gorgeous.

RDR2 on PC wasn’t without its problems, though: Rockstar screwed the launch royally with launcher issues, frequent crashes, and new patches that reset all the graphical settings to the default, meaning painless tweaks of each graphics preset had to be done all over again to find the optimal frame rate settings – but things seemed to have settled down now and RDR2 it’s still one of my most favourite games of recent times.

Actually, RDR2 seems to be comparable to Hideo Kojima’s recently released Death Stranding: Both are quite polarising among gamers, both criticised by some for its slow pace while adored by others. I haven’t played Death Stranding so I can’t comment on its game play but I have played RDR2 on both PS4 Pro and PC and I love it. It’s one of my favourite games of recent times.

It’s also got an amazing photo mode and there are so many great moments that I find myself pausing the game, framing a nice shot (especially if it’s night or the sun is just right) then clicking! It’s one of those games that you can document your life thanks to the photo mode.

So, enough words: Here’s is my journey so far through Red Dead Redemption 2 on PC through the lens of the game’s photo mode.

Enjoy.

 

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The GamejunkieNZ PC build project: Ah, yeah, I built it this weekend!

Last week, I posted about my plans to build a new PC so that I can rejoin the PC Master Race.

To recap: The week earlier, I’d bought an Asus B365 mATX motherboard, an Intel i5 CPU and 8Gb of RAM but I still needed to pick up an SSD for the operation system and a traditional HDD to install everything. I was planning to buy those in a month or so.

Well, on a whim, I bought a 240Gb Western Digital SSD and a 2Tb Western Digital HDD on Friday last week and, home alone over the weekend, I cracked into building the PC. I recycled the Enermax 500W power supply from my last PC’s case (although, taking apart another PC that’s stored in the garage I noted it had a 700W PSU: I might dropped that into my new PC at some point) and got started …

Surprisingly, it went hassle-free and I encountered no problems, apart from stupidly thinking that the 3-pin connector on the case’s 140mm rear case fan wouldn’t fit the four-pin connector on the Asus mATX motherboard (which only has on chassis fan connector). I tried and tried and it didn’t seem to fit.

So, I made a panicked dash to my local computer store (Dragon PC in Christchurch) and was told, reassuringly, by the nice gentleman behind the counter that a 3-pin connector would, indeed, fit on a 4-pin connection (he’s right: it does). While I was there, I also bought  a $10 adapter which let me connect front case fan via a molex connection.

OK, so the cable management might frustrate the PC purists out there but it’s a mATX board in a full-tower case: There’s plenty of room for air to circulate!

As I said, the installation was easier than I expected. I even managed to connect the power and reset connectors right first time. I always seem to have problems with I’m doing things like this but this build was actually easier than the first PC I built.

Sure, this was the second PC I’d built myself so I wasn’t a complete newb but that was using an ATX motherboard, which is bigger (the mATX case looks tiny in the roomy tower case it is installed in). While it proved difficult at times to read what was stamped on the board, I had plenty of light (and my glasses on) and had no trouble connecting everything to where it was supposed to go.

I had no issues booting it up first time, either: it POSTed perfectly (although I initially wondered why it hadn’t recognised the 2Tb drive then realised I needed to format it). Much of that afternoon was spent installing new drivers for the motherboard and GPU.

Talking of GPU, I know I’ve talked about going with something like a nVidia GTX1060 but I think I need to give the credit card a rest for a few weeks so I’ve installed the GTX950 that I’ve had sitting in my games cupboard since early last year (that I won in a competition held by an Australian YouTuber). It’ll do the job until I can afford a new generation graphics card.

So far I’ve installed Astroneer, Dishonoured, Batman Arkham City, Wolfenstein: The New Colossus and The Sexy Brutale – and the GTXC950 is giving me better frame rates already.

So, Saturday was a successful day all up, and I think, all up, the new PC cost me around $650, which is much, much cheaper than if I had gone with a pre-built system, plus I got the satisfaction of building it myself, too.

The reason for building a new PC was simple enough. I wan’t to get back to playing more games how I started playing them: On PC.

My very first computer was a Sinclair ZX Spectrum and, man, those games blew me away: Knight Lore, Robocop, Maniac Mansion, Ant Attack, Sabre Wulf. I loved them.

My next PC (actually if was my dad’s) was a biege-coloured desktop that was powered by a 486 CPU that had, if my memory serves me correctly, a graphics card that had a whopping 2Mb of video memory. It didn’t stop me from playing shareware Doom or some flight sim that I had to install via about 6000 3.5-inch floppy disks.

So, now that I’ve got a new PC (a better graphics card is still to come), I want to review more games and PC hardware. I’ll still play on console for console exclusives but I want to game on PC for the most part now.

Now, I just need to re-acquaint myself with WASD …

Styx: Shards of Darkness review: A little goblin goes stealthy, stealthy

Styx, the goblin and star of Styx: Shards of Darkness, is proof that not all heroes video game lead characters need to be overpowered space marines or covert operatives with high-tech gadgets up the wazoo.

He’s no oil painting but Styx is a likeable enough character, despite the rough edges.

 

 

Some heroes, in fact, can be green, pointy eared, foul-mouthed goblins who work for whoever is offering the most gold, like to vomit poison into someone’s food and that can conjure up a clone of themselves pretty smartly.

In some weird, twisted way, I enjoyed being a goblin for a change, rather than the usual character we get to play in stealth games, like Sam Fisher or, I guess, Ezio from the Assassin’s Creed series. Styx is a goblin with attitude and the game isn’t afraid to take a jab at other stealth games or have a bit of fun.

A sequel to Cyanide Studio’s 2014 game featuring the same character, which I didn’t play, Styx is a master thief: Able to get anything, from anywhere, but this time, he must infiltrate a dark elven city to find out why dark elves have formed an alliance with dwarves.

At one point, when Styx is on a roof top, he quips where is the bale of straw for him to jump into, which is clearly a dig at the Assassin’s Creed series. One post-death animation shows Styx’s arm descending into water, a la Terminator, but instead of giving a thumbs up flips the bird as it disappears. That made me smile a little.

At its heart, Shards of Darkness is a stealth game with RPG elements (there’s a skill tree that lets you use skill points to ramp up Styx’s skills) and that’s where it shines: Skulking through the shadows while observing the patrol patterns of guards, finding alternative routes to objectives, silently taking out guards then hiding their bodies in wardrobes and chests.

To be honest, Styx isn’t much when it comes to open combat and will die fairly quickly so stealth is always the best option here. If you are spotted and have to do a little melee hand-to-hand, the game has a rudimentary parry QTE which, if successful, which knock a guard off guard, allowing Styx to stab him but most of the time, hand-to-hand combat is a death sentence so this is not a game to go all out Rambo and go in through the front gate.

Thankfully, locations have plenty of places that you can use to stealth your way through to objectives, with torches that can be extinguished, barrels to hide in and ropes to climb. Enemy AI is pretty good, most of time, with guards patrolling set patterns and some re-lighting torches once they’ve noticed they were out. It made things a little more tense and I had to think about the best route to reach the end goal.

Styx: Shards of Darkness isn’t the perfect game, (but no game is) but I think it’s frustrations can be overlooked, given its price and that it’s a lot of fun.

The biggest niggle for me was the controls, which frustrated me a little, especially when I tried to escape from guards and had to take evasive manoeuvres. Sometimes what should have been a leap onto a railing then hang off that railing often turned into a leap and accidentally stand up, enabling the guards to see me, or a straight fail and Styx plummeted to his death.

I played Styx on PC and while it’s not going to win any prizes for Best Looking PC game of the Year  neither will it melt your PC with its recommended specs. Minimum recommended hardware is 8Gb of RAM, and a Radeon R7 260X or nVidia GTX560, so hardly cutting-edge hardware. I ran everything on Epic settings and my PC’s packing an nVidia Geforce GTX660Ti, a 3Gb card that some (including me) would say is past its use by date.

Look, if you’re a fan of stealth games and want something that has a good sense of humour and doesn’t take itself too seriously and brings the stealth back to stealth games, Styx: Shards of Darkness is well worth a look.

 

Thanks to Five Eight Distribution in Auckland for the review copy of Styx: Shards of Darkness