Death’s Door: Reaping spirits on the move

Every once in a while a game comes along that completely engages you with its game play and atmosphere: Death’s Door is one of those games.

Played from a slightly top down perspective, Death’s Door has you control a black crown who collects the souls from vanquished foes for a living (he’s a reaper at the Reaper Commission), but when an unknown creature steals a much needed soul you are assigned to collect, he must hunt down the assailant through a world untouched by death and inhabited by weird and bizarre creatures.

I first played Death’s Door on PC earlier this year and I was just struck with its beautiful art style, the soundtrack and the whimsical charm of the lead character.The world of Death’s Door is full of secrets and hidden passageways, too, and Our hero can uses melee weapons, arrows and magic to dispatch foes as he explores deeper into this strange land.

Bosses are brutal until you learn the attack patterns and if you’re anything like me you will fail at the first attempt, not generally because the foe was too tough (although as you progress they get progressively harder and harder) but for the simple reason that you missed a crucial telltale before it delivered a fatal blow. In Death’s Door, timing your attacks and memorising enemy attack patterns are the difference between life and death.

Death’s Door is challenging, make no mistake, and you will get punished hard for your mistakes, but it’s not as frustrating as, say, Demons Souls or Sekiro and it’s now available on the Nintendo Switch – and it’s bloody good.

If I had any complaints with the Nintendo Switch version of Death’s Door it’s that the text is too small – something I increasingly find annoying on Switch games – and, like the PC version, there is no in-game map to help in your exploration. I’d like to see an in-game map, please.

There’s not much more to say about Death’s Door: It’s was a delight to play on PC and it’s a delight to play on Nintendo Switch (despite the hard-to-read text) – and that’s testament to the skills of developer Acid Nerve.

If you want a game bursting with charm and weird characters and a lead hero who’s a soul-collecting crow, Death’s Door is the game for you. Highly recommended.

Thanks to Devolver Digital for the Nintendo Switch code

Doom Switch review: Rip & tear on the go

Doom.

It was the game of a generation.

It was also one of the first first-person shooters I played on my dad’s 486 PC when I was a teenager (a long, long, long, long time ago). That was the days when DOS was a thing and games came on floppy discs (young people: Ask an adult what they were).  Doom was a game that kicked off FPS gaming for a whole generation.

Fast forward lots of years and Doom has seen several iterations, on several platforms, each one founded on iD’s tech. Last year’s, Doom was a smash hit – and now it’s on an unlikely platform: Nintendo’s Switch. It works:  Yes, there are some compromises but, frankly, when it’s played in portable mode, it looks bloody good to me.

Of course, to get Doom running on the Switch, developer Panic Button has made serious compromises: Graphically, things are a lot blurrier and lower resolution than on its console and PC counterpart, and at times, the frame rate drops are noticeable (the game tries to reach 30 frames per second all the time, and seems to mostly achieve that, according to tech reviewers who know more about that thing than I do) but this is the full 2016 Doom experience. On the Switch. Something that is essentially a tablet when compared to the other platforms.

Sure, graphics downgrade further when in docked mode – and I can’t imagine anyone wanting to play the game in docked mode on a 55-inch TV – but Doom is a much better experience when played in portable mode. This is a version that is for the bus ride home, the long drive to that holiday destination or the plane flight. The Switch’s 6-inch screen means that the graphical compromises aren’t as noticeable and the game works because Doom is the type of game that is meant to played fast-paced, with the player moving swiftly from location to location. It’s not designed for camping and hiding behind cover while enemies search for you.

Doom on the Switch can’t compete with the version on Xbox, PlayStation and PC. It just can’t and I don’t thing it’s fair comparing it to other formats, which have much more power and graphical capabilities (especially on PC, where with a top-end GPU you can crank everything up to 11). I don’t think the point of porting Doom to the Switch was to compete with the other version. I think the point was to show that, actually, a fast-paced, first-person shooter can work on Nintendo’s handheld console. The glory kills are here, the gore is here, the atmosphere is there: This is Doom.

There are purists who will say Doom on Switch doesn’t compare with the Xbox/PS/PC version and people are just cutting it slack because “It’s incredible that it’s on a portable platform at all” – and they’d be right to a certain degree (on how it doesn’t compare to versions on more powerful platforms) so they should steer clear of it, but for me, I determine a game on how fun it is, not whether it has cutting-edge graphics and how it compares to versions of it. Bottom line for me: Doom on Switch is a hell (pun intended) of a lot of fun on the Switch and frankly it look bloody fantastic.

Something that was a pain for me – and again it’s probably due to my eyes – but on-screen text was painfully small and hard to read: Even with my glasses on. Actually, even my son, who has 18 year old eyes, said the text was hard to read. He liked it but reckoned it could have looked better.

It’s good to see that major publishers are supporting the Switch but one concern I have with Bethesda’s strategy is that Wolfenstein II: The New Colossus is coming to the Switch in early 2018 – and I’m not convinced that game is going to work as well as Doom. I haven’t played it but it’s a graphically stunning title that I’m not sure the Switch can do justice without some serious compromises. I guess we’ll find out next year.

Look, I might have old eyes but, man, this looks bloody good to me.

Mario Kart 8 Deluxe review

Mario Kart 8 Deluxe (Nintendo Switch) is a game that can elicit joy and frustration during the same play session.

Heck, it can elicit those feelings during the last 100m of a race – and I love it. I can’t stop playing it.

Mario Kart 8 Deluxe isn’t a new game. In fact, it’s an updated and enhanced version of Mario Kart 8 which came out on Nintendo’s last generation Wii U console but it’s a perfect fit for the Switch. Deluxe features all the content from Mario Kart 8 (and tracks from past platforms the racer appeared on) as well as a new Battle mode. Multiplayer offers four-player races, while online player is both single player and two-player.

As you’d expect, the roster of characters includes favourites like Mario, Luigi, Princess Peach and Yoshi to characters like King Boo, Dry Bones, Donkey Kong and Link (from Legend of Zelda fame). Tracks include circuits like Yoshi Circuit (GCN), Rainbow Road (SNES), Koopa City (3DS) and Moo Moo Meadows (Wii).

Right off the bat, Mario Kart 8 Deluxe looks superb on the Nintendo Switch. I said to my son while I was drifting around a corner on the Rainbow Road that for a console that is under powered when compared against the Xbox One or the PlayStation 4, Deluxe looks incredibly vibrant and detailed on the Switch. The game looks good running through a TV but because of the smaller screen, I reckon it looks much sharper when using the Switch’s portable mode.

I said at the beginning that Mario Kart 8 Deluxe can elicit both joy and frustration during the same game session and it does. Here’s an example: During a few races, I was leading on the last lap of the last race in the four-race series that would clinch me the victory cup (I tend to race as Yoshi on a motorcycle) when – with no joke of a lie – within the last 100m I’d be zapped by a turtle shell, had oil squirted on my screen by the oil ghost and zapped by lightning, shrinking my race character. Generally, I still managed to win the race but sometimes it would mean I’d come second, losing the cup. It was almost as if the game ganged up on me, not wanting me to win.

Surely not, right?

Mario Kart 8 Deluxe is the sort of game that’s perfect for when you’ve got a few spare minutes to do a few races. I took it to work one week so I could play during my lunch break.

Look, I love Mario Kart 8 Deluxe and if you’re a fan of the game on other Nintendo platforms, and you own a Switch, you’ve probably bought this already. Heck, if you only buy two games for the Switch, pick up this and Zelda: Breath of the Wild. You’ll have enough to keep you busy for a long, long time.

When I first got a Nintendo Switch I said that while it was a fantastic piece of hardware, it was hampered by the lack of games. With the release of Mario Kart 8 Deluxe, I’ve changed my tune. The Switch is really starting to hold its own in the console space, and that prospect can only get better as the year progresses.

Thanks to Nintendo Australia for the review copy of Mario Kart 8 Deluxe

 

 

Nintendo Switch review: If you build it, they will come

The Switch in docked mode, with the JoyCon controllers attached. It’s not plugged in, obviously.

I’ve had a Nintendo Switch for about three weeks now and I like it. I like it a lot but I do have some reservations about it (but more on those later).

OK, full disclosure first:  Nintendo Australia sent me a Switch for long-term loan (I’ve talked about how this came about here) and will send me first-party games when they become available that I can review. If it wasn’t for Nintendo Australia, I wouldn’t have a Switch so I’m grateful to the company for that.

What I like most about the Switch is its tablet/portable mode. That is what makes it so good as a games player. I also like that its software which comes on flash ROM cartridges or digitally isn’t region locked. That is a good thing.

I like the design of the Switch. Without the Joy Con controllers attached it looks like a regular tablet, except its held in landscape mode all the time. You can play games without the Joy Cons attached – they’re wireless – and the unit itself has a somewhat fragile looking kickstand that props it up. It means you can set the console up on a table or a bench – or an airline tray table? – and play games that way.

The tablet of the Nintendo Switch. The screen is quite glossy: You can see my reflection in it.

Attach the Joy Cons to the tablet, though, and that’s where it really shines. The 720p screen is sharp and clear and it’s a good size – just the thing for portable gaming – , although it’s quite glossy so there is screen glare to content with depending on your positioning near things like windows and lights.

The Switch feels comfortable in your hands when in portable mode and while a little unusual at first, the stick and button layout becomes natural after a while.

The portable mode is the crowning glory of the Switch. It really is and I have to say I’ve played most of Zelda Breath of the Wild using the portable mode.

It means I can take the Switch to work and play some BOTW on my lunch break. It means I can take the Switch to bed and play BOTW while my wife reads her book. It means I can take the Switch to the toilet … OK, you get where I’m going here (Disclaimer: I have never taken the Switch with me to the toilet).

For all the things I like about the Nintendo Switch – and I do like it –  I just can’t recommend you rush out and buy one right now. The software just isn’t there for it.

Later on in the year, I’m sure it’ll be a different story (Mario Kart 7 Deluxe is due out later this month, I think) but right now, the Switch just doesn’t have enough compelling games to make it a must-have purchase. The lack of must-buy games is the biggest weakness of the Switch right now, especially given it’ll set you back around $550 just for the console itself in New Zealand.

I’ve only got two games for it: The aforementioned BOTW, which I really like and it looks fantastic,  and the frankly not very good Switch 1-2, which is a collection of mini-games where you look at another player rather than the TV screen to do things like gun slinging and milking a cow. Yes, milking a cow. It’s as bizarre as it sounds.

Look, Wii Sports is a much, much better game than Switch 1-2 and it launched on a Nintendo console two generations ago. Switch 1-2 should have been included free with the Switch as a tech demo on how the motion controls of the Joy Con controllers work but no, in NZ it’s priced anything from $65 to $80. Personally, I think Nintendo should have just thrown Switch 1-2 in as a freebie..

Here’s some advice: If you go to a game store to buy a Switch and the shop clerk says “How about another game for your Nintendo Switch? What about Switch 1-2 as well?” do this: Laugh in that person’s face, say “No” loudly then walk out of the store with your Switch and copy of BOTW tucked under your arm.

To me, the Switch has really only one game worth playing at the moment, Zelda Breath of the Wild, and it’s a very good game – and that’s from someone who isn’t a longtime Zelda fan – but apart from that, there’s nothing else to play on it. Games are coming, though (Update:  Apparently Lego City  Undercover is out for the Switch now. I haven’t played it yet, though)

More games are coming: Splatoon 2 is coming, Guardians of the Galaxy 2 from Telltale is coming, Pikmin 3 is coming, The Elder Scrolls V: Skyrim is coming, Arms is coming … so my   recommendation right now is although I love the Switch, I’d wait before buying one.

The Switch reminds a little of the Kevin Costner movie Field of Dreams (readers born after 1989 ask your parents or Google it) about a farmer who heard a voice whisper to him “If you build it, they will come” in relation to building a baseball diamond in his cornfield. He did, and they came.

To me, the Nintendo Switch is a bit like that: Nintendo has built the console, now we just have to wait for the games to arrive.