Spider-Man Remastered PC: Web-slinging masterpiece

PC gamers, rejoice: You can now play one of the best superhero video games around with Insomniac’s Spider-Man Remastered swinging its way onto PC this month.

Spider-Man Remastered was first released on PlayStation 5 in 2020, an updated version of Insomniac’s 2018 PlayStation 4 game. The PC port has been handled by Nixxes Software, a 20-year-old Dutch company re-knowned for its magic touch when it comes to taking console titles and porting them to PC.

Insomniac’s Spider-Man sees the titular superhero have to save New York from Mister Negative, a crime-lord who threatens to release a deadly virus upon the city. As Spider-Man battles Mister Negative and his plans, Spider-Man also faces off against a number of well-known enemies from comic book lore – Scorpion, Rhino, Electro – while also tackling the personal issues facing his civilian identity, Peter Parker.

Sony, clearly impressed by the work that Nixxes was capable of, bought the company in July 2021 and as well as Spider-Man Remastered, Nixxes has been responsible for the PC ports of Deus Ex Human Mankind Divided, Shadow of the Tomb Raider, Marvel’s Avengers and Rise of the Tomb Raider.

The PC version of Spider-Man Remastered promises increased graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, nVidia DLAA (Deep Learning Anti-Aliasing), an AI-based anti-aliasing mode for GeForce RTX gamers, a wide range of display ratios, including ultra-wide 21:9, panoramic 32:9, and nVidia Surround multi-monitor setups as well as graphical features such as SSAO (Screen Space Ambient Occlusion), texture filtering, LoD quality, shadows, and more. 

It also comes with the City That Never Sleeps additional downloadable content which features three missions (The Heist, Turf Wars and Silver Lining) and the now obligatory – and welcome – photo mode (I’ve posted some of my best images at the bottom of this post).

I played Spider-Man Remastered on a PC that while a good performer on the CPU front (it has a 11th generation Intel i5 11600K) it isn’t packing a modern generation GPU like one of nVidia’s RTX series cards. Sadly, I’m still running an AMD RX580 with 8GB of VRAM, so to say I was a little nervous was an understatement. My monitor is an LG 27GL650F running at 1080p 144hz.

However, dear reader, I am pleased to announce that Nixxes has done sterling work with Spider-Man Remastered as I experienced an almost dream play through of the game, using the high graphics preset across the board (Recommended hardware and automatically selected by the game), returning stable frame rates and only delivering one crash that forced me to restart the game.

The game auto-detected the High graphical settings preset for my AMD RX580 GPU.

I am surprised my RX580 performed so well, to be honest, as I expected it to be like a slideshow at times, with the ageing silicon hampering my enjoyment of the game – but it didn’t. That said, my workhorse GPU can’t trace rays so I couldn’t test out the ray tracing goodness, unfortunately, so if there any GPU companies or PR people that feel like being generous and would like to send me a nice shiny graphics card to test out so I can experience the game how it was meant to be with all the graphical bells and whistles, you can reach me at gamejunkienz@gamejunkienz…

OK, back to the game.

Traversing New York as the web-slinging crime fighter is just as enjoyable on PC as it was when I played the game on my PlayStation 5.

While I could have used mouse and keyboard, it just felt more comfortable using a PS5 Dualsense controller and developer Insomniac has really nailed the sensation of skimming between buildings by a web strand, and it’s probably on par with the excellent swinging mechanic found in Activision’s Spider-man for the Nintendo GameCube.

Footage captured from my PC play through of Spider-Man Remastered (high settings). Captured using Microsoft’s Xbox Gamebar for PC.

According to FRAPs, doing fairly pedestrian tasks like wandering around Doctor Octavius’ laboratory delivered frame rates in the high 90s, while in combat and general game play frame rates tended to hover close to 60 frames per second, dropping to the mid-50s at times.

The lowest I saw the frame rate drop was into the mid-30s but only for a few moments. I experienced the odd stutter from time to time while web-swinging but nothing that affected enjoyment and I’m sure if I had dropped graphical settings to medium frame rates would have been even higher.

AMD’s own Adrenalin software monitoring program advised an average frame rate of 58.1 frames per second (using the latest 22.5.1 drivers.)

Not content with that I also monitored performance with Xbox’s PC game bar, which saw GPU usage dropping to as low as 27% during less strenuous moments, going all the way up to 100% utilisation during heavy combat (and the GPU’s fans sounded like they were working hard, too)I. The CPU was clocking in at around 4.10Ghz most of the time.

There’s no new content here just for PC: This is the same game that console players got to enjoy a couple of years ago and if you’re a completionist there is a shitload of collectibles and side tasks to keep you busy while you’re not giving the smack down to crime syndicates and bad guys (backpacks, missing pigeons, photos at landmarks, science laboratories).

You can probably tell by now that in my humble opinion this is an absolutely brilliant port of an absolutely brilliant PlayStation game. Along with the Batman Arkham series, this could quite possibly be one of the best superhero video games of all time and despite having played this before on PS5, I enjoyed the chance to play through it again.

Once again, Nixxes has shown it is masters of its craft and the fact that more PC players can now play some of the best games from PlayStation consoles is nothing but good for the industry. With the RX580, textures on Spider-Man himself and other key characters (not NPCs) were crisp and detailed, especially his suits (as you can see in a couple of the images below), and I didn’t experience any environmental pop-in as I swung around the city.

To be honest, the only thing I want to know from Insomniac, Nixxes & PlayStation right now is … how long do we PC players have to wait to see Spider-Man Miles Morales on PC as I need as much advance notice as possible to ensure I have a new GPU that can trace all them sweet, sweet rays …

A selection of photos using the game’s photo mode

A big thank you to PlayStation NZ for the early review copy of Spider-Man Remastered. At time of writing this review I had put 30 hours into the game, completed 70% of the main story, done several side missions and collected multiple backpacks.

Spider-man Miles Morales review: A new generation, a new hero

In Spider-man Miles Morales, the latest Spider-man game from longtime PlayStation darling developer Insomniac, we have a new hero for a new [console] generation.

Regular Spider-man [Peter Parker] has headed off on holiday with Mary Jane so Miles Morales is left in charge and has to protect New York city from the bad people – and guess what? Bad people come a-knocking in the guise of renegade revolutionaries the Underground and shady corporate figurehead Simon Krieger and his energy company Roxxon.

Miles was in Insomniac’s last Spider-man game and is the star of Netflix’s rather excellent Spider-man Into the Spiderverse animated movie and there’s a nice “Previously” feature at the beginning of the game that fills you in just in case you haven’t played the original game – or just plain forgot.

Right off the bat, Miles Morales looks fantastic on the PlayStation 5, with a much busier and detailed New York than the original Spider-man on PlayStation 4 [which has, incidentally, been remastered for the PlayStation 5, by the way]. Texture work is just insane on Miles and his spidey suits and Insomniac really have nailed, again, the swinging through the city streets mechanic.

The biggest thing that has impressed with with Miles Morales, though, is the super quick load times off the PS5 SSD. From pressing “continue” on the game’s menu screen to being in-game, it’s a scant four seconds. Four seconds. I know it’s four seconds because I counted every single time I played just to make sure that I wasn’t dreaming.

The PS5 version comes with two visual modes: Fidelity, which runs at 30PFS, 4K with all the graphical bells and whistles [impressive ray tracing, particle effects] and Performance which drops the resolution down [a bit] and removes the ray tracing and other things that will impact on high frame rates, delivering a pretty solid 60 frames per second.

With my eyes, I found it visually really hard to tell the difference between the two modes when I was zipping around New York. Sure, the fidelity mode looks a little bit prettier, especially with its ray tracing, but I played mostly in performance mode as movement just feels so much smoother as does combat which feels slower when dropping back to 30FPS. In fact, it’s quite jarring going back to 30 FPS with the fidelity mode, which I did sometimes only because I wanted to take some neat photos with the sweet ray tracing action.

As is the norm these days, Miles Morales has a pretty robust photo mode – although getting to it is a bit of a pain, especially when you’re mid-swing [You have to hit the pause button then scroll down to photo mode]. There must be a better way of accessing it that I don’t know about. All the photos in this review were taken from the game’s photo mode.

Spider-man Miles Morales is the game to show off to your friends and family just what the PS5 can do in terms of graphical grunt and speedy load times. It’s also a game that shows off what a talent development studio like Insomniac can do: I can only imagine what the company will be releasing with a few more years PS5 development experience under it’s already impressive belt.

I wait in anticipation.