Astroneer: The game in Alpha that just gets better & better

I haven’t backed many games through things like Kickstarter. Maybe four or five in total.

I backed Tim Schaefer’s Broken Age, which in hindsight I wished I hadn’t as it took far too long to arrive and then I didn’t actually end up playing it (I think it took so long to get finished that I just  gave up on it completely.

I obviously haven’t lost faith in Schaefer completely as I’ve also backed Psychonauts 2. Hey, the original game was underrated and bloody good – and I have to admit, progress on number two is looking really good (I hope it isn’t fool me twice, shame on me with this one).

Late last year, I backed mountain biking game Lonely Mountains. I think it appealed to me because a) It has a really appealing low-poly look to it and b) I like mountain biking so it seems like a win-win for me, really.

Last year, I also backed Astroneer, from System Era Software and I have to say I haven’t regretted it for a second. The game is still in its Alpha stage but, man, the team behind it is knocking it out of the park with new features and support.

Long story short: You’re an astronaut on a proceduraly generated planet that must craft and mine to survive. It sounds simple but, actually, it’s quite complex.I guess it’s kind of like Minecraft but in space and with 3D printers that you can print buggies and a backpack that lets you craft dynamite and power generators.

The most recent update – the biggest update yet – has dramatically changed the opening moments : Instead of a simple capsule habitat, you  know have a wonderful, large base. Oh, just watch this video, you’ll see what I mean.

This is one game that I’m glad I dropped the cash on.

Let me know what you think about Astroneer in the comments.

Samsung T5 SSD: Pint size storage

Think about this for a minute: Samsung’s T5 SSD is smaller than my work business card.

At 74mm x 57.3mm x 10.5mm, the T5 can fit in the palm of my hand. It can slip into a jean’s pocket without any problem.

It might be small but this pint-sized aluminum-clad SSD (solid state drive) packs a whallop when it comes to storage space. Available in three flavours – 500Gb, 1Tb and 2Tb – the portable drive is reported to have a transfer speed of up to 540Mb per second (through a USB 3.1 Gen 2 10Gbps connection), which is blazingly fast for a portable drive. The aluminum body means things are kept nice and cool and it’s sturdy, too, claimed to be able to withstand falls from up to 2m.

Look, there’s not much I can really say about an SSD: It’s not as if it’s like a phone and it has multiple applications. The drive does one thing: Let you store stuff and access stuff – and it does it extremely well. I used it to store work content and  a couple of (legally owned movies (John Wick and Star Wars The Force Awakens) that I watched during a two-day work trip, and it does what it says on the box. It’s Windows/Mac/Android compatible, meaning you can use it to transfer content from your Android smartphone to help free up space.

The T5 will set you back close to $400  (I found it ranged from #+$344 to $379 online in NZ), so it is on the pricey side, but the T5 is a great all round portable drive that will take care of all your storage needs for some time to come.

Just make sure you don’t forget where you put it: It might take a while to find it, considering it’s so small.

Monster Hunter World diary Part 1: Where I have no idea what I’m doing

Part 1

While not a complete Monster Hunter newbie (I played a Japanese version on the PSP that I bought in Akihibara in 2008) but I’d be foolish to say that I went into Monster Hunter World having a clue on what I was supposed to be doing. That said, I thought I’d chronicle my adventures in MHW with a diary of sorts that describes how as a newbie I found things. I’ve also included a 15 minute video of me hunting a Kula-Ya-Ku bird. The video also features me climbing vines, opening my map a bit, swinging a giant broadsword, possibly eating some mushrooms and then, true to form, fainting and being carted back to my campsite. OK, here we go …

It’s me with my Palicoe buddy. Isn’t he cute?

I’ve only played about two hours of Monster Hunter World but this place is massive. I stuck with a fairly standard looking character, trying to get him to look a little like me, although I don’t have the rugged stubble on the chin that my hero does. I’ve got a cat companion called a Palicoe. I called him (I’m assuming he’s a he) Drew, after my dog. He’s a good companion so it seemed a good fit.

After completing the opening tutorial-like mission, I got to the hub world, and just like the environments, this place seems to sprawl on for ever and ever, another surprise around every corner. I followed the tutorial so I’ve learned how to (I think) upgrade my weapons and armour by going to the smithy and, importantly, how to fuel up before a big quest by gorging my face with food. I just love going to the canteen, ordering a vegetarian meal (I’m not vegetarian) and being served up a huge platter of cheese, drink and a whole fish! Cooked by Palicoes! This place is crazy.

On my first quest, which was really just exploring the world, I took down some low-level dinosaurs (I can’t even remember what they were) and hit in some undergrowth. I stumbled across some footprints that my scoutflies (is that right?) discovered. Apparently there is a big Jagras in the forest somewhere that I need to take down, if I’m up for it. Well, I decided I was up for it, despite not really knowing how combat works and still struggling with my great sword and its slow swing rate.

I followed the Jagras footprints till I eventually came him and what followed was a three-stage battle, with me mashing wildly at the action buttons on the controller, every now and then accidentally sheathing my sword when I thought I was swinging it. The Jagras puffed his chest out a lot and he reminded me a lizardy bullfrog. After a bit, he ran off, leaving me lying on the ground, having to eat mushrooms and smack flying bugs that replenished my vitality. What is this madness?

I still had to defeat the Jagras and the scoutflies lead me to his cave lair, where I found him sleeping – so I did what any good hunter in my position would likely dowould do: I whacked him in the back, hoping to injure him. It didn’t seem to work. Actually, I just seemed to make things worse. Long story short: After a lengthy battle that included hitting explosive flying things that stunned the Jagras, he was down. I was victorious!

I went back to hub world, fuelled up, upgraded my weapons (I still have no real idea what I’m doing but I’m not sporting a rather fetching outfit with armour fused with Jagras skin), chatted to my handler and was told I had to establish a hew camp deep in the forest. A flying monster picked me and Drew up, dropping us at the forward base camp. My handler tells me I have to establish another camp so off I head.

I stroll past some docile monsters, pick up some berries and other plants, and talk to a fisherman. I also collect some mucus, some dung and examine some piles of bones. I think the fisherman tells me he’s the best fisherman in all the land. Who am I to argue?  There’s a researcher woman standing a little bit further up the track. Doesn’t she know there are monsters roaming? I didn’t see if she had a weapon: I think she had a pen and clipboard, thought.

Suddenly, a Jagra appears so I hide in a bush. It walks past me then suddenly a tyrannasauraus-like monster appears. My handler tells me that I’m not to attack it as it is too strong for me. I don’t argue with her.

I eventually find the field leader who was waiting by some climbable vines that I missed completely. I think I walked past him a couple of times before realising I was supposed to talk to him. We climb up the vines, finding a flat piece of ground that will be suitable for a camp – but there’s a Kulu-Ya-Ku bird there, throwing pottery at us. I have to kill it as the camp won’t be safe if he’s wandering about.

I follow the Kulu-Ya-Ku’s phosphorous footprints, finding some doodles along the way, and eventually find him. I start swinging my giant sword at him. He picks up a bolder in his claws and throws it at me. I whack him with my giant sword, it clangs off his tail. What is is made of? Steel? The Kulu-Ya-Ku runs off but I lose track of him. I look at the map. Oh, he’s miles away. I eat some berries and carry on. Eventually, I find him, swinging my sword at him. He whacks me with his tail.

I hit some flying bug: It explodes, stunning the Kulu-Ya-Ku. I rush in for a charged swing but realise I’m facing the wrong was so watch my on-screen character swing wildly nowhere near the Kulu-Ya-Ku. My health is dropping so use the D-pad to scroll through my inventory. I find some raw meat, picking the button that I think will let me eat it. It doesn’t: The meat drops on the ground. I try again: The meat drops on the ground. The Kulu-Ya-Ku throws another rock at me.

Suddenly, a screen prompt tells me to waggle the left stick back and forth: I’ve been stunned. I frantically try but suddenly, I faint. That’s not very hero like, to be honest.

A cut scene suddnely appears, showing a palicoe tipping me off a cart back at the base camp. I decide I’m done for the day and quit the mission. I’ll try again tomorrow, once I’ve eaten a bit and licked my wounds. I’ll get you funny looking Kulu-Ya-Ku bird. I’ll get you yet.

To be continued …

Shadow of the Colossus review: An emotional rollercoaster

Thanks for PlayStation NZ for the review copy of Shadow of the Colossus. (The game was reviewed on a PS4 Pro, mainly using the performance mode but sometimes I switched to the cinematic mode just to check it out. Please note, the two videos included in this review show how to take down two colossi, so if you don’t want to know, don’t watch them.)

If a game is considered a success because of the emotions it arouses in a player, then, for me, Shadow of the Colossus is one of the best games of all time.

Despite its simple premise of a boy on a horse, traversing a vast, empty wasteland in search of 16 giants that he must kill in order to bring back his dead love, Shadow of the Colossus struck an emotional chord with me, so much so much so that I felt guilty about slaughtering some of the colossi, especially the ones that seemed to be minding their own business.

I took no pleasure in hearing their painful moans as I plunged a sword into their skulls, black liquid shooting from the gaping wound (each colossus has one or two glowing marks that must be repeatedly stabbed to kill them).  These massive beasts had done nothing to me but here I was, snuffing out their existence for my own selfish desires. I was feeling guilty about killing virtual giants, most of them shaking the earth as they crashed to the ground, lifeless.

I played the original Shadow of the Colossus on the PlayStation 2 then the remaster on the PlayStation 3 but for some reason, the game didn’t capture me then like it has now. I think I defeated the first two colossi, maybe. It could have had something to do with the less than friendly control scheme, which made for frustrating times and has been remapped here and is a vast improvement (ie it uses the R2 button for grab/hold, which is a much more ideal situation than the original game’s R1). Make no mistake, this is a re-make not a remaster. Be clear on that.

Apart from Wander (our hero), his horse Agro (is this the most wonderfully animated horse in all of video games?) and the colossi, the world is devoid of other life (apart from the odd lizard scurrying about and an eagle that follows Wander): There are no NPCs to converse with, no enemies that jump out from behind a rock to attack you, no traders to upgrade weapons,  and I think the game is all the better for it: It is singularly focused on what you have to do: Kill the colossi and not be distracted by side missions.

I started the game full of vigour and bravado, searching out the lumbering first colossus, and by the mid-point, I was starting to question that perhaps I was the monster, and not the beasts wandering the land. It tugs at your heart-strings and continues plucking as each colossus falls. Most of the colossus aren’t even aggressive towards you.

If you own a PlayStation 4 Pro, you’re in for a treat with Shadow of the Colossus, as the wizards at Bluepoint Games (longtime Sony collaborators) have given you a couple of nice options to play it in: A performance mode, which locks the framerate in at a buttery smooth 60 frames per second or a cinematic mode which pretties the graphics up but locks the frame rate at 30FPS. I played most of my play through using the performance mode: I mean, why wouldn’t you? With a game like this where jumps and perfect timing matters a lot,  a locked 60 frames per second is what you want, and guess what? The frame rate stays at that locked rate. I can’t say I noticed any hiccups or dips while playing. Sure, things look a little nicer in the cinematic mode but I don’t have a 4K TV yet, so I’ll save that mode for when I do have a newer panel.

The soundtrack deserves a mention, too. From the frantic orchestral pieces for each colossi to the quieter moments, the soundtrack is one that I could listen to time and time again. It’s fantastic. The game also has a pretty nifty photo mode, which I used to capture the images that accompany this review. Nice.

Shadow of the Colossus has faults: The camera goes wonky from time to time, obscuring your view of things and trying to climb onto Agro at times can be comical. I was also frustrated by a simple jumping puzzle against the third colossus, Gaius the Knight, for far longer than I should as Wander can’t sprint so I was forever missing the jump, plummeting to the cold water below, forcing me to try again and again and again until I got it.  Wander also can’t swim very well, which means the fight against the colossus that lives in water – Hydrus – extremely frustrating and more difficult than it should have been. I also felt that some colossi weren’t as impressive as others, for example, Gaius’ fight was awesome, Hydrus’ and Phaedra’s not so much.

Ultimately for me, Shadow of the Colossus is a game that evokes emotions –  whether that’s the intention or not by the game’s creators (I’m sure that is the intention) – both over what the player is doing throughout the course of the game and whether it’s all worth it. When a game makes you question what you are doing as a hero, as Shadow of the Colossus does, and makes you think whether you’re doing the right thing, it’s hitting all the right notes. Shadow of the Colossus hits all those notes for me.

 

 

Shadow of the Colossus: The Knight & the next one after that

I’m making my way through Shadow of the Colossus, the PlayStation 4 remake of the 2005 game which originally appeared on the PlayStation 2, but until my review appears, I thought I’d share a video of the game’s third colossi, the Knight, and the game’s fourth colossi, which I can’t remember the name of. Whatever its name is, it took far too long to defeat as I kept falling off (plus it took a long time to get into the right position). Review before the weekend, hopefully.

Enjoy the videos.

Shadow of the Colossus opening cinematics (PlayStation 4 Pro)

Thanks to PlayStation NZ, I’ve got an early review copy of the remake of Team Ico’s classic PlayStation 2 game Shadow of the Colossus, which I’m playing through at the moment (I’ve also played it on PS2 and PS3), so I thought I’d share the opening cinematics of the remake with you.

Captured on a PS4Pro, the game has been remade for Sony’s current generation console thanks to the remaster masters, Bluepoint Games, who have done other PlayStation games in the past. Look out for a review in the next week or so.

Enjoy the video.

Edifier G4 gaming headset review: You can hear a pin drop

Sometimes, in the heat of battle, knowing where an opponent is can mean the difference between life and death. The difference between victory and defeat.

When you’re gaming and don’t want to upset your partner, a good set of gaming headphones can be worth their weight in loot crates/prize chests/gold/virtual currency, and give that extra advantage, letting you hearing approaching footprints from behind or that crucial moment when an enemy reloads a weapon. Let me introduce the Edifier G4 gaming headset.

The control box.

The retractable boom microphone.

The G4’s cable, at 2.5m in length and plugs in via USB (so, no, you can’t use these on your smartphone), was long enough to plug into my console in the entertainment unit and I could still sit on the couch and play Shadow of the Colossus & Monster Hunter World. The on-cable control box is a little bulky but doesn’t get in the way, which is good. The retractable boom mic cleverly disappears into the left ear cup, which means if you don’t need to use it, you don’t have to worry about smacking your face with it (it also has an illuminated LED at the tip, which is a small but nice touch).

The ear cups have plenty of foam to cushion your ears.

My review G4’s were bright green and black in colour, and the ear cups illuminated a brilliant green when they were turned on. The ear cups are big and roomy with a good amount of padding so should accommodate any size of ear and the exterior of the ear cup has a mesh grill, covering the 40mm neodymium driver. They look super smart.

While sleek, the black plastic is a bit of a fingerprint magnet.

Aimed at the budget gamer, The G4s are a mix of shiny and flat plastics and I noticed that the shiny plastic that made up the body of the headphones was something of a fingerprint magnet: Keep a soft cloth handy if smudges annoy you! The headset felt comfortable on my head and the ear cups cushioned my ears nicely.

There’s software that you can download to tweak sound settings but it seemed overly complicated, to be honest, so I didn’t rely on it much.

OK, so how did the G4s sound, though? It’s not bad. Not bad at all.

The G4’s have a built-in sound card virtual 7.1 channel audio and have really good high and mid range notes and even to my old man ears, the sound was great, with ambient noises and sounds popping thanks to the G4s.

Game soundtracks and ambient effects sounded clear and crisp, although I thought at times the G4 lacked a really deep, thumping bass but then, to confuse things, it depending on what game I was playing. In Shadow of the Colossus, for example, when a colossi was defeated and tumbled to the ground, the bass vibrated nicely as it hit the ground.

And the price? This is probably the really surprising thing about the G4s. You can pick them up in NZ for around $120 (I saw one site selling them for $109). That’s multiple dollars less than my much-loved Sol Republic bluetooth headphones that my children bought me for my birthday a couple of years ago, and my son reckons the G4’s delivered better sound, too. I think I agree with him.

For a budget priced gaming headset, I was impressed with Edifier’s G4s. They do the job, look the part, and, importantly if you’re budget conscious, they won’t break the bank.

Huawei nova 2i: A budget smartphone in a premium package

The fingerprint scanner on Huawei’s nova 2i smartphone, which retails for less than $500NZ, is blazingly fast.

It’s so fast that for the first few hours I had the phone I just locked it then unlocked it using the fingerprint scanner as many times as I could. BAM! Unlocked. SHAZAM! Unlocked. KAPOW! Unlocked.

Even my son, who has a Samsung Galaxy S8, was impressed with the speed of the nova 2i’s fingerprint scanner (he still screwed his nose up a little because it’s a “mid-range, budget” phone). It’s a small thing, but the speed of the fingerprint scanner is just one of many pleasing features on this budget handset, to be honest, and the quality belies the cost.

Sporting a 5.9-inch IPS screen (maximum resolution of 2160 x 1080), a Kirin Octa core CPU (1.7Ghz),  4Gb of RAM, 64Gb of on-board storage and Android 7.0, the nova 2i has impressed the pants off of me – but the biggest thing that has impressed me is the price: I still can’t believe that it’s only $NZ499.

Huawei says the nova 2i is its first smart phone with dual-lens front and rear cameras and it takes remarkably good images. I’ve posted a variety that I took. Colours seemed to be vibrant and the phone seemed to handle low-light conditions pretty well.

For a mid-price smart phone, the nova 2i has a build quality that is top-notch. It doesn’t feel like a budget smart phone, thanks to the metal and glass construction. Sure the display might not pop as vividly as those top-end phones like the iPhone X or Galaxy S8 but remember, the nova 2i isn’t a top-end phone: It’s a mid-range, budget model and one that I would gladly use every day.

I was impressed with the battery life, too: sporting a 3340mAh battery, the nova 2i handled a day or more of average use before needing a charge. It lasts a heck of a lot longer than my Samsung Galaxy S7, although granted it’s an older phone with a smaller capacity battery.

Look, the nova 2i isn’t going to knock the top-end Huawei, iPhone and Samsung models from their perch but that’s not its target market: It’s not aimed at the user who must have the latest smart phone bling. It’s the perfect candidate for someone who wants a quality value for money smart phone but doesn’t want to break the bank.

Thanks to Pead PR and Huawei in New Zealand for providing the Huawei nova 2i for review.

PUBG: Early Access shenannagins on Xbox One

Player Unknown’s Battlegrounds has been on PC for a year, I think, so it comes as no surprise that it has now come to Xbox One, thanks to the financial backing of Microsoft.

The idea behind PUBG is simple: 100 players parachute onto the battleground and every few minutes the play area shrinks, reducing the active zone. If you’re outside the active play area when it’s shrunk, you’re health starts dropping rapidly unless you can get back inside the play area. PUBG is last man standing. Kill or be killed. Shoot someone in the back or be shot in the back yourself. You know the drill, soldiers.

I finished my first game 33rd, despite not having any idea on how to reload my weapon (hold X, I found out after bothering to read the control scheme details). I didn’t do much better subsequent games. I just tended to skulk around, picking up weapons, clothes and ammunition until someone would eventually creep up behind me and shoot me.

As I played more games, I could see why people like it: The Xbox One port is a bit rough around the edges but it has a quality about it that I can see why certain gamers find it appealing. I’ve played the odd game but it’s not my go-to game and it’s not a game I’ll see myself playing regularly. At the moment, there’s not really a lot to do in the game itself: You pretty much just run around a lot, shooting people, picking up supplies and, if you’re me, hope for the best. It doesn’t have an on-screen mini-map, which means you can see where the other players are, which makes things more tense.

I talked earlier about the game intriguing me and mostly that’s because it is quite tactical in that right from the start you have to decide where you will land on the game map: Will you jump out of the plane and land in an area with lots of buildings, where there is likely to be lots of weapons and gear – but also, perhaps, other players – or do you land on the outskirts of the map, where there isn’t much and hope you’ve landed inside the play area? It’s things like that that make PUBG interesting.

PUBG is in Early Access on the Xbox One and it has a long way to go until it’s finished but it’s good to see that an effort is being made to update it and make it more playable. When I first played it, the frame rates were a mess, especially when the plane flies over the island before you jump out, with textures suddenly appearing on objects after you’ve approached them. It may just be me, but I think the control scheme leaves a lot to be desired, too.  I see some video game outlets have given it Game of the Year: personally,  I can’t see it myself but each to their own, right?

It’s glitchy as hell, too, but that is to be expected being Early Access: My son spawned inside a storage area, trapped between two boxes. Another player spawned beside him and pummelled him to death. I’ve heard stories of stairs materialising behind players, trapping them inside. I can’t see myself playing it for months but at least it’s being updated regularly to iron out the bugs.

I’m sure PUBG will do well on Microsoft’s console, but if you’re looking for a more polished Battle Royale game, if that’s your game of choice, I’d take a gander at Fortnite as well: It’s got a really neat aesthetic, is much more solid, I haven’t heard of anyone being stuck behind stairs so far and, it’s free.

I can see PUBG improving over time but I can’t see it being a game that I’ll play a lot of. I suck at online games to start with but mainly because at the moment there’s just not a heck of a lot to do except run around fields and search through buildings. That’s not my kind of game.

This will be the last post for 2017. Thank you so much to all the loyal readers who have stuck with me and read my ramblings. I really do appreciate it, especially when there are so many other blogs out there clammering for your attention and likely do a better job than I do. So, thank you for your support and see you in the New Year. Happy gaming!!!

Drum roll please … the GamejunkieNZ Games I Liked A Lot (this year) awards

It’s about this time of year, video game writers put pen to paper (or digital ink to digital paper) and come up with their “Best of the Year” awards.

Being a small fish in a big games writing sea, I don’t get the publisher support or heaps of games to review but I like to think I’m doing a good job (you likely agree, seeing as you visit this blog)  so I don’t have dozens and dozens of games to pick from. I tend to just round-up the games that I’ve enjoyed the most this year, from the publisers/developers that have supported me,  then decide which ones gave me the most fun.

Before I present my list, I want to thank Nintendo Australia, PlayStation NZ, Xbox NZ, Activision, Bethesda, FiveEight Distribution, PeadPr, and any other company in Australia and New Zealand who has supported me with product/hardware to write about on the blog. I really, really, appreciate it.

So, without further ado, here is The GameJunkieNZ Games That I Liked A Lot awards.

PlayStation exclusive game that I liked the most (two winners): Horizon Zero Dawn/Uncharted The Lost Legacy

 

 

 

 

 

 

 

 

Guerilla Games and Naughty Dog absolutely nailed it this year with their open-world adventures on the PlayStation 4. HZD was a hit with me because of the strong lead character Aloy (and the new DLC was particularly satisfying), while The Lost Legacy proved that you don’t need Nathan Drake to make a great Uncharted game.

Best independent game I played this year (two winners): Hellblade & Thimbleweed Park

 

 

 

 

 

 

 

 

With Hellblade, developer Ninja Theory – the studio behind the enjoyable but slightly flawed Enslaved: Odyssey to the West – took a risk self-publishing this game – and it was a risk that paid off. It’s a harrowing tale that explores psychosis and the main character Senua’s internal struggles.

Thimbleweed Park, on the other hand, is a classic point-and-click adventure game from famed game developers Ron Gilbert and Gary Winnick, and a game that I backed on Kickstarter and own on two platforms: PC and the Nintendo Switch. It is a love story to games of old with low-res pixel graphics and puzzles that make you think.

Open world game that I liked more than I expected: Assassin’s Creed Origins

 

 

 

 

 

 

 

 

Assassin’s Creed Origins was the first AC game I’d played since the enjoyable Black Flag and it’s a game that didn’t adhere to Ubisoft’s yearly release cycle: A decision that has paid off for the publisher. It doesn’t stray that much from the tried-and-true formula but Origin’s is a game that really grew on me the more I played it, much of that thanks to likeable lead character Bayek and the setting of ancient Egypt. Plus you could climb the pyramids of Giza: What’s not to like about that?

First Mario game I’ve ever finished: Super Mario Odyssey

 

 

 

 

 

 

 

Sure, I’ve played other Mario games in the past but Super Mario Odyssey was the only one that captured me hook, line and sinker and made we want to play until I defeated Bowser and collected as many power moons as I could. Super Mario Odyssey is absolutely stunning on the Switch, especially in portable mode, and it an addictive and captivating game that proves what a great piece of hardware the Switch is.

Best Early Access game I’ve played this year: Astroneer

 

 

 

 

 

 

 

 

I took a punt with Astroneer a year ago and am glad I did. Set on procedurally generated planets, you land an astronaut on a barren planet then mine for resources to help build a variety of vehicles, contraptions and machines. The game has just entered the Alpha stage and the developers are promising new content every month. It’s a game that’s going from strength to strength.

Best gaming hardware: Nintendo Switch

 

 

 

 

 

 

 

 

Woefully underpowered against the Xbox One and PlayStation 4, the Nintendo Switch is the console that took the gaming world by the scruff of the neck and gave it a good shakeup. It helps that the Switch is supported by an amazing library of games, too (Zelda, Splatoon, Deathsquared, Doom, Poly Bridge, just to name a few). Big name publishers have also supported the console, which is good to see, and Nintendo selling 10 millions consoles in nine months is proof that it is a truly remarkable games machine.

The most enjoyable You Tube gaming documentaries I watched this year: Danny O’Dwyer’s No Clip The Witcher/Horizon Zero Dawn/Doom series

 

 

 

 

 

 

 

I hadn’t really heard of Irishman Danny O’Dwyer when he started his Noclip crowd-funded video game documentaries on YouTube. A year on, and I can’t get enough of him and his indepth documentaries that tell the tales behind the hit video games. His Doom serious was superb but his The Witcher 3 six-part series was outstanding, giving an insight into aspects of game development that most other websites either gloss over or forget about completely. O’Dwyer is a bright light in a crowded game journalist sea.

 

This is likely the second to last post for 2017 before I head off for a two-week break (I can’t wait) a few days after January 1. Thank you for visiting, I’ve really appreciated it. Have a safe and Happy Christmas, dear readers!