The Witcher 3: Blood & Wine DLC: Geralt goes out in style

Well, Geralt of Rivea, it’s been quite a ride.

Through three games on a variety of formats, the mutated monster hunter from developer CD Projekt Red has carved a name for himself as a hero and likeable character. Yes, a likeable character as well as a bit of a rogue.

CD Projekt Red have made no secret that this is the last adventure of Geralt of Rivea, and if this indeed the case, it’ll go down as one of the most satisfying and wonderful final appearances ever.

Pwooar, look at all those bright colours. And sunflowers. And Geralt. It's lovely!!

Pwooar, look at all those bright colours. And sunflowers. And Geralt. It’s lovely!!

Where The Witcher 3 was quite dark, both in colour and theme, Blood & Wine is bursting with colour, especially in the opening moments as Geralt rides into Toussaint, a region based on the south of France that is bursting with vibrant colour: Yellows, greens, blues – and that’s just in the armour worn by some of the region’s military. Geralt even gets his own vineyard to chill out in between slaying monsters and chasing beasts.

But make no mistake, this is a Witcher game as Geralt must use all his weapons skill and magic to defeat a foul beast that is terrorising Toussaint and leaving slaughtered corpses in its wake (essentially vampires). Here’s the trailer to give you an idea what to expect:

CD Projekt Red suggests players be at least level 34 to tackle Blood & Wine – and they’re right. It’s a challenge that will keep you on your toes but if you haven’t reached level 34, and you’re happy to discard the character you spent countless hours to craft and refine,  you can use a pre-created character that starts the game at level 34.

Like The Witcher 3, I opted to play Blood & Wine on PC using my ageing but still capable (it seems) nVidia Geforce GTX660Ti. It does an admirable job but I lock the frame rate at 30 and play at a resolution of 1080p. It seemed to be rock solid, with perhaps only the odd frame rate drop from time to time.

Blood & Wine opens, pretty much, with what is a fairly easy battle against an angry troll but it seems to wonderful taking place in a brightly coloured paddock, with blue sky ahead and sunflowers nearby. It almost seems un-Witcher like but things soon take a turn to familiar territory with all manner of foul creatures wanting to rip Geralt a new one.

As if was a while since I’d played The Witcher 3, it took a bit for me to get to grips with the controllers again but soon enough it all felt familiar. I liked that some of the boss fights were far removed from the original game, meaning things felt fresh.

Knights. With brightly coloured armour. And armoured horses. Huzzah!

Knights. With brightly coloured armour. And armoured horses. Huzzah!

There are new weapons, armour, equipment, mutations and even Gwent cards. There’s even the ability to dye pieces of armour to add a bit of individuality to Geralt’s armour (if it’s worn). If this is the final time we’ll see Geralt, I actually think I’m going to miss his dry wit and charm and with Blood & Wine then the developers have gone out all singing and all dancing, which is a great thing.

If you’re a fan of The Witcher and the deep world that CD Projekt Red have created, Blood & Wine is a no brainer. Really, it is. It’s a fitting send off to a magnificent world and a memorable character.  Hopefully, though, this isn’t the last we’ll see of Geralt of Rivea.

 

 

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