Why I was wrong about Red Dead Redemption 2

Note: I will not be doing a review of Red Dead Redemption 2, and not because I bought my copy and didn’t get a review copy from Rockstar. I want to enjoy the game for what it is and not have to pick it to pieces for a review. I also haven’t read a single review: I don’t want to spoil the story for me. What follows, though, is some thoughts on why my initial opinion about the game was wrong.

“Hindsight is  a wonderful thing,”so the commonly uttered phrase goes, and in my case, it is entirely appropriate for Rockstar’s Red Redemption 2, a game I initially criticised on social media but now, with hindsight, and several hours of game play under my belt, I’ve changed my opinion.

Here’s the offending tweet here:

OK, so it’s clear from that social media tidbit that I didn’t enjoy the game’s opening couple of hours, which, to be far, are rather pedestrian. Well, they are: Most of it is tutorial stuff spent in a snowy landscape (the snow does look fantastic, though) and the controls don’t make sense at times.

If I had a dollar for every time I pressed a button that I thought would do one thing (get on my horse) but  did something completely different thing (punch said horse in the neck), I’d probably have at least $10 by now. The controls seem stuck in the past, initially making no  sense. I’m still trying to get used to the dead eye mechanic that slows down time during duels (I’m not talking about standard dead eye: I’ve got that sorted, by the way):  It took me about 10 attempts to defeat one opponent, as I just couldn’t work out how to manage it. He killed me every time.

RDR 2 is gorgeous, by the way. It is probably the best looking game I’ve played in a long time. I’m playing on a PS4 Pro on a Samsung 1080p TV with super sampling enabled & it’s jaw-dropping at times, especially as dusk falls, casting shadowy light across the landscape or when you’re caught in a rain storm, lightning striking in the distance.

Problematic controls aside, I’ve stuck with RDR2 for two reasons: 1), because I paid $94 of my own money for it and I want to see if through to the end & 2) the more I play it, the more I realised it isn’t the fast-paced game I was trying to make it. The last few games I’ve played have been fast-paced action games – Spider-Man, God of War – so  my muscle memory is used to the in-your-face, fast-paced action. RDR2 isn’t like that: It’s deliberately slower paced, actually forcing the player to methodically work their way through it, step by step, piece by piece..

After a few hours, I  realised  Rockstar has deliberately slowed down the pace of the game at times so that you actually soak in the game world its countless developers have created [Oh, and yes, I’m well aware of the furore surrounding Rockstar’s crunch period around the game and fully support the criticism around overly long work hours. I hope those responsible for RDR2 are fairly compensated for the hours they have put into it. They deserve it .]

I realised that RDR2 isn’t about racing from point A to point B, ignoring what is happening around you: It is about meandering from one town to another, taking in the small details that bring the game and its main character Arthur Morgan to life.

Things like when Arthur gets snow on his jacket, and he goes into a house, it slowly melts.  Like when he wants a cup of coffee at the camp, he rustles into his satchel, pulling out a mug and pouring coffee into it (then discarding the dregs before putting the mug back into his satchel). Like the ruts and corrugations created by horse’s hooves and wagon wheels as they plow through mud. Like how dead bounty hunters leave impressions in the mud where they’ve fallen after a gun fight. Like the lively banter that goes on during a party around a camp fire. RDR2 is a game full of small details that make the world seem alive more than any other Rockstar game before it.

Heck, when you save the game and come back to it, I’ve found Arthur asleep against a rock or leaning on his saddle, atop his horse, contemplating what is going on.

Red Dead Redemption 2 is unapologetically slow-paced and almost RPG-like in its management system where you have to make sure that both Arthur and his horse are well rested and nourished before embarking on major adventures. I loved the random encounters in the original RDR but they’re stepped up a notch in RDR2.

I changed my tune in my social media posts, too, proving to me that perhaps I need to think first, post later:

 

 

 

I think I also posted on social media that I was going to go back to Spider-Man, but I haven’t: I’ve played nothing but RDR2 since I bought it a week ago. I should be playing Assassin’s Creed Odyssey for a review but I haven’t even installed it on my Xbox One yet. Red Dead Redemption 2 is taking my every waking gaming moment (and sometimes my dream time, too, as I seem to be going through missions in my head, working out how I could have handled something better).

Look, RDR 2 has its faults – it’s not a 10 out of 10 game for me, – and the attention to detail at times can be a little too much:  Arthur is beautifully animated compared to John Marsden in RDR2  but that means that if you want to stop suddenly mid-run, you have to wait for a slow-down animation to play   but the more I play it, the more entwined I become with Arthur Morgan and his world. I guess what I’m saying is while RDR2 isn’t going to suit everyone, stick with it through the first few slow hours: You’ll thank me for it.

While I didn’t think this at first, I’m now knees deep into RDR2’s narrative and world and I want to know where Arthur’s story goes and what sort of man he becomes.

And you know what? Red Dead Redemption 2 could really be the game that defines this console generation.

 

 

 

 

 

Good on ‘ya, mate: Australian gaming site Player 2 streaming for charity

Despite our Trans-Tasman rivalries, I’m very fond of the game writing chums in Australia that I know and interact with, so I’m always happy to help out when one of my fellow game writers across the ditch is doing something that benefits those less fortunate.

So, read on for a press release from Player 2’s Matt Hewson about the site’s upcoming gaming marathon for the Terry Campese Foundation in Australia. There’s the chance to win quite a few game-related prizes if you’re watching the live stream, too.

After a successful charity event last year, the Player 2 team are coming back once again to raise money for the Terry Campese Foundation. Last year the team raised over $3700 for the charity, every cent of which went to helping sick and underprivileged families from the Canberra and Southern NSW regions. This year the crew aim to beat that mark and are looking at the possibility of reaching $4000.

The 24-hour gaming marathon will occur on the 15th of September, kicking off at 10am and running for a full day. The team will be playing one game every hour, including titles such as The Halo Master Chief Collection, Rock Band, Street Fighter Anniversary Collection and the ever-popular NBA Jam, all in the name of this great cause.

To encourage people to donate the Player 2 team has gotten together an impressive list of prizes that includes over 200 items. Games such as Spider-Man, Far Cry 5 and Nier Automata are up for grabs along with great books, soundtracks, merchandise and even a working Pip-Boy 3000! All of these prizes will be given out to people that donate $2 or more to the event.

“The chance to help out a charity such as Terry’s is an honour and a privilege” said Player 2 Editor, Matt Hewson.

“At Player 2, we often lament the lack of positive coverage our favourite hobby receives from mainstream media, so we feel it is our responsibility to lead by example. We are a small site in the grand scheme of things, but as we have shown previously our size doesn’t stop us from helping out in a meaningful way. The Terry Campese Foundation is a charity that aims to help those who are struggling in life, be it from illness or poverty, and that is something I feel we can all get behind”

The whole event will be live streamed on the Player 2 twitch channel and will covered extensively on Player 2’s social media channels, with on-the-spot giveaways for viewers and followers. For more information about the Player 2 Charity Marathon Supporting The Terry Campese Foundation head to http://www.player2.net.au

It’s a Sunday night, I’ve had a busy week (including attending a work conference all day today) , my brain is tired, so here’s a press release prepared earlier by PriceSpy. Normal service will resume this coming week. Perhaps.

According to data insights  from PriceSpy, the fully impartial price and product comparison service, Sony PlayStation is dominating the New Zealand gaming world.

Based on historical clicks, the most popular game right now is God of War, claiming the top spot for four consecutive months.  Following closely behind is Detroit: Become Human.  Since its release in May 2018, it has quickly become the second most-popular game of the moment.

 Top Games for July 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. The Legend of Zelda: Breath of the Wild (Switch)
  4. Octopath Traveler (Switch)
  5. Gran Turismo: Sport (VR) (PS4)

Top Games for June 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. Horizon: Zero Dawn Complete Edition (PS4)
  4. Far Cry 5 (PS4)
  5. The Legend of Zelda: Breath of the Wild (Switch)

Top Games for May 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. Far Cry 5 (PS4)
  4. Gran Turismo: Sport (VR) (PS4)
  5. The Legend of Zelda: Breath of the Wild (Switch)

 Top Games for April 2018

  1. God of War (PS4)
  2. Far Cry 5 (PS4)
  3. The Legend of Zelda: Breath of the Wild (Switch)
  4. Destiny 2 (PS4)
  5. Grand Theft Auto V (PC)

Halo Fireteam Raven launches in NZ tomorrow night

There’s a new Halo game launching in New Zealand tomorrow night – but you can’t buy it at your local retailer or play it on your Xbox One (or One X console).

Halo: Fireteam Raven is the first arcade edition of Microsoft’s much-loved FPS game Halo to come to New Zealand – and it’s getting its first outing at Timezone Xtreme Entertainment Wairau in Auckland tomorrow night (August 28)

The arcade game lets  four players either play cooperatively, or compete against each other in the Halo universe, and boasts a 130-inch, 4K  widescreen and 5.1 surround sound. Halo: Fireteam Raven lets fans of the Halo franchise play alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation.

Here’s the official trailer for the game:

As luck would have it, I’m actually in Auckland tomorrow night for work so I’ll be popping along to Timezone Wairau to check out the Fireteam Raven and the festivities I’ll  post images to my twitter feed (@GamejunkieNZ) during the night, too,  if you want to see what the arcade machine looks like.

Also, if you attending the event and see me, come say hi!

 

 

 

 

Wolfenstein: The New Colossus (Switch): Panic Button has the Reich touch

Think about this for a minute: I can now play a current-generation first person shooter while sitting on the toilet. Not that I did for this review but, you know, if I can if I want to.

Or in bed while my wife reads on her iPad. Or during my lunch break at work. What a world we live in, eh?

I have to say I’m impressed with what Panic Button have done with Wolfenstein on the Switch.

Sure, if you want the most graphical superior version of the game then the Switch version isn’t for you and if you’re the type of gamer that will balk at lower resolutions then, again, the Switch version isn’t for you.It’s for gamers like me who haven’t played the game on another platform and it’s for gamers who want to play Bethesda’s latest Nazi-killing simulator on the go, filling the well-worn combat boots of BJ Blazkowicz in a story of what the world would be like if Nazi’s had won WW2 and invaded the US of A.

Wolfenstein 2 is the second Bethesda shooter from Panic Button that has appeared on the Switch and right off the bat, the port seems a much smoother experience right off the bat than the port of Doom, which took a few patches to sort its frame rates out.

Make  no mistake, this version is the real deal in terms of content: It’s the same game that appeared on the PC, Xbox One and PlayStation 4 last year but, as is to be expected for a portable machine that has a fraction of the processing power of its rivals, Panic Button has made compromises to get the game working on the Switch.

As you’d expect, textures are much lower in resolution (mostly noticeable on faces and clothing), it uses a dynamic resolution to adjust the pixel count on the fly and the game is locked at 30 frames a second.To my old man eyes, I thought the game ran smoothly in both docked and portable mode (looking slightly better in portable mode given the smaller screen) and I had a blast.

One thing I did notice  due to the lower resolution and blurrier textures, was every now and then textures would pop in a few moments later, and at times,  picking out enemies and power ups in some locations was much, much harder than it should have been, especially when in portable mode.

Can you see the subtitles? No, I can’t either.

I found the text size of subtitles was too small for my old man eyes. Even with my reading glasses on, I struggled to read them. Dear Panic Button, perhaps an upcoming patch might address that issue?

The latest adventures of BJ Blazkowicz is a battery hog, though.  I started the game with 79% battery & by the time I’d completed the first mission and a few minutes of the second mission, my Switch’s battery was down to 42% – and the wee thing’s internal fan was working overdrive.  Wolfenstein is working the Nintendo Switch to within an inch of its life but, frankly, I can see why.

Look, Wolfenstein: The New Colossus is going to have its detractors but I tip my hat to Panic Button: The developer has knocked it out of the park with this portable version and I’m glad I waited until now to play it, to be honest.

It’s just an added bonus that I can also now play Wolfenstein The New Colossus on the toilet, if I’m that way inclined, of course. I’ll keep you posted.

Thanks to Bethesda in Australia for the review copy of the game.

 

 

 

Win God of War/Detroit Become Human thanks to GameJunkieNZ & PriceSpy

SPONSORED POST

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Pre-E3 press conferences: Day 1

Microsoft held its traditional pre-E3 press conference today and I think Phil Spencer must have read my blog from the other week saying I thought Xbox had lost its way a little, as today’s pre-show presser showed that the company has realised that the Xbox One needs good games for people to play.

The show opened with a teaser trailer for Halo Infinite (then that was it for the show, which I found strange) and Xbox claims to have showcased more than 50 games, including “18  console launch exclusives and 15 world premieres”.

Games that got my attention were Ori & the Will of the Wisps, Devil May Cry 5, Gears Pop! and Gears Tactics, Tunic, Metro Exodus, From Software’s Seiko Shadows Die Twice and CD Projekt’s Cyberpunk 2077  (see the trailers below).

Another game that looks mighty interesting is The Awesome Adventures of Captain Spirit, a free game from DontNod Studios, the team behind Life is Strange.

Another interesting announcement from Xbox was that it had acquired five new studios, including Hellblad Senua’s Sacrifice developer Ninja Theory, Playground Games (Forza Horizon 4) and Undead Labs (State of Decay).

I also watched Bethesda’s pre-show presser between doing work and while full of a few cringe moments, Todd Howard was the standout presenter and nailed it when he presented Fallout 76, an online game set in the Fallout universe.

PlayStation & Nintendo tomorrow (Nintendo at the ungodly hour of 4am so I might wait for the highlights package later in the day).

Let the nights of broken sleep begin!