Category Archives: video games

Stars Wars Republic Commando: One of the finest Star Wars games ever made – but we’ll never see a sequel

Trawling through You Tube the other night, I came across an excellent short by YouTube site GVMERS on the history of the superb Star Wars shooter Republic Commando.

After I watched it, I decided to hunt out my original Xbox copy of the game (which I still have, thankfullyl), Googled whether it would work on my Xbox 360 (it does: Apparently it may work on the Xbox One as well?), inserted the disc, applied a small update patch, and fired it up.

I was transported back to Star Wars gaming nirvana.

Along with FPS Dark Forces, space shooter X-Wing vs Tie Fighter and the wonderful Jedi Knight series, Republic Commando is still one of the greatest Star Wars games of all time. It is, believe me.

dd56a48dbf4f8343759e68efedbcaa74Republic Commando is a great game because it came when LucasArts still made Star Wars games and before the franchise was gobbled up by Disney and the game licenses given to EA to squander. I spent countless hours controlling Kyle Katarn (a stormtrooper who became a rebel fighter) as a burgeoning jedi knight and shooting dark troopers in Dark Forces.

Sure, Republic Commando’s graphics don’t stand up to today’s realistic visuals – where talking about a game that launched on the original Xbox around the mid-2000s – but believe me, the narrative and the game play (set around the time of George Lucas’ second trilogy of movies: Episodes one, two and three) still stand the test of time as you lead a rag-tag quartet of Republic Commandos, each with their own personality (something that is intriguing given republic soldiers are all clones), battling separatist forces on the bug-infested planet of Geonosis.

[Look, I’m not wearing rose-coloured glasses, thinking every single Star Wars game was the second-coming of gaming, because I don’t: There were some real stinkers, but games like Knights of the Old Republic, Dark Forces, the Jedi Knight series and Republic Commando are classics.]

But back to Republic Commando. What makes me love Republic Commando so much as an example of a Star Wars game with a single player campaign done right is that players control one of the Republic’s elite soldiers and it feels so damn badass doing it. The game play feels solid and it’s a nice tangent from the Star Wars movies.

Republic Commando is a game that brings me so much joy despite being years old but I know we will never see a sequel to this amazing game because Disney (and, I guess by extension, EA because it has the SW games license) just doesn’t have any idea what make great narrative-driven Star Wars game. Heck, I’d love to see a re-master of Republic Commando for current-generation consoles and PC. How good would that be??

Disney proved in 2013 that it has no idea what makes a good Star Wars game when it cancelled Star Wars 1313, a game that showed massive amounts of promise in a short 15-minute demo. Sadly, I also don’t have a lot of faith in EA’s up coming Star Wars game from Titanfall developer Respawn Entertainment.

Now, don’t get me wrong: I have the utmost faith in Respawn and Vince Zampella – Titanfall 2 was one of my favourite games of 2016 – but I am seriously concerned that EA will pressure Respawn to forgo a solid, narrative-driven single player campaign (like Titanfall 2’s), making it concentrate on a micro-transaction-laden multiplayer campaign. EA doesn’t care about single player games: All it cares about is MP game that can reap it financial rewards.

Look, I’d like to be proven wrong with Respawn’s Star Wars game – and I really, really hope I am – but I just don’t think Disney and EA care about the narrative-driven Star Wars games, and that makes me sad. Very, very, very sad.

Of course, I’m speculating wildly about EA and Disney and they may surprise us with an amazingly good Star Wars game with a worthwhile single player campaign in the coming years, but I’m not holding my breath.

I guess I’ll just have to keep playing the Star Wars games from the past to get my Star Wars video game fix.

Katamari Damacy Re-roll: Craziness ramped up to 11!

Think of the craziest game you’ve every played – then quaduple it: That’s Katamari Damacy Re-roll, the very definition of Japanese crazy ideas at its finest.

The Katamari Damacy series first graced the PS2 waaaaaay back in 2004 and even back then, it was a large scoop of whacky mixed with a side order of “WTF?” While the game spawned a few sequels over the years, it’s now available on Nintendo’s Switch console – and it’s a perfect fit for the device.

The story is simple enough: A tiny prince must rebuilt the stars, constellations and moons that his wayward King father, The King of All Cosmos, destroyed when he decided to go on a drinking binge. Crazy, right?

To make his father happy, the prince is tasked with rolling a small, adhesive ball – called a katamari – around locations on Earth, collecting pretty much as much as he can  – people, animals, pins, balls, dominoes, playing cards, people, even mountains – until the ball is big enough to become a new star in the sky.

The story is as bizzare as the game play, with the prince having to rotate and guide the katamari around earthly locations, slowly growing bigger and bigger until the King of All Cosmos deems it big enough to become a star.

Adding to the pressure of creating more stars is the fact the tiny prince is often under a time limit to reach a certain size katamari ie 10cm, 15cm, meaning the prince will have to often sprint around the location, adhering more and more objects to said katamari. You have to be careful, though, as banging into some items will knock objects off the katamari, reducing its size. Yes, it’s as off-the-wall as it sounds.

Katamari Damacy Re-roll is a perfect fit for the Nintendo Switch, as each location is perfect for bite-sized gaming sessions if you only have a few minutes to play. Visually, it looks nice, with a colour palette of bright colours and a graphical style that is as far from realistic as you can imagine.

The controls worked well enough, although it took a while to get used to flicking the analogue sticks in the right direction to give a speed boost to the katamari, something that is vital to master and is crucial in helping pick up objects faster when you’re against the clock!

The music is catchy enough, with a kind of bouncy note to it, and an at times bombastic theme tune, but the voice of the King will get on your nerves after a while. That said, it’s in keeping with the game’s off-the-wall aspect and you can always do what I did: Turn the volume down a little.

Overally, Katamari Damacy Re-roll is perfect for the Nintendo Switch, especially if you’re after something that definitely doesn’t take itself seriously and is something so mind-bendingly weird that you can’t help but smile, something especially apt during what is now commonly called the Silly Season.

A big thank you to Bandai Namco’s Australia PR man for providing a review code for Katamari Damacy Re-roll.

What a year, eh?

Twenty eighteen was a great year to play video games.

It was a great year for triple AAA titles and indie games and looking back, I didn’t play as huge amount of games this year. I played more games on my Nintendo Switch and PlayStation 4 than I did on my Xbox One, although, that has changed lately, with the excellent offerings Xbox has dropped on its Game Pass service lately. Make no mistake though: 2018 was a most excellent year for video games.

This year, I also found myself replaying some of my favourite games from past years, one of them being Titanfall 2, which is just a phenomenal game and I really hope spawns a worthy sequel [I hope EA is listening]. I also started replaying The Stanley Parable, Deus Ex Mankind Divided and Civilisation V, all games that captured my attention when they released and found time from me this year.

I’d like to thank you, the readers, who have stuck by this blog as it’s lurched from year to year. There aren’t many of you but I appreciate every one of you that stops by the blog.  Apologies for not updating the blog as often as I should.

OK, enough faffing about: In no particular order, here are some of my favourite games that I played this year.

GamejunkieNZ most favouritist games of 2018

God of War [PlayStation 4]:

I’ve always been a long time fan of the God of War series but this year’s edition took it to the next level. I like to say it was “All killer, no filler” as it didn’t overstay its welcome with unnecessary fluff. Here’s what I said in my review: “Ultimately, Santa Monica Studio has brought us a tale featuring a boy and a man trying to get to know each other in some pretty trying circumstances but, my word, what an adventure it is. Simply put, God of War is one of the best games I’ve played this generation. Pure and simple.”

Red Dead Redemption 2 [PS4/Xbox One]:

It had a slow start but, man, once RDR2’s narrative about diamond in the rough cowboy Arthur Morgan got its hooks into me, I couldn’t stop playing – I actually thought about it while I wasn’t playing it and may, or may not, have shed a tear during a particularly emotional moment. Without a doubt, RDR2 is Rockstar’s magnum opus when it comes to characters that you’ll connect with and care about. “Hindsight is  a wonderful thing,”so the commonly uttered phrase goes, and in my case, it is entirely appropriate for Rockstar’s Red Redemption 2, a game I initially criticised on social media but now, with hindsight, and several hours of game play under my belt, I’ve changed my opinion.”

Wolfenstein: The New Colossus [PC/PS4/X1/Nintendo Switch]:

While New Colossus wasn’t as memorable as Wolfenstein: The New Order, it’s another fine adventure for BJ Blaskowitz, a character that has evolved with each gaming generation. The fact that it was on the Switch, too, is mind-boggling. My words: “Wolfenstein: The New Colossus is going to have its detractors but I tip my hat to Panic Button: The developer has knocked it out of the park with this portable version and I’m glad I waited until now to play it, to be honest. It’s just an added bonus that I can also now play Wolfenstein The New Colossus on the toilet, if I’m that way inclined, of course.”

Yakuza 6 [PS4]:

I first fell in love with the Yakuza games on the PlayStation 2 and have loved the craziness of the series ever since. Sure, the Yakuza games are filled with Japanese nuttiness and the like, but the combat is engaging and the narrative never fails to deliver in spades. “Yakuza 6 is said to be the last game of the series featuring Kazuma Kiryu, which will be a shame, but what is also a shame is that the Yakuza series isn’t as popular as it should be in the West: It’s a series that deserves more attention from gamers thanks to its deep narrative and strong character development. I can’t recommend the series highly enough.”

Old Man’s Journey [Nintendo Switch]:

The hand-drawn art style just captures the emotional journey of an old man’s journey after he receives a letter from a family member. It’s a game of exploration in a land of pastel shades and weird angles. Here’s what I said: “Old Man’s Journey is a delightful game that manages to evoke an emotional story without the spoken work just by using hand-drawn art and the emotions they conjure up.”

Hollow Knight [Nintendo Switch]:

It’s described as Metroidvania-like but all I know it’s bloody hard at times, with dexterity and prowess needed avoid hazards and clear obstacles through a ruined kingdom over run by insects and other creatures. Perfect for short blasts and often spoken in the same breath as Dead Cells.

Grim Fandango [Nintendo Switch]:

It’s no secret that I have massive love for Tim Schafer’s point-and-click adventure game set around the Mexican festivities of the Day of the Dead and focused on deathly travel agent Manny Calavera, so it’s no surprise that the remastered version is on this list. I can’t get enough of this game. indicated by the fact that I own it on several platforms.

Mutant Year Zero: Road to Eden [X1/PS4/PC]:

A game set in a post-apocalyptic world that isn’t all brown and irradiated, MYZ: Road to Eden feels a lot like the Xcom series and is best played stealthily, but it took me a while to get into that mindset, meaning I often went in all guns blazing, forgetting to take out units that could alert other units. You can imagine what happened. For this one, slow and steady wins the race.

Katamari Damacy Re-roll [Nintendo Switch]:

A crazy, off the wall game – from the days of the PS2 – where you have to recreate the stars in the sky [that your king father destroyed] by rolling a katamai ball around, sticking all manner of objects to it: small animals, pins, domino tiles, cards, plants. The bigger the katamari, the happier your father is. It’s as weird and crazy as you can imagine.

 

I’d like to thank PlayStation New Zealand, Xbox New Zealand, Bethesda, FiveEight Distribution, and the companies in both Australia and New Zealand [PeadPr, Huawei NZ, Oppo NZ, King Creative Media, Nintendo Australia, Acumen Republic, Samsung NZ, that have supported me this year with review product. Your support is greatly appreciated.

Why I was wrong about Red Dead Redemption 2

Note: I will not be doing a review of Red Dead Redemption 2, and not because I bought my copy and didn’t get a review copy from Rockstar. I want to enjoy the game for what it is and not have to pick it to pieces for a review. I also haven’t read a single review: I don’t want to spoil the story for me. What follows, though, is some thoughts on why my initial opinion about the game was wrong.

“Hindsight is  a wonderful thing,”so the commonly uttered phrase goes, and in my case, it is entirely appropriate for Rockstar’s Red Redemption 2, a game I initially criticised on social media but now, with hindsight, and several hours of game play under my belt, I’ve changed my opinion.

Here’s the offending tweet here:

OK, so it’s clear from that social media tidbit that I didn’t enjoy the game’s opening couple of hours, which, to be far, are rather pedestrian. Well, they are: Most of it is tutorial stuff spent in a snowy landscape (the snow does look fantastic, though) and the controls don’t make sense at times.

If I had a dollar for every time I pressed a button that I thought would do one thing (get on my horse) but  did something completely different thing (punch said horse in the neck), I’d probably have at least $10 by now. The controls seem stuck in the past, initially making no  sense. I’m still trying to get used to the dead eye mechanic that slows down time during duels (I’m not talking about standard dead eye: I’ve got that sorted, by the way):  It took me about 10 attempts to defeat one opponent, as I just couldn’t work out how to manage it. He killed me every time.

RDR 2 is gorgeous, by the way. It is probably the best looking game I’ve played in a long time. I’m playing on a PS4 Pro on a Samsung 1080p TV with super sampling enabled & it’s jaw-dropping at times, especially as dusk falls, casting shadowy light across the landscape or when you’re caught in a rain storm, lightning striking in the distance.

Problematic controls aside, I’ve stuck with RDR2 for two reasons: 1), because I paid $94 of my own money for it and I want to see if through to the end & 2) the more I play it, the more I realised it isn’t the fast-paced game I was trying to make it. The last few games I’ve played have been fast-paced action games – Spider-Man, God of War – so  my muscle memory is used to the in-your-face, fast-paced action. RDR2 isn’t like that: It’s deliberately slower paced, actually forcing the player to methodically work their way through it, step by step, piece by piece..

After a few hours, I  realised  Rockstar has deliberately slowed down the pace of the game at times so that you actually soak in the game world its countless developers have created [Oh, and yes, I’m well aware of the furore surrounding Rockstar’s crunch period around the game and fully support the criticism around overly long work hours. I hope those responsible for RDR2 are fairly compensated for the hours they have put into it. They deserve it .]

I realised that RDR2 isn’t about racing from point A to point B, ignoring what is happening around you: It is about meandering from one town to another, taking in the small details that bring the game and its main character Arthur Morgan to life.

Things like when Arthur gets snow on his jacket, and he goes into a house, it slowly melts.  Like when he wants a cup of coffee at the camp, he rustles into his satchel, pulling out a mug and pouring coffee into it (then discarding the dregs before putting the mug back into his satchel). Like the ruts and corrugations created by horse’s hooves and wagon wheels as they plow through mud. Like how dead bounty hunters leave impressions in the mud where they’ve fallen after a gun fight. Like the lively banter that goes on during a party around a camp fire. RDR2 is a game full of small details that make the world seem alive more than any other Rockstar game before it.

Heck, when you save the game and come back to it, I’ve found Arthur asleep against a rock or leaning on his saddle, atop his horse, contemplating what is going on.

Red Dead Redemption 2 is unapologetically slow-paced and almost RPG-like in its management system where you have to make sure that both Arthur and his horse are well rested and nourished before embarking on major adventures. I loved the random encounters in the original RDR but they’re stepped up a notch in RDR2.

I changed my tune in my social media posts, too, proving to me that perhaps I need to think first, post later:

 

 

 

I think I also posted on social media that I was going to go back to Spider-Man, but I haven’t: I’ve played nothing but RDR2 since I bought it a week ago. I should be playing Assassin’s Creed Odyssey for a review but I haven’t even installed it on my Xbox One yet. Red Dead Redemption 2 is taking my every waking gaming moment (and sometimes my dream time, too, as I seem to be going through missions in my head, working out how I could have handled something better).

Look, RDR 2 has its faults – it’s not a 10 out of 10 game for me, – and the attention to detail at times can be a little too much:  Arthur is beautifully animated compared to John Marsden in RDR2  but that means that if you want to stop suddenly mid-run, you have to wait for a slow-down animation to play   but the more I play it, the more entwined I become with Arthur Morgan and his world. I guess what I’m saying is while RDR2 isn’t going to suit everyone, stick with it through the first few slow hours: You’ll thank me for it.

While I didn’t think this at first, I’m now knees deep into RDR2’s narrative and world and I want to know where Arthur’s story goes and what sort of man he becomes.

And you know what? Red Dead Redemption 2 could really be the game that defines this console generation.

 

 

 

 

 

Good on ‘ya, mate: Australian gaming site Player 2 streaming for charity

Despite our Trans-Tasman rivalries, I’m very fond of the game writing chums in Australia that I know and interact with, so I’m always happy to help out when one of my fellow game writers across the ditch is doing something that benefits those less fortunate.

So, read on for a press release from Player 2’s Matt Hewson about the site’s upcoming gaming marathon for the Terry Campese Foundation in Australia. There’s the chance to win quite a few game-related prizes if you’re watching the live stream, too.

After a successful charity event last year, the Player 2 team are coming back once again to raise money for the Terry Campese Foundation. Last year the team raised over $3700 for the charity, every cent of which went to helping sick and underprivileged families from the Canberra and Southern NSW regions. This year the crew aim to beat that mark and are looking at the possibility of reaching $4000.

The 24-hour gaming marathon will occur on the 15th of September, kicking off at 10am and running for a full day. The team will be playing one game every hour, including titles such as The Halo Master Chief Collection, Rock Band, Street Fighter Anniversary Collection and the ever-popular NBA Jam, all in the name of this great cause.

To encourage people to donate the Player 2 team has gotten together an impressive list of prizes that includes over 200 items. Games such as Spider-Man, Far Cry 5 and Nier Automata are up for grabs along with great books, soundtracks, merchandise and even a working Pip-Boy 3000! All of these prizes will be given out to people that donate $2 or more to the event.

“The chance to help out a charity such as Terry’s is an honour and a privilege” said Player 2 Editor, Matt Hewson.

“At Player 2, we often lament the lack of positive coverage our favourite hobby receives from mainstream media, so we feel it is our responsibility to lead by example. We are a small site in the grand scheme of things, but as we have shown previously our size doesn’t stop us from helping out in a meaningful way. The Terry Campese Foundation is a charity that aims to help those who are struggling in life, be it from illness or poverty, and that is something I feel we can all get behind”

The whole event will be live streamed on the Player 2 twitch channel and will covered extensively on Player 2’s social media channels, with on-the-spot giveaways for viewers and followers. For more information about the Player 2 Charity Marathon Supporting The Terry Campese Foundation head to http://www.player2.net.au

It’s a Sunday night, I’ve had a busy week (including attending a work conference all day today) , my brain is tired, so here’s a press release prepared earlier by PriceSpy. Normal service will resume this coming week. Perhaps.

According to data insights  from PriceSpy, the fully impartial price and product comparison service, Sony PlayStation is dominating the New Zealand gaming world.

Based on historical clicks, the most popular game right now is God of War, claiming the top spot for four consecutive months.  Following closely behind is Detroit: Become Human.  Since its release in May 2018, it has quickly become the second most-popular game of the moment.

 Top Games for July 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. The Legend of Zelda: Breath of the Wild (Switch)
  4. Octopath Traveler (Switch)
  5. Gran Turismo: Sport (VR) (PS4)

Top Games for June 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. Horizon: Zero Dawn Complete Edition (PS4)
  4. Far Cry 5 (PS4)
  5. The Legend of Zelda: Breath of the Wild (Switch)

Top Games for May 2018

  1. God of War (PS4)
  2. Detroit: Become Human (PS4)
  3. Far Cry 5 (PS4)
  4. Gran Turismo: Sport (VR) (PS4)
  5. The Legend of Zelda: Breath of the Wild (Switch)

 Top Games for April 2018

  1. God of War (PS4)
  2. Far Cry 5 (PS4)
  3. The Legend of Zelda: Breath of the Wild (Switch)
  4. Destiny 2 (PS4)
  5. Grand Theft Auto V (PC)

Halo Fireteam Raven launches in NZ tomorrow night

There’s a new Halo game launching in New Zealand tomorrow night – but you can’t buy it at your local retailer or play it on your Xbox One (or One X console).

Halo: Fireteam Raven is the first arcade edition of Microsoft’s much-loved FPS game Halo to come to New Zealand – and it’s getting its first outing at Timezone Xtreme Entertainment Wairau in Auckland tomorrow night (August 28)

The arcade game lets  four players either play cooperatively, or compete against each other in the Halo universe, and boasts a 130-inch, 4K  widescreen and 5.1 surround sound. Halo: Fireteam Raven lets fans of the Halo franchise play alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation.

Here’s the official trailer for the game:

As luck would have it, I’m actually in Auckland tomorrow night for work so I’ll be popping along to Timezone Wairau to check out the Fireteam Raven and the festivities I’ll  post images to my twitter feed (@GamejunkieNZ) during the night, too,  if you want to see what the arcade machine looks like.

Also, if you attending the event and see me, come say hi!

 

 

 

 

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