My thoughts on the PlayStation 4

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PlayStation 4 is quite a different beast to the Xbox One, most noticeably in its design.

Sony sent me down a PS4 for a week to get some hands-on time with it and where the Xbox One is very boxy in it’s shape  – it keeps reminding me of an old VCR player from when I was a young person – the PS4 is a lot more futuristic in its design, with a slanting front panel. It’s as if Sony took a rectangle then squished the front and back into its current shape. I actually think I like the PS4 design better than the Xbox Ones if you’re going off looks alone.

The PS4 is smaller than the Xbox One, and just as quiet when it’s on, but it doesn’t have as many inputs as Microsoft’s console does (at the back there’s one USB, ethernet, optical audio and power; on the front there is two USB ports). And it doesn’t have an HDMI in, like the Xbox One does (it’s used for a set-top or cable box). Whether that’s going to be a costly omission for Sony, I don’t know but I guess time will tell.

One thing did confuse me though when I took the PS4 out of its box: How do I turn it on? Did it have a capacitive on-off button like the Xbox One? If it did, I couldn’t find it, despite just about pressing every inch of the consoles jet black surface.

I pressed the PS logo: Nothing. I pressed the PS4 logo: Nothing. So I just turned it on using the PS button on the Dualshock 4 controller, which is what I do with my PS3.  (Update #1: Earlier this week, I just pressed the front area a whole lot – and it turned on. Update #2: Oh, I see there are tiny buttons next to the drive slot with an on/off logo and eject logo. Hey, Sony you need to make those a bit bigger so people with old eyes like mine can see them better).

PS4controllerblogTalking of the Dualshock 4 controller, it’s vastly improved on the PS3’s Dualshock 3 controller, which I thought couldn’t be beaten. It’s a lot more organic than the Dualshock 3, and feels more comfortable to hold, with L1, L2, R1 and R2 buttons feeling firm and responsive. It has a touch pad above the two sticks, which you can use for games (it’s used in Killzone Shadowfall to control your OWL). and a sensor bar on the front, which can change colour depending on the game (in Killzone it shows green meaning your health is good but red if you’re close to death).

The only issue I had was getting used to the fact that the controller now has options and share buttons (share lets you post video or screen shots to social media) rather than select and start. All in all, it’s a great controller.

Turning the PS4 on and you’re greeted with a new user interface (UI), which looks much better than the PS3’s cross-media bar, which while functional was a little too clunky and cluttered. It’s been replaced with a much more user-friend two-level, with notifications, settings, chat, messaging,trophies that sort of thing  in the top line, and details about the games you’ve played, your library and an internet browser in the other line. It’s tidy, uncluttered and pleasing on the eye.

Ultimately, though, the PS4 is a machine aimed at gamers so what are the game like?

The review unit came with Killzone Shadowfall, Knack, Assassin’s Creed IV: Black Flag, Lego Marvel Superheroes and Call of Duty Ghosts (I’ve already played ACIV and Ghosts on last-gen Xbox 360 so I’m not going to waste column inches discussing those here. For what it’s worth: ACIV is much better than ACIII and Ghosts is pretty much like every other COD game, except it has a dog in it this time).

Killzone is definitely the pick of the PS4 exclusives in terms of showing what the PS4 can do – and it really does look stunning, pumped out at 1080p.

A couple of times I actually just sat back and took in the surroundings: rocks looked so real I could touch them, god rays streamed through windows, dust particles hung in the air. It looked great. Shadowfall’s game mechanics don’t deviate much from previous Killzone games, apart from this time the game’s hero is accompanied by a flying robot called an OWL, which can be ordered to attack enemies, hack turrets and fire a zipline from point to point. It’s a handy gadget but I felt at times it turned the odds in our hero’s favour too many times: Send in the OWL to clear out the enemy then our hero comes in an mops up the remnants.  Peel away the stunning looks, though, and  Shadowfall is an entertaining yet by-the-numbers first person shooter. It doesn’t re-invent the wheel, which is perhaps what I was hoping for.

Knack is an interesting platformer where you control a creature made out of magical relics that he can bsorb to make him bigger and more powerful. Sometimes he’s small, other times he’s large, depending on how many relics he absorbs. It’s fairly standard fare, though, but it’s got a pretty nice cartoony look to it, especially compared to the realism of Killzone Shadowfall. Knack sort of follows along similar lines to other past Sony characters like Sly the Racoon or Crash Bandicoot in that when you defeat enemies there’s no blood: So it’s pretty family friendly. Sadly, thought, Knack becomes boring pretty quickly, and there are only so many times you can bash enemies and jump about avoiding electrified platforms.

Something that I really liked and something that shows the PlayStation 4 is definitely aimed at gamers first and foremost  is the remote play feature using the PS Vita. Once I registered my Vita with the PS4, I was able to play Killzone Shadow Fall on my handheld: What my TV screen showed was displayed on my Vita’s screen. It’s a great feature, especially for those of us who have our main TV in a lounge where it’s used for nightly TV watching by the other half!

I haven’t even had time to look at the PlayStation camera, which is an optional extra. I’ll try to get around to that over the next few days.

I’ve rambled on for long enough, I think, but I’m impressed with what Sony has come up with in the PS4 and it’s definitely geared towards gamers rather than multimedia enthusiasts. There are a few niggles regarding multimedia playback but I’m sure things will be sorted out over time.

The PS4 has had a successful launch and I can see why. I love the controller but the launch games, like those on the Xbox One,  are a bit of a mixed bag. Still, it’s a solid launch and like the Xbox One things will improve with time.

it’ll be interesting to see how the console war pans out between the two new consoles, with things surely kicking into high gear next year.

Watch Dogs delayed: I have some theories

Wait a little longer: You'll have to wait until next year to play Ubisoft's Watch Dogs.

Wait a little longer: You’ll have to wait until next year to play Ubisoft’s Watch Dogs.

Watch Dogs, from Ubisoft, was a game I was looking forward to, so I was disappointed when Ubi announced the other day that it had been delayed until 2014.

Here’s the official line from the company: “Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Autumn 2014.

“We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.

“We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.

“We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.”

I’m all for games being delayed if it’s going to give a better game – I think we all are – but is the delay of Watch Dogs really because Ubisoft wants “extra time to polish and fine tune every detail” or is it because Ubisoft was fearful that Assassin’s Creed IV: Black Flag, which is releasing on October 29,  almost a month before Watch Dogs, would have taken sales away from Watch Dogs, a new and untested IP.  It’s a theory, anyway.

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And here’s a conspiracy theory that I’m going to throw into the mix: Could the real reason for Watch Dogs being delayed be because Ubisoft aren’t happy with the state of the Xbox 360 and PlayStation 3 version – and will eventually announce that the game will only come out on PC and next-generation consoles, Xbox One and PlayStation 4.

I mean, it could happen, right? I saw some video comparisons of current generation Watch Dogs versus next-generation Watch Dogs and the current generation visuals looked poor when put alongside their next-generation brothers.  Will Ubisoft eventually make a surprise announcement that Watch Dogs is next-generation console and PC only?

I’m not worried about the console versions, anyway, I was going to buy it on PC anyway but one upside with the delay is that I now have a little longer before I’m forced to upgrade to Windows 8 from WIndows 7.

[Although, I may have to upgrade to Windows 8 sooner than expected as I’m expecting a review copy of Battlefield 4 and I believe that it runs better under Win 8. Oh, well.]