PlayStation VR: my verdict
Despite being in its infancy, for many gamers, VR is the future.
Oculus, HTC, Samsung and now PlayStation have an entrant in the virtual reality market but is it the second coming of gaming? After spending a considerable amount of time with PlayStation’s VR headset, I’m not convinced we’re there yet.
I’ve already blogged about my first hands-on with the PSVR: At a controlled event while I was up in Auckland last month. I was wanting to test the headset in a normal home environment where things wouldn’t be perfect so thanks to PlayStation NZ, I got the option late last month when it sent me down a review unit PSVR for a week or so (it has since gone back to Sony).
Set up was probably about 20 minutes, all up from unpacking from the courier box to switching it on, which I didn’t think was too bad.
I really didn’t appreciate how many cables are involved with the PSVR There are a lot of cables: HDMI cables from the TV to the PS4; cables from the processing box that decodes the signal from the PS4 to the headset; the cables from the processing box to the headset.
Just keep in mind there are cables when you’re “in the zone” and using the headset. You can flick the cables out of the way so you don’t trip over them but I demoed the PSVR to a group of 12 and 13 year olds at my wife’s school and a couple of times children almost got tangled in the cables. Just be aware.
The headset is comfortable but, for some reason, it just didn’t feel as comfortable as when I wore a headset at PlayStation. At home, I had to have the back part up quite high on the back of my head, meaning at times light crept underneath the front of the unit.
Something I did notice using the headset at home that I didn’t notice during my hands-on with PlayStation was a quite pronounced screen door effect when transitioning between scenes and waiting for games to load. I’ve read the PSVR doesn’t have a screen door effect but I definitely saw it here.
After a couple of weeks using the PSVR the question is: Would I rush out and buy one? Not right now, no, and here’s why.
My reasoning for that is because while the headset is comfortable and PlayStation is making VR accessible to a mainstream audience I still think the price is higher than it needs to be, especially given that in New Zealand you have to buy (or already own) the PS4 camera and Move controllers. There isn’t a pack that contains everything you need. You don’t need the Move controllers for all the games, though, so you can save some money by not buying any, I guess.
Personally, thought, I don’t think there are enough good games/experiences to make it worth purchasing right now. Eve Valkyrie is a great space sim that really draws you in with its visuals but it’s MP mostly.
Batman Arkham VR also worth a look (but it’s not long). Job Simulator was a lot of fun but I got bored with Battlezone quickly. Until Dawn: Rush of Blood is probably the most impressive experience, and it is genuinely scary and a nice extension of Until Dawn.
The PSVR does come with VR Worlds, but it’s just seemed to be a disc of demos that you can buy to unlock the full experience. It’s a good tech demo of what VR is capable of but won’t keep you occupied for long.
I also played Hustle Kings, a pool game, but for some reason, I had to use the PS4 controller rather than the Move controllers to play. It just didn’t seem right using the controller for a pool game.
After about a week, I was using the PSVR less and less: I was getting less enthusiastic about the games. Until the big titles start appearing, I don’t see the PSVR, as good as the technology is, as a must-have for gamers. It’s good fun, for a bit, but then you’ll put it down and go back to your traditional gaming formats.
Look, give PSVR a year and I think the price would have dropped and there will be an awesome selection of games to show off what it can really do, but right now, I wouldn’t buy one and it’s not going to replace me gaming with my consoles or PC anytime soon.