OK, after much faffing about, I’ve managed to get my headset mic [if you’re interested, I’m using Turtle Beach’s PX22 headset} working so that it’ll record external audio so here is my first video review of PS4-exclusive, Tearaway Unfolded, from developer Media Molecule [the makers of Little Big Planet].
Apart from some notes, the narration was pretty much off the cuff so apologies if I “um” & “ah”a little too much or it’s lacking in detailed content. It’s not perfect, and I’m not sure if my voice really suits video, but hopefully it sounds OK.
Let me know what you think in the comments section.
Note: If you’re playing it and haven’t got far, this could spoil a really nice moment for you. You’ve been warned
A few days ago I wondered whether I’d made a mistake buying MGSV: The Phantom Pain.
Well, after a few more hours, I can report I’m actually starting to dig it. It’s really throwing up some neat little touches that I’m liking [I really like the shower on Mother Base so I can wash off all the enemy blood from Snake. Thumbs up, Mr Kojima]
I think the turning point was a mindset change. I started playing it more Splinter Cell and less Gears of War [insert any other shooter name here, if you like]. I started thinking tactically, rather than go in guns blazing [although during one early mission I was doing incredibly well, being stealthy, until a guard spotted me carrying an unconscious buddy – then all hell broke loose]
Then this happened during the opening moments of, I think, the third mission:
Up, up & away: Yes, that’s Snake fultoning a puppy back to Mother Base.
So, I completed the mission, returned to Mother Base to wash off the blood, not really giving the puppy a second thought, then this happened as I stepped from the helicopter.
Oh, Mr Kojima, you know how to generate the “Awws” from me. Nice work.
Here’s part two of my playthrough of Media Molecule’s PS4-exclusive Tearaway Unfolded. Sadly, again, there’s no audio commentary as I’m still having trouble recording external audio.
I’ll get it sorted. I promise. In the meantime, enjoy the video.
Metal Gear Solid V: The Phantom Pain is the game of the moment, it seems, getting rave reviews from critics and fans of the series alike, but here’s a confession: In the two hours or so I’ve played it of it, I can’t get into it, and I’m actually starting to regret buying it. I kind of wish I’d bought Avalanche’s Mad Max instead.
Maybe it’s because I don’t have a strong history of playing the MGS series that is taking over here. The only MGS game I’ve played was MGSIV, and I didn’t like that much either. The Phantom Pain just isn’t capturing my attention. I don’t think about it every waking moment. In fact, I’ve played Tearaway Unfolded, a PS4-exclusive, than MGSV: The Phantom Pain.
I don’t know why the game’s not impacting on me. Maybe I was swept away with the hype surrounding the game, convincing me to buy it and be Big Boss. Maybe I was captivated game play I’d seen that made it look really, really great and I just had to have it. I don’t know what it is but at the moment, I almost have to force myself to play it, to justify the money that I paid for it.
I’ve heard that the first two to three hours will be make or break as to whether you’ll like it – is that right? – so maybe I have to grit my teeth and persevere until I get access to Mother Base and the ability to fulton things. I guess in a game that can give you 40+ hours of game play it’s going to have a slow start, right?
The first hour was totally confusing (Hideo Kojima has a wild imagination, that’s for sure), and to be honest, half the time I had no idea what was going on (I’ve just come across some zombie-like soldiers called the Skulls – this is also confusing the hell out of me). When I’d finished the prologue I was still none the wiser as to what had just happened.
So, have I made the right decision with MGSV and should I stick with it? Will it get better? Or do I cut my losses, try and sell it and pick up something like Mad Max? I’ve also got Tearaway Unfolded, Forza 6 and Until Dawn to play.
I’d appreciate your thoughts in the comments section.
*I’m going to continue playing MGSV and see whether I get hooked. I’ll keep you posted!
Take a look at the graphic. It shows the changing face of the New Zealand interactive entertainment landscape. As a longtime video game player and champion of the medium, I’m liking what I’m seeing.
DNZ16 is the fourth report from the Australian IGEA and Bond University’s Professor Jeffery Brand and Stewart Todhunter on the influence of interactive entertainment in New Zealand, and it shows, among other things, that the face of the New Zealand video game player is changing.
Here is the foreword to the report and I think it sums everything up nicely.
We are witnessing breathtaking changes in the realm of digital interactive entertainment. It is hard to imagine that 15 years ago, we were debating the worth, even potential harms, of simple video games.
Today attention is on the potential of this amazing medium to reinvigorate education, workplace training, consumer engagement and social and political conversation. Interactive entertainment is celebrated for its economic importance. There have been many voices in the call to treat games as a serious medium for the knowledge age.
The three IGEA-Bond University reports preceding this one have contributed to the chorus of voices. These national New Zealand studies of computer game audiences have broken down stereotypes that prevented understanding in the wider community that computer games were not only a popular medium, but a productive medium.
You can download a full copy of the DNZ16 report here and I suggest you read through it as it makes for a really interesting insight, but because I’m a nice guy here are the key findings in an easy to digest graphical format. You’re welcome.
According to DNZ16, 70% of those that took part believed that video games can improve thinking, 47% believed video games could help fight dementia and 28% of respondents who were aged over 50 played video games to keep their mind active. Food for thought, right?
It comes as no surprise that the average of a video game player is 34 [I’m much, much older than that. Interestingly, in my demographic: the, ahem, 45 to 54 age bracket, 54% play games], 48% of video game players are women and 13 years is the average years respondents have been playing video games.
DNZ16 found that 88 minutes was the average play time for people [I struggle to get in an hour a day sometimes due to work and other commitments] and 98% of homes with children have some form of video games in them.
The full report itself has much more information for you to digest but I’d be really interested to know why you play video games [interactive entertainment], no matter whether it’s console, PC or mobile, what you think of the findings and where you fit into the interactive entertainment demographic.
OK, I thought I’d do another Let’s Play video, this time for Media Molecule’s PS4-exclusive Tearaway Unfolded, a sort-of remake for the game Tearaway which appeared on the PSVita [a handheld console that seems, regrettably, overlooked by Sony much of the time].
The PSVita game was just delightful and used the strengths of the handheld beautifully. I’m intrigued to see how Unfolded makes the most of the PS4’s abilities. There’s no commentary on this one as I’m having trouble with recording audio so this just has in-game audio.
Enjoy. If you want to see more, Like it and let me know in the comments.
New Zealand is at the bottom of the world so we don’t get the opportunity very often for the public to get their hands on upcoming games at special gaming events.
Well, this month XboxNZ is hoping to change that with XONZ, a chance for Xbox fans to play upcoming Xbox One games at a dedicated event on September 26. That’s a Saturday.
Kiwi gamers will be able to play the latest versions of triple A titles such as Halo 5: Guardians, Rise of the Tomb Raider, Tom Clancy’s Rainbow Six: Siege, Forza Motorsport 6 and Lego Dimensions among many others.
Fans will also get the chance to talk with developers from 343 Industries (Halo), Microsoft (Forza) and Crystal Dynamics (Tomb Raider), who are flying in especially for XONZ. The local Bethesda team will also be on hand to catch up with fans on Fallout 4.
Content from next year’s highly anticipated Remedy title Quantum Break and Ubisoft’s Tom Clancy’s The Division will be showcased to the crowds, as will a hand-picked selection of Xbox@ID indie titles including Cuphead, Plague Inc. and Wasteland 2: The Director’s Cut.
“XONZ will give 300 of Xbox’s biggest Kiwi fans a rare chance to see and play our greatest line-up of games ahead of their launches in the run-up to Christmas,” said Steve Blackburn, Xbox New Zealand Lead. “Having developers fly in to New Zealand to meet local Xbox fans is an opportunity not to be missed. Not many New Zealanders get to travel to international gaming expos like E3, Gamescom or PAX, so we’re delighted to be able to bring a slice of that to them.”
Attendees will also be able to get hands on with the highly anticipated Xbox Elite Controller ahead of its New Zealand release in November, as well as check out the latest Xbox Hardware including the Xbox One Forza Motorsport 6 Limited Edition and Xbox One Halo 5 Guardians Limited Edition.
You will have to register, though, to secure a place at the XONZ so head over to the Xbox NZ Facebook page (facebook.com/XboxNZ), check out the XONZ Event and be one of the first 300 fans to register your Gamertag to secure your place at this year’s event. Note, gamers must be at least 16 years old to attend XONZ.
The details:
What: XONZ
When: Saturday 26 September
Time: 10am-3pm
Where: The Studio, 340 Karangahape Rd, Auckland
Age Rating: Participants must be at least 16 years old to attend X0NZ
What’s on show: Halo 5: Guardians (Warzone), Rise of the Tomb Raider, Tom Clancy’s Rainbow Six: Siege, Forza Motorsport 6, Lego Dimensions, Gears of War: Ultimate Edition, FIFA 2016, Cuphead, Plague Inc., Wasteland 2: The Director’s Cut
343 industries’ next Halo game, Halo 5, comes out on Microsoft’s Xbox One in October so in an attempt to whet the appetites of Halo lovers out there, Microsoft has released the game’s opening cinematic. It looks impressive.
The cinematic sees Fireteam Osiris dropping onto a planet to take on the Covenant and Prometheans (an enemy that appeared in Halo 4) after being ordered by UNSC command to recover a high value asset (could that be Master Chief?).
And yes, that is actor Nathan Fillion’s face in the cinematic: He’s reprising his role of Edward Buck, who last appeared in Halo ODST, which just happens to be one of my favourite games of the Halo series.
I’ve played pretty much all of the Hitman games (including Hitman Go the mobile game: It’s really, really good), the series featuring bald Agent 47 who has a barcode tattooed on the back of his head.
The last Hitman game, Absolution, was pretty good, and there’s a new game coming in the next year called Hitman (just Hitman, it seems), which features a younger looking Agent 47 than the one that appeared in Absolution. I’m not sure whether it’s set in his early days or developer IO Interactive just felt he needed a facelift but the game is said to bring us an Agent 47 when he was at the prime of his assassinating career.
Anyway, SquareEnix (the publisher) has released a new game play trailer from the game’s Showstopper mission, set to the backdrop of a Paris fashion show. It’s alpha footage and looks good to me and is said to give players to assassinate key targets a variety of ways (although I’m always amused with things like a character strolling around with a huge ass sniper rifle hanging across his back. Doesn’t anyone notice that sort of thing?)
The Gears of War series is one of improbables: Improbably large men with biceps and calves thicker than one of my thighs, improbably insane weapons (the chainsaw bayonet, anyone?) and improbably overwhelming odds but from the moment I played the original GOW way, way back in the mid-2000s on my Xbox 360, I was hooked.
Yes, it was a game oozing with bromance between muscle-bound soldiers Marcus Fenix, Baird, Dom Santiago and Augustus “Cole Train” Cole as they took on ugly, ground-dwelling foes known as the Locust on the planet Sera, but it was loud and proud and embraced that bromancing and machismo wholeheartedly. Also, you can chainsaw enemies in half.
Gears of War came out at a time when most action games were first-person shooters but Epic Games eschewed that for third-person and it worked incredibly well. You could almost feel the thud as Marcus and his pals slammed into cover. Frankly, GOW wouldn’t have worked as a FPS.
Same scene, different console: Embry Square in Gears of War Ultimate Edition looks much more battle-worn and decayed than the Xbox 360 version [top]
Developer The Coalition (which is made up of many of the staff who worked on the original Gears of War) has given Gears of War more than just a touch up with a palette knife: This is a game that has received a major graphical overhaul, including completely redone cinematics, and while the remake of such an influential last-generation game may have lost some of the impactful lighting that the original had, GOW is a stunning looking game that properly realises the vision that Epic games had back in 2006.
The original game had an almost blurry look to it [compare the screenshots of the Xbox One vs the Xbox 360 images] and never has Marcus Fenix and the rest of Delta squad looked so human and so emotional [Baird, especially, looks much, much better].
More realistic: Delta Squad looks more human in the Xbox One version than in the Xbox 360 one [below]
This new-look Gears of War is the exact same game as it was almost 10 years ago: a cover-based shooter where walls and knee-high barricades are your friend, although there is the addition of some content that only appeared on the PC version.
It’s the same story line, the same characters, the same game code, the same kill the right number of Locust so you can progress, the same thrill you get when you nail an active reload. It just looks much, much nicer thanks to the gruntier (I’m sure I just made that word up) Xbox One – and I don’t have a problem with that. This is a game that isn’t afraid to embrace its strengths.
There are some game play tweaks, which are nice additions: It now has drop-in, drop-out co-op play so a player can join in mid-mission when you need some help taking on the Locust hordes and you can now change weapons while you roadie run, which is helpful.
Look at those eyes: Marcus Fenix looks much more human in Gears of War Ultimate Edition.
That said, you also get the same quirks that the original had. Gears of War was made at a time in video game development when quick saving wasn’t common so GOW Ultimate Edition has the same uneven checkpoint system the original had meaning if you die before you trigger the next one, you’ll be chewing through those same Locust again.
The “You take one path, we’ll take the other” game mechanic also feels a little old, and yes, squad AI is still whacked at times where squad mates will get in your way as your fire your weapon or take a while to catch up when you race ahead. I had to replay the first encounter with a Beserker several times (almost to the point of giving up) because Dom wouldn’t get out of its way, killing him, or the Beserker itself didn’t respond to the noise I was making. That was frustrating to say the least.
As far as re-masters go, Gears of War Ultimate Edition is a mighty fine one that holds up tremendously well despite being nine years old, and it’s testimony to how good a console shooter the original was. It was also a game that tried to mix up the shooter formula of the time – and it worked. I still remember the first time I encountered the terrifying Beserker or came face-to-face with Theron guards in the original. Playing GOW Ultimate Edition bought back those memories for me.
Look, for fans of the original here’s the chance to play the game again on your fancy new Xbox One console. For gamers new to the series, it’s a chance to finally play a game that would go onto to establish itself as a foundation franchise for Microsoft.
*Thanks to Xbox NZ for a downloadable copy of Gears of War Ultimate Edition. Multiplayer servers aren’t online for the public yet so I didn’t test the multiplayer which, to be fair, is probably just as well: I sucked at MP when the original Gears of War came out, I doubt I’ve got much better since then.