Tag Archives: Mario

Super Mario Odyssey: Super fun times with Mario

Super Mario Odyssey is the best fun I’ve had playing a video game in a long, long, long time.

In fact, I’ve had so much fun with it could well be my game of the year <thinks about that for a minute>

Yep, Super Mario Odyssey is my game of the yea. Tough luck other games from 2017: You were beaten [soundly, in my opinion] by Nintendo’s long-standing mustachioed plumber Mario who stars in a game that is unashamedly cartoony and dripping in fun.

The Odyssey – from the title Super Mario Odyssey – is the name of the vessel that Mario uses to fly around a planet in search of that dastardly Bowser who has, yet again, kidnapped Princess Peach and intends to marry her. Trouble is, the Odyssey needs moons – which are found hidden around various kingdom – to power its engines so it’s up to Mario to chase Bowser, from kingdom to kingdom, uncovering moons (crescent moon shaped, really)  that can lead him closer to Princess Peach.

“What’s so fun about that?”, I hear you ask (you probably didn’t but it adds effect to my narrative). Well, the fun part comes from the opening kingdom when Mario is introduced to Cappy, as his name suggested a talking hat that at the flick of the right JoyCon allows Mario to possess just about every living thing in the game world: Goombas, Koopa Troopas, Cheep Cheeps, Piranha Plants, Bullet Bills … the list goes on. Imagine the possibilities of that: It means that Mario can navigate the kingdoms so much easier now, using the skills of the relevant world to collect moons and move to the next kingdom. It’s rather satisfying possessing a chain chomp then using it to defeat one of the Broodals that is using it against Mario!

Mario can use Cappy to give him boosted jumps and collect coins dotted about each kingdom, which can then be used to buy anything from health hearts and moons to new outfits and stickers (and not a loot box in sight!!)

Mario starts each kingdom with three hearts in his life bar and there is effectively  no Game Over with this game as when the three hearts are depleted, Mario loses 10 coins (which are used as in-game currency) every time he dies. Keep collecting coins (and they are plentiful) and all is sweet.

Each kingdom is themed very differently from the last: One takes place in a world covered in sand, another takes place in a wooded world, one takes place in a land made up of vegetables and pink boiling lava. New Donk City in the Metro Kingdom is clearly based on New York City and probably my favourite kingdom.

Each kingdom has a show down with one of Bowsers crew – the Broodals  – (hired as his wedding planners) but what I liked about these mini-boss battles is that a) they aren’t difficult and b) they’re generally a three-stage pattern. Even an old man like me had no trouble defeating them. Once you’ve defeated the boss, you can explore the kingdom collecting as many moons as you can find before heading back to the Odyssey to fly off to the next kingdom. There’s one particular boss in the water kingdom that had to be defeated by Mario possessing an octopus that squirts water and uses it to propel itself upwards and forwards. Craziness!

Another really, really nice touch – and a throwback to Mario’s earlier appearances – are the green pipes that we’re all familiar with that transport Mario into an 8-bit, side-scrolling world. It’s so well done that it made me smile.

Until Super Mario Odyssey came along, I’d never really been that taken with a Mario game. Sure, I’d played them but none of them captured my attention like Super Mario Odyssey has. I think the possession ability has had something to do with that – and the fact that the game is just so much darn fun (it also has a really neat photo capture mode). It looks fantastic, too, especially given that the Nintendo is incredibly under-powered when put alongside the consoles from Microsoft and PlayStation.

I’ve pretty much played Super Mario Odyssey every night since I got it and I’ve loved just about every joyous minute of it (it’s not perfect: the camera isn’t the best at times, and can make jumps onto moving platforms difficult at times) .

For me, Super Mario Odyssey is my game of the year already, and frankly, it just cements another reason to own a Nintendo Switch.

A big thanks to Nintendo Australia for providing the review copy of Super Mario Odyssey. Cheers, guys.

 

Nintendo 2DS XL: Big screens & ditch the 3D

Nintendo 2DS XL ($229)

Nintendo’s new 2DS XL could be the best version of its handheld that I’ve ever used.

The 2DX XL plays 3DS and DS games (although it won’t display 3DS games in 3D, of course)  and also comes with a 4Gb microSD card, which handily means you don’t have to buy one like you had to with previous DS models.

Compared with my original version 3DS, the 2DSXL model has some subtle design tweaks, too, which keeping the much-loved clam shell design. Besides the bigger screens, the power button is now on the front edge rather than on top next to the screen; the start and select buttons are physical buttons and the microSD slot and stylus are now located at the front, rather than the back, of unit. The 2DS XL also has new shoulder buttons and a small joystick-like button above the face buttons.

The design is more rounded than the angular edges of the original 3DS, too, with a really nice aesthetic and it really does look smart. It comes in two colour variants: Black and blue, and orange and white. It also has a nice ribbed finish on the top surface when the unit is closed, giving it a more top-end feel to it. If I had to be picky, sometimes I had trouble turning it on as the power button is almost flush to the body of the unit – and I chew my finger nails!

The big selling point for the 2DXL is that with the ability to play games from previous Nintendo DS handhelds, it has a huge back catalogue of games, and it was really nice being able to play 3DS games like Luigi’s Mansion 2 and New Super Mario Bros. 2 and maybe it’s because I’ve got ageing eyesight, but I found the games much more enjoyable in 2D rather than 3D.

Battery life seems pretty good, giving me around 3 to seven hours of activity, depending on-screen brightness and how demanding the game I was playing was. Of course, if you have the brightness all the way up then your battery life will be dramatically less.

Bottom line: Should you buy the Nintendo 2DS XL? If you already own a 3DS and like playing your games in 3D, then probably not. That said, if you’re a gamer that can take or leave 3D and wants a cheaper handheld that can play a humongous back library of 3DS and DS titles, then Nintendo’s latest handheld is hard to beat, although a price point of around $200 would have made it even better value.

Mario Kart 8 Deluxe review

Mario Kart 8 Deluxe (Nintendo Switch) is a game that can elicit joy and frustration during the same play session.

Heck, it can elicit those feelings during the last 100m of a race – and I love it. I can’t stop playing it.

Mario Kart 8 Deluxe isn’t a new game. In fact, it’s an updated and enhanced version of Mario Kart 8 which came out on Nintendo’s last generation Wii U console but it’s a perfect fit for the Switch. Deluxe features all the content from Mario Kart 8 (and tracks from past platforms the racer appeared on) as well as a new Battle mode. Multiplayer offers four-player races, while online player is both single player and two-player.

As you’d expect, the roster of characters includes favourites like Mario, Luigi, Princess Peach and Yoshi to characters like King Boo, Dry Bones, Donkey Kong and Link (from Legend of Zelda fame). Tracks include circuits like Yoshi Circuit (GCN), Rainbow Road (SNES), Koopa City (3DS) and Moo Moo Meadows (Wii).

Right off the bat, Mario Kart 8 Deluxe looks superb on the Nintendo Switch. I said to my son while I was drifting around a corner on the Rainbow Road that for a console that is under powered when compared against the Xbox One or the PlayStation 4, Deluxe looks incredibly vibrant and detailed on the Switch. The game looks good running through a TV but because of the smaller screen, I reckon it looks much sharper when using the Switch’s portable mode.

I said at the beginning that Mario Kart 8 Deluxe can elicit both joy and frustration during the same game session and it does. Here’s an example: During a few races, I was leading on the last lap of the last race in the four-race series that would clinch me the victory cup (I tend to race as Yoshi on a motorcycle) when – with no joke of a lie – within the last 100m I’d be zapped by a turtle shell, had oil squirted on my screen by the oil ghost and zapped by lightning, shrinking my race character. Generally, I still managed to win the race but sometimes it would mean I’d come second, losing the cup. It was almost as if the game ganged up on me, not wanting me to win.

Surely not, right?

Mario Kart 8 Deluxe is the sort of game that’s perfect for when you’ve got a few spare minutes to do a few races. I took it to work one week so I could play during my lunch break.

Look, I love Mario Kart 8 Deluxe and if you’re a fan of the game on other Nintendo platforms, and you own a Switch, you’ve probably bought this already. Heck, if you only buy two games for the Switch, pick up this and Zelda: Breath of the Wild. You’ll have enough to keep you busy for a long, long time.

When I first got a Nintendo Switch I said that while it was a fantastic piece of hardware, it was hampered by the lack of games. With the release of Mario Kart 8 Deluxe, I’ve changed my tune. The Switch is really starting to hold its own in the console space, and that prospect can only get better as the year progresses.

Thanks to Nintendo Australia for the review copy of Mario Kart 8 Deluxe

 

 

First Impressions: Super Mario 3D Land

My 3DS hasn’t seen a lot of action lately: good games for it have been far and few between (in my opinion) but that changed on Tuesday when Super Mario 3D Land arrived.

I like it: a lot and I feel that if this game had been released when the handheld was launched, I’m sure Nintendo wouldn’t have had to drop the price of 3DS because this game is brilliant and would have sold consoles. That said someone asked me the other day whether Super Mario 3D Land should have been rushed to meet the 3DS launch or the 3DS launch postponed for the game: it’s a hard question to answer but perhaps delaying the launch of the 3DS till now wouldn’t have been that bad …

So far I’ve only played up to the final boss fight in world one but I’m just loving it and it really does look stunning: the 3D effect looks wonderful and the game world is vivid and bright. Not surprisingly, the game is in 3D but actually plays like it’s a 2D-platformer. There are some wonderful touches, too, like one sequences where Mario travels the entire level while standing atop a platform with wheels on it and the platform is lifted to upper levels by water geysers.

The objective for each level will be a familiar one to fans of Super Mario: reach the end of the level within a time limit and grab the flagpole. Simple. Mario gets smaller when he takes damage from an enemy and will die if he takes damage while shrunk. New power-ups include one that turns Mario into Tanooki Mario, which adorns him with a racoon suit and lets him float and whack foes with his tail, and the statue leaf which turns him into a statue.

Super Mario 3D Land isn’t doing anything that we haven’t seen before and it feels like the Mario games of old it (and seems a mix of several Mario games into one) and soon-to-be released Mario Kart 7, also on the 3DS, could help increase the 3DS’s fortunes in this crucial Christmas period.

To me, the sign of a good game is one that grabs your attention and won’t let go: I think  Super Mario 3D Land is such a game as I took my 3DS to work today and couldn’t help picking it up every hour or so and playing for a few minutes then getting back to work (rest assured my work for today didn’t suffer but that’s how good I’m finding this game).

I’ll give some more views when I’ve progressed further.

First Impressions is an opinion piece that gives my thoughts on a new game after a few hours play through. It’s often a rambling thing, with ideas just randomly thrown onto the page. Sorry, that’s just the way it is sometimes.