Spider-man Miles Morales review: A new generation, a new hero

In Spider-man Miles Morales, the latest Spider-man game from longtime PlayStation darling developer Insomniac, we have a new hero for a new [console] generation.

Regular Spider-man [Peter Parker] has headed off on holiday with Mary Jane so Miles Morales is left in charge and has to protect New York city from the bad people – and guess what? Bad people come a-knocking in the guise of renegade revolutionaries the Underground and shady corporate figurehead Simon Krieger and his energy company Roxxon.

Miles was in Insomniac’s last Spider-man game and is the star of Netflix’s rather excellent Spider-man Into the Spiderverse animated movie and there’s a nice “Previously” feature at the beginning of the game that fills you in just in case you haven’t played the original game – or just plain forgot.

Right off the bat, Miles Morales looks fantastic on the PlayStation 5, with a much busier and detailed New York than the original Spider-man on PlayStation 4 [which has, incidentally, been remastered for the PlayStation 5, by the way]. Texture work is just insane on Miles and his spidey suits and Insomniac really have nailed, again, the swinging through the city streets mechanic.

The biggest thing that has impressed with with Miles Morales, though, is the super quick load times off the PS5 SSD. From pressing “continue” on the game’s menu screen to being in-game, it’s a scant four seconds. Four seconds. I know it’s four seconds because I counted every single time I played just to make sure that I wasn’t dreaming.

The PS5 version comes with two visual modes: Fidelity, which runs at 30PFS, 4K with all the graphical bells and whistles [impressive ray tracing, particle effects] and Performance which drops the resolution down [a bit] and removes the ray tracing and other things that will impact on high frame rates, delivering a pretty solid 60 frames per second.

With my eyes, I found it visually really hard to tell the difference between the two modes when I was zipping around New York. Sure, the fidelity mode looks a little bit prettier, especially with its ray tracing, but I played mostly in performance mode as movement just feels so much smoother as does combat which feels slower when dropping back to 30FPS. In fact, it’s quite jarring going back to 30 FPS with the fidelity mode, which I did sometimes only because I wanted to take some neat photos with the sweet ray tracing action.

As is the norm these days, Miles Morales has a pretty robust photo mode – although getting to it is a bit of a pain, especially when you’re mid-swing [You have to hit the pause button then scroll down to photo mode]. There must be a better way of accessing it that I don’t know about. All the photos in this review were taken from the game’s photo mode.

Spider-man Miles Morales is the game to show off to your friends and family just what the PS5 can do in terms of graphical grunt and speedy load times. It’s also a game that shows off what a talent development studio like Insomniac can do: I can only imagine what the company will be releasing with a few more years PS5 development experience under it’s already impressive belt.

I wait in anticipation.

Game Junkie impressions so far: The Xbox One

It’s a familiar logo, a familiar boot-up sound and a familiar colour – Xbox green – but it’s a completely new experience and a completely new console: The Xbox One, Microsoft’s next-gen machine.

Pride of place: The Xbox One doesn't look out of place sitting above my Panasonic DVR.

Pride of place: The Xbox One doesn’t look out of place sitting above my Panasonic DVR.

It’s bigger than the 360 –  about 10 per cent, apparently and putting the latter on top of the former shows by just how much –  but the new console’s unobtrusive look means it’ll blend in with all your other entertainment hardware without problem. It’s not some space-age looking piece of kit that’ll catch a visitor’s eye,  and it sort of reminded me of the old Mitsubishi Black Diamond VCR I used to own. Not much to look at but functional.

Breaking up the blackness are a silver accent around the Blu-ray drive and a white touch-sensitive Xbox button on the right hand side.  The “brick” power pack of the Xbox 360 is back and the console runs near silent, which is perhaps why it’s the size that it is: plenty of room for air to flow around?

Kinect is mandatory this time but it’s a much more advanced design to the original

Kinect camera: The new Kinect is bigger than the old one and shinier, too (yes, that's my reflection you can see).

Kinect camera: The new Kinect is bigger than the old one and shinier, too (yes, that’s my reflection you can see).

Unlike the Xbox 360, Kinect is mandatory this time but it’s a much more advanced design to the original, featuring a 1080p HD sensor that can even pick up your heart rate (granted that was using the game Kinect Fitness).  It was easy to set up, with the Kinect adjusting itself until it was happy, and a neat feature was that once set up, Kinect could differentiate between my profile and that lf my son’s,  even noticing when I had handed the controller to him.

Another impressive feature was that if left in standby mode, the Kinect will wake up the console as soon as you walk into its field of view field of view, greeting me with “Hi, Gerard!”. You can still use the traditional controller to sign in, if you want.

Microsoft says the Xbox One’s controller has been radically overhauled and while it feels a lot more organic, a lot smoother,  I can’t say I noticed much difference: It feels nice to hold, though. The  button layout is similar to that of the Xbox 360 (although I don’t think the bumpers are solid as those on the Xbox 360), with the Xbox button having moved upwards. There’s a much improved D-pad and menu and view buttons replace start and back. It’s powered by two double AA batteries but I think there’s a plug and charge kit available if you want to go the non-AA way.

Old with new: Here's the old controller alongside the new Xbox One, er, one.

Old with new: Here’s the old controller alongside the new Xbox One, er, one.

The Xbox One’s dashboard has the live tiles like Microsoft’s Windows 8 “Metro” interface, and it takes a little to get used to. There’s a central tile that shows your most recent activity – game, application – and pressing the  Xbox button on the controller will pause the game/app, taking you back to the dashboard.  Click on the central tile again and you’re taken back to the game or application, exactly where you left off. No pause, no waiting.

There’s also a Game DVR function that I’ve been playing around with. It records up to five minutes of game play footage (I’m not sure how it determines when and what footage to capture) then you can save the clips, edit and add a voice-over using Upload Studio and Kinect.

It’s a pretty neat feature  and I’m looking forward to playing around with it. You can also do “Picture in Picture”, where it overlays one game play clip over another, but for some reason the recorded voice over was echoey.

Perhaps the biggest disappointment for Kiwi gamers, though,  is that voice commands aren’t enabled for New Zealand at launch (no doubt that’ll be updated with a patch at some point but when? Who knows: It took Microsoft a long time to get voice commands for us Kiwis with the Xbox 360s).  Stupidly, I didn’t actually know that until I found out from Xbox’s NZ PR person earlier this week, so spent the first night with the console saying things like things like “Xbox, go to games” and “Xbox resume Ryse: Son of Rome” , wondering why nothing was happening.

Perhaps the biggest disappointment for Kiwi gamers is that voice commands aren’t enabled for New Zealand at launch

It’s sad but hopefully it won’t be too long until voice commands are New Zealand-ified. [Sidenote: Something I’ve noted about Xbox One application delays – the YouTube app is delayed in NZ at launch – is that we’re lumped in with Ireland and Austria. We’re not even anywhere near each other so I don’t understand the delay? Shouldn’t we be alongside Australia?]

While voice commands don’t work, Kinect still does and I used it to feed a giraffe in Zoo Tycoon by  holding an outstretched hand and did some fitnessy things playing Kinect Fitness, where it told me what my resting heart rate was (it was 77, if your interested).

Perhaps one of the strongest multimedia applications for the Kinect is that you can make Skype calls. I made a Skype call to my wife t his morning [her at work 6km, me in my living room at home] and it was flawless. The preview unit Xbox One that I have at the moment had a sizeable patch on Tuesday night (over a 1Gb) and apparently the Skype functionality was enabled with that.

Using Skype with Xbox One was a far more pleasant experience than using it on a laptop or with a camera on a desktop computer. A nice feature is that the Kinect follows the user when you move around, meaning I was always in the shot.  It even followed me when I squatted on the ground and stretched up really high. Using Skype on the Xbox One is a joy.

I’ve still lots to test out with the Xbox One – I haven’t watched a Blu Ray yet or really checked out the Store, apart from a few downloadable games – so this is a “review in progress” that will evolve and update as I discover more,  but it seems a solid console so far, despite many of Kinect’s much-touted features not enabled for our region.  I haven’t had the chance to compare it against the PlayStation 4 yet, either: the unreliability of couriers and my heading to Melbourne for five nights tomorrow meant things just didn’t work out.

The launch games I’ve played are a bit of a mixed bag, to be honest: I didn’t like Crimson Dragon much at all;  Zoo Tycoon is fun for those that like to micromanage things;  Dead Rising 3  is fun but didn’t initially screen next-generation (or is it current-generation now?) to me, apart from the masses of on-screen zombies and Forza Motorsports 5 looks great and it’s what you’d expect from Turn 10 studios. I’m playing a fair bit of Ryse Son of Rome and I’ll post a review next week sometime when I’m back in NZ but for the most part, I’m enjoying it,  apart from some niggles.

As I said, this is a review in progress so I’ll post more updates as I discover more stuff. Feel free to ask me any questions and I’ll answer them if I can (I might not be able to, but I’ll try if I can).

Update: I’ve had some more play time with the Xbox One and I think it’s a solid, solid console. I’m still making my way through Ryse: Son of Rome (I’ve completed about 88% so far) but have yet have playthroughs of other stuff. I’m doing a review of EA’s NBA Live 14 for NZ Gamer.com so I’ll get onto that t his weekend. The only issues I’ve heard relating to launch consoles is that some people are suffering “crunchy” drive issues, where the drive gives off this horrible clunking sound. I know of one Xbox Live friend who had issues with his launch-day Xbox One – only to have the replacement one do the same thing! Here’s hoping his third one is trouble-free.