Mid-week ramble: Duke Nukem Forever

Despite signing a Non-Disclosure Agreement sent from 2K in Australia almost two weeks ago, a review copy of Duke Nukem Forever hasn’t arrived at Game Junkie towers. I think that’s probably a bad sign, really.

I can read the non-arrival of Duke Nukem Forever one of two ways: it’s been delayed in the mail – a slight ¬†possibility given the fragile structure of Christchurch’s infrastructure given the recent earthquake activity – or 2K has decided that there are enough bad reviews of the game already that it doesn’t want to open itself up to anymore by delivering review copies. I’m more inclined to think it’s the latter.

The only time I’ve spent with DNF (every time I see DNF my brain automatically thinks: Did Not Finish) so far was a two-level demo in Auckland a few weeks ago – and I wasn’t overly impressed when I saw it then. I just didn’t get excited about being able to pick up a turd from a toilet bowl and throw it around. The game play mechanics felt old and tired, as did the humour.

Look, a copy of the game may well still be winging its way to me as we speak and I will review it, but if one doesn’t turn up, honestly, I’m not going to go sit in the corner and cry about it. I’ve got much better games to be spending my precious time with, such as inFamous 2, Dirt 3 and Motorstorm Apocalypse (despite the fact that the racing takes place in a metropolis destroyed by a raging earthquake).

If the ground shakes while I’m playing Motorstorm Apocalypse I might just have to take a break: somethings can just be a little too close to home.

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