Chatting with Radio Wammo: the Uncharted 3 edition
Today is Tuesday, so that the day that I chat to Glenn “Wammo” Williams about all things gaming and today we chatted about Naughty Dog’s latest in the Uncharted series, Uncharted 3.
I liked the game a lot and it’s probably the closest thing you’ll get to a cinematic experience on a gaming console but thinking about it, I don’t think it’s perfect: it has some wonderful set pieces but the difficulty spike in the last quarter is crazy (in one section I had to contend with a sandstorm, two armoured vehicles with gun turrets, several baddies with laser sights and a guy with a rocket launcher) and some of the melee combat gets a little too samey. I almost felt the melee combat against the tougher enemies was like a rhythm game: square, square, triangle, circle, triangle, square, square.
I’ve also heard people mention that they’re not loving the gunplay compared to that of Uncharted 2. It’s visually stunning, and some of the locations are absolutely huge. I loved when the camera pulled back and Nathan Drake, the game’s hero, was nothing but a speck in the landscape.
Thinking about it today, too, I also realised there are a lot of loose ends in the game, such as the two main baddies Marlowe and Talbot. I’m still not sure who they actually worked for and what was their motivation behind wanting the water hidden deep in the “Atlantis of the Sands” in the Middle East. Will we ever know?
Even with those criticisms, it’s a great game that is one of the best on the PlayStation 3. I loved the narrative and thought the final battle was very fitting of the series.
Anyway, watch the review and let me know what you think.