Halo Master Chief Collection review: Finishing the fight again (but in 1080p)
When Halo first launched on the original Xbox, I’m sure I wasn’t the only person that didn’t expect it to become the gaming phenomenon it has, but now, thinking back, it’s probably no surprise that Bungie’s console shooter has had the impact on FPS games, both in campaign and multiplayer, that it has.
I don’t actually think I finished Halo. I don’t know why that was but as the years passed, and more Halo games were released, I got more into the series, invested in what a seven-foot tall super soldier, the Master Chief, and his female AI companion Cortana got up to and faced as they traveled the galaxy saving it.
Halo Master Chief Collection brings together the four games featuring the Master Chief and I didn’t play through to completion each of these tweaked Halos – but then with the Master Chief Collection I don’t have to. The games have been given the 1080p treatment and frame rates lifted to 60 per second.
Thanks to the unified menu system, where everything is accessible from the one place, players can select any chapter from any Halo game and play it at any time they want. This means you can play Gravemind from Halo 2 Anniversary then jump to The Silent Cartographer in Halo Combat Evolved before fast forwarding and taking the fight to the Prometheans in Infinity in Halo 4. It gives Halo fans a choice as to how they play the series, and I like that. I can play Halo the way I want to play it, and I like that.
I’ll also confess to starting each chapter in Halo 2 Anniversary just so I could watch the new cut scenes created by Blur Studio especially for Halo 2 Anniversary, which are, quite frankly, stunning.
Just how stunning they are is even more evident when you press the select button on the Xbox One controller and travel back in time and view how the game originally looked.
Doing this really shows you just how far in-game cinematics have come in 10 years. It’s quite jarring, to be honest, but sometimes switching to the original view is functional: I actually found myself switching back to the original graphics in some levels because I was able to see enemies better. Strange, huh?
Of the four games in the package, Halo 4 is probably the least impressive visually in this package, but that’s only because it was already an outstanding looking game when it came out on the Xbox 360.
Sound, too, has been given an update, with the sweeping orchestral score having been remastered and weapon sounds re-recorded so they pack more aural punch.
I haven’t had a chance to dive into the multi player (darn work keeps getting in the way) yet but HMCC brings together all the MP maps and their additions, again all in one place, and I only have a couple of niggles about the overall experience.
One is to do with Halo 2 Anniversary’s checkpoint save system, which still annoys me. The problem I have is that the Halo games aren’t generous enough with its checkpoints.
Example: During one of the early missions, after battling through countless grunts, Elites and a couple of Hunters, I selected “Save and Quit” from the main menu, intending to come back to where I left off later. When I started again I expected to be at the point I finished, so imagine my surprise when I had to restart the level from a point about 15 minutes previously. The “Save and Quit function” had saved at the last checkpoint, rather than the point I was at, which is frustrating to say the least.
Another niggle is while everything content-wise is unlocked and ready to access from Day 1, strangely the co-operative Spartan Ops won’t be available till December , as will the episodic TV-style Halo Nightfall (not that I’m that excited about that, anyway). And for some reason, if I do want to just watch the cut scenes of Halo 2 Anniversary on their own or access content from Halo 2’s in-game terminals (which are dotted about the game world) I have to launch an external app called the Halo Channel, which means you’re taken out of the game. It’s jarring to say the least.
Halo Master Chief Collection represents an opportunity for Xbox One Halo fans to play the series they love on their new fandangled games machine.
But it’s more than that: It’s something of historical guide, I think, as to how the Halo series (and FPS games, in general perhaps?) have evolved both technically and narratively over the years.
Here is the chance for fans of the series who have watched Master Chief and Cortana develop as characters almost to the point that they’re a couple who can’t live without each other, to relive it all for a modern age.
I’m confident the Halo Master Chief Collection will help sell a fair few Xbox One consoles, and with exclusive titles Sunset Overdrive, Forza Horizon 2 and now MCC, the Xbox One is now starting to hit its stride.