ReCore review: One girl and her robots
Meet Seth, Mack and Duncan.
They’re Corebots and the co-stars of the Xbox One/PC game ReCore, a game from Japanese game developer Keiji Inafune, the man behind the Mega Man series, and a development team that have worked on a variety of games, including Metroid Prime.
Seth, a spider-bot, is good at climbing, Mack, a dog, is good at headbutting other Corebots and Duncan, a gorilla, is good at smashing pretty much anything you ask him to.
This is Joule, she’s the main human character in ReCore.
Joule has been sent to the planet Far Eden to help set up terraforming operations before humans start colonising the planet. Unfortunately, things seems to have gone pear-shaped and Joule wakes from her cryosleep decades later than she should have and finds the robots designed to help make the planet habitable have turned rogue and Joule has to sort things out.
As she explores Far Eden, Joule must search for things called prismatic cores, glass prisms of light that unlock doors to help her progress through the game world. ReCore is very much an action RPG game, in that Joule has to search dungeons and complete challenges to get enough prismatic cores to progress.
Platforming is the heart of the game, drawing inspiration from Inafune and his Mega Man heritage no doubt, with plenty of double jumping and boosting to grab out-of-reach platforms. Combat, too, is a prime focus of the game, with Joule and her robotic pals having to fight plenty of corrupt robots as they scour the planet.
Seth, Mack and Duncan can be upgraded and modified to make them more powerful and stronger and Joule herself is a handy scrapper, too, able to zip and jump around thanks to a jet pack and an energy weapon that fires four different coloured charges: Red, blue, white and yellow. Shoot an enemy with the corresponding coloured energy and you’ll do more damage and defeat it quicker.
Destroyed, enemies explode in a satisfying shower of collectible parts but Joule is also able to rip out a vulnerable enemy’s core using a grappling hook. What ensues is a satisfying tug of war between Joule and the defiant Corebot as both battle to hold onto the core.
ReCore is a fun game with a genuinely interesting dynamic between Joule and her bots but it’s hampered by some incredibly long long load times on the Xbox One and some frustrating platforming sections which will almost have you throwing your controller across the room. At least, I found some of the sequences frustrating. There’s also a fair bit of backtracking and grind to search for more prismatic cores when you realise you don’t have enough to progress.
ReCore is also one of the first games in Xbox’s Play Anywhere scheme where if you buy a digital copy on PC or Xbox One, you get another copy for free on the other platform, and it works. To be honest, I played it on PC as it proved more stable than the Xbox One version with improved graphics (there is still some glitching, especially when you quit the game) and much faster load times. I was also impressed that I was able to have the graphics cranked up quite high despite having a few-years-old nVidia Geforce GTX660Ti (I’m sure locking the frame rate to 30 seconds also helped a lot).
Another thing in ReCore’s favour is the price: It’s only around $NZ60, which for a new game is a great price.
I enjoyed ReCore but wonder whether it might have been rushed out of that gate a little early. A bit more spit and polish and it would have been a great game, rather than just a good game. I’m intrigued to see where the franchise goes from here.