According to Tauranga, New Zealand game developer Flightless, Element is a real-time strategy game set in space “for people who don’t have time to play realtime strategy space games”.
The game is currently on Steam Early Access for PC, Mac and Linux, and over the years, I’ve covered games made by Flightless (most notably its iOS game Bee Leader) so was lucky enough to get a Steam code for Element. As you can see from the screen shots, it’s got a really nice art style to it and colour palate. I also hear it was received favourably at this year PAX Aus, and, frankly, I can see why.
Element’s story is set in a time where you are onboard a space craft escaping a decaying solar system. You must visit each planet, mine enough element and defeat the enemy to progress to the outer planets and beyond. You’ll build attack and defence units and assault enemies while mining the planet you’re on for valuable resources using the elements of fire, earth, air and water.
I’ve had a few games of Element and things start off easily, with just a few enemy units to get rid of, but as the game progresses it gets harder, and you find yourself having to flick between mining resources and attacking enemies. You’ll find yourself rotating the planet as you plonk down defensive units then target enemy attack units, hoping to shoot them out of the sky before they destroy your base.
I think Flightless are on the money when they said Element is a realtime space strategy game for those who don’t have time for realtime space strategy games which, let’s be honest, require hours and hours of time to play. I like that Element is the sort of game that you can play through one or two campaign then call it quits for the night but still feel satisfied.
Here’s me playing through Element’s tutorial level:
I’m really liking Element so far and I’ll continue working my way through its planets. No doubt things will get tougher as it progresses, with tougher enemies and challenges, but I love its art style and, importantly, it’s a realtime strategy game that has mission campaigns that are short enough for busy people, like me (and I’d say you too, dear reader) so I don’t have to dedicate a million hours to progress.
I love, too, that Element is from a New Zealand developer that I’ve followed closely over my years as a games writer.
I’ll be keeping a close eye on Element.