NZGDA to establish startup programme to foster game development growth

OK, I’m not usually one for just doing press releases verbatim but I thought I’d do it for one from the NZGDA (New Zealand Game Developers Association) as it looks like industry is doing extremely well in this little country of ours.

The  bottom line is 134 new high-tech creative jobs were created in the last financial year and the NZGDA is going to set up its own startup programme, the KiwiGameStarter, and is calling on the government’s screen visual effects schemes to be changed so internal game development production will come here.

You know what would be nice? If the Government recognised the strength of the game development industry here and pumped funding into it to make it even stronger?

Here’s the release accompanied by a nice graphic.

Jobs in NZ Games Industry Grow 30%

New Zealand’s video game studios created 134 new high-tech creative jobs in the last financial year, according to an independent survey by the New Zealand Game Developers Association.  The sector now employs 568 fulltime employees and earned $78.7m in FY2015, up 3% on the previous year.  82% of revenue came from digital exports.

The survey shows that established game studios continue to do well but the overall sector’s growth has slowed due to a lack of new businesses being established by either local startups or international investors.

In response, the NZ Game Developers Association is running its own startup programme, the KiwiGameStarter, and calling for government screen visual effects schemes to be modernised to attract international video game productions.

“We expect a good year ahead for the established games studios, but we’re concerned that our pipeline of up and coming studios has dried up,” says Game Developers Association Chairperson Stephen Knightly.

Employment of game programmers and artists grew significantly to 568 fulltime jobs as studios invested in new product development.  Recent New Zealand-made game launches include Outsmart’s Bloodgate, Ice Age Avalanche by Gameloft Auckland, Monsters Ate My Metropolis by Pikpok and Path of Exile’s The Awakening expansion.

“Tellingly, every local games business with more than 10 employees is at least six years old.  We haven’t seen another local success scale up in recent years,” says Knightly.

“Although we have a proven track record, skills and the ability to reach global markets digitally, the survey highlights a scarcity of startups on track to become the next generation of sustainable studios.  Since games are global and digital in nature, with a good prototype it is possible to attract crowdfunding, publishing deals or private investment. But a gap in investment at the early stage is preventing small independent developers from even getting that far.”

To address this, the Association and sponsors have created the KiwiGameStarter where one promising games business will receive funding, software, and business mentoring support worth over $25,000.  A second studio will also win $5,000 plus software.

The KiwiGameStarter competition aims to help early-stage games businesses develop prototypes ready for investment or crowdfunding. It is supported by Callaghan Innovation, ISP BigPipe, Microsoft, game development tool makers Autodesk and Unity 3D, Pursuit Public Relations and Hudson Gavin Martin lawyers.

Playable prototypes and business plans for the competition are due on 28 August.  Details are available on NZGDA.com.

Despite international interest, New Zealand is also missing out on international game visual effects productions because they are excluded from the relevant visual effects incentive.

The Postproduction, Digital and Visual Effects scheme offers a 20% rebate on visual effects productions completed in New Zealand.  The government recently announced a reduction in the qualifying expenditure threshold from $1 million to $500,000 to stimulate demand for post-production and smaller visual effects companies.

“Existing programmes could simply be modernised to include comparable games visual effects and generate a greater economic benefit for New Zealand.  Instead of chasing more but smaller visual effects projects, we could attract higher margin, multi-million dollar game projects.  Video game and film visual effects work are comparable and only one criteria needs to be revised to make games eligible,” said Knightly.

27 New Zealand video game developers responded to the survey which was independently conducted by Tim Thorpe Consulting. Figures are for the financial year ending 31 March 2015.

NZGDA

Submerged review

SubmergedcitySubmerged, a game that has no guns, no enemies and no puzzles, is a change of pace in an industry where wanton violence is commonplace but it’s also a game that gets repetitive quickly.

Submerged tells the tale of a young woman, Miku, who has to search the ruins of a once great city, now flooded, to find a cure for her sick brother. It’s a game that focuses on the human spirit.

Central to Submerged’s game play is the young woman’s telescope, which can be used to scout out the locations of 10 emergency packages that contain life-saving items for the boy. You guide the young woman to the boat they arrived on, scope the city with your telescope until it highlights an item then steer to it. Once at the location, the young woman will have to ascend the building/monument to reach the package (it’s signified by parachute remains drooped over the side of the building).

And that’s it. It’s essentially the same formula until you’re found all the resources. There are no puzzles, no codes to decipher, no foes to defeat to reach the packages (although, every time you find a package you get a glimpse of some strange mutated humanoids). I’m OK with that but it does get a little boring after a while.

Submerged looks nice, with the world having a lived in but abandoned look about it, and it’s at its most impressive, visually, when you’re guiding Miku through the city, the sun setting in the horizon and the sun glittering off the water.

The planet has aquatic wildlife, like whales and dolphins, that will suddenly break the surface of the water just metres from your boat and every time you discover one of the eight species, it is added to your database. It’s quite a thrill to see a huge whale so close.

Submerged is a nice game for just chilling and soaking in the atmosphere but, and sadly, it was released only days before The Chinese Room’s Everyone’s Gone To The Rapture,and that’s going to hurt it.

Both games can be classed as walking simulators, but for me, EGTTR has a far superior narrative, looks much, much better and, importantly, I felt empathy towards the characters of Everyone’s Gone To The Rapture. That said, Everyone’s Gone to the Rapture is an acquired taste that won’t suit everyone. It just happens that I liked it.

submerged-1417385217663Submerged is a nice change of pace to the abundance of shooters and action games but in a game where human emotion is at the forefront, I felt absolutely nothing for the two main characters, despite the story dealing with the lengths that one human will go to save another.

We also don’t learn much about the city and how it came to be flooded, although if you have the patience, you can scour the city for artifacts that will tell more about what happened – but you have to do a lot of climbing to unlock them all.

Submerged is game that shows great promise, and hints at what developer Uppercut is capable of for its next game, but sadly, it just doesn’t offer enough to keep gamers busy or entertained for too long.

It’s a Mad World: Gears of War Ultimate Edition trailer

Gears of War Ultimate Edition is out on Xbox One later this month, but Xbox want to create lots of feels and emotion right now with its new trailer which uses Gary Jule’s fantastic Mad World song as the accompanying soundtrack.

Now, the new trailer isn’t a direct recreation of the trailer Microsoft produced for the original, Xbox 360 version of the game but its opening footage is from the original game – it them kicks into the new, shiny updated version.

While I still think the original Xbox 360 trailer is the better of the two at creating an emotional bond with the gamer, you can’t deny that GOW Ultimate Edition is looking pretty sharp.

It’s hard to believe, too, that the original Gears of War came out 10 years ago, in 2005. That’s like a lifetime in video games, isn’t it?

 

Let’s play Everyone’s Gone to the Rapture

OK, so I thought I’d test the waters by doing a series of Let’s Plays of Everyone’s Gone to the Rapture, the game that I reviewed here last week.

I haven’t done a tonne of Let’s Plays before because, well, frankly, YouTube is swamped with them and it’s likely that my feeble effort will get overlooked in the masses of more professional looking efforts. It’s a harsh reality but a fact.

My son also thinks that Everyone’s Gone to the Rapture isn’t an ideal game for a Let’s Play video series because it doesn’t have enough action in it to keep the viewer engaged. I guess we’ll see, won’t we?

I captured the footage using the PlayStation 4’s built-in game play capture feature (which is surprisingly easy) then edited it using Windows Movie Maker, which may not be the best choice but it seemed to work OK for a first effort, although the intro is lame and not very exciting. I’ll work on that if people want to see more of the videos.

So, without further ado, here is part one of my [second] playthrough of Everyone’s Gone to the Rapture. Comments would be appreciated on a) Whether you’d like to see more of the series, b) Whether you’re interested in Let’s Play videos on the site or not, and c) If you are interested, what other games would you like to see (provided I have them, of course).

As always, I appreciate your viewership/readership. Really, I do.

Just Cause 3 game play walkthrough

Watch the latest Just Cause 3 game play trailer from E3 and you’ll see exploding bridges, exploding petrol stations, wing suits, main hero Rico Rodriguez driving through sunflower and lavender fields, a parachute that goes back into its backpack when you’ve used it, a fighter plane being used to blow up a refinery, a grapple hook, a statue that pulls itself to bits thanks to Rodriguez’s tether system.

There’s so much carnage that my eyeballs hurt just watching it. It’s an assault on the eyeballs, that’s what it is.

Just Cause 3 is out on “high-end” PCs, PS4 and Xbox One on December 1. I guess a high-end PC means my Geforce 660Ti isn’t good enough? Console it is, then.

 

 

Samsung Galaxy S6 & S6 Edge: The reviews

New models: Samsung has just released the Blue Topaz S6 and Green Emerald S6 Edge.

New models: Samsung has just released the Blue Topaz S6 and Green Emerald S6 Edge.

S6Edge

 

 

 

 

 

 

 

 

 

Samsung’s recently released Galaxy S6 Edge makes my day-to-day phone, an HTC One M8, look positively fat.

Put the two phones side by side and the S6 Edge is noticeably thinner and more streamlined. The screen is a lot clearer, colours are more vivid and it makes the One M8, itself a bloody good phone, look old and outdated, which I guess it is in the fast-moving world of smart phones.

I’ve been playing around with the S6 Edge and vanilla S6 for a couple of weeks now and I have to say I’m impressed by what Samsung have produced. The camera is second-to-none (I’ve been told it’s the best smart phone camera on the market at the moment and I’m inclined to believe that) but it seems that Samsung has learned some lessons from its previous Galaxy editions and put them into the S6 Edge and S6.

Sporting a 5.1-inch Super AMOLED screen, a 16MP rear and 5MP front facing camera, and wireless charging, the S6 Edge and S6 are the business when it comes to cutting edge tech. The screen is amazing, producing vivid and bright colours and the S6s also have a fingerprint scanner for when you want to extra high on security. Personally, I found the fingerprint scanning a bit touch and go if I didn’t place my finger in exactly the right position when it was scanning. Another nice feature is the heart rate monitor which uses the same sensor that scans your fingerprint. Something I liked on the Edge was that you could have its edge lighting illuminate when you got notifications.

The S6s seems free of the bloatware that previous iterations of the S-range were cluttered with. One of my biggest complaints with the S3 (that was the last S-phone I owned) was that it had too much Samsung software that just couldn’t be deleted (in fact, Android itself suffers from that problem, too, forcing apps on me that I’ll never use but can’t delete easily).

It’s good to see that with the S6 phones, Samsung hasn’t weighed them down with unnecessary apps and software. The home screen of the phone has a ticker-style notification area that recommends apps that are useful for the phone but I didn’t download any of them. I wanted an uncluttered, bloatware free phone. If I wanted to download the Facebook app, which I did, I clicked on the FB icon that was on the phone  which then started the download.

Another thing I like about the S6 range is that they feel like quality phones now, and not the plastic encased previous generation models that, despite their high-end price felt cheap, especially when compared to phones like the iPhone and the HTC One M8.

OK, the S6s do have design similarities to the latest iPhone range but it’s good to see metal and glass used rather than cheap plastic. People are paying a lot of money for these phone so they expect high-end finishes. The S6 and S6 Edge certainly deliver on that front.

In terms of performance, the S6 and S6 Edge are exactly the same phone, except the Edge has, rounded edges, hence the Edge moniker. Call quality was consistently good and the phone was responsive (my son seemed to thing there was a slight lag when swiping from screen to screen but I couldn’t see it, but then I have old eyes). I didn’t experience any lock-ups or hangs that forced a re-start.

One thing I didn’t like – and Samsung has gone the way of Apple – is that battery is non-removable battery. I suspect it’s a weight-saving things but frankly, I’d prefer to be able to replace the battery when it dies, not have to send it off to a service centre to do it.

Hey, good looking: Some of the pictures I snapped with the Samsung Galaxy S6 Edge smart phone. I think they look pretty good.

Hey, good-looking: Some of the pictures I snapped with the Samsung Galaxy S6 Edge smart phone. I think they look pretty good.

20150618_11193620150614_124826Then there’s the camera. It is, in a word, amazing: Perhaps the best camera phone I’ve ever used. Pictures were clear, video was crisp. It’s almost as if Samsung have designed the camera first, then bolted a phone on afterwards. The camera is definitely the hero here. It really is that good and I was impressed with the quality of images. I’ve posted some I took here.

After spending time with Samsung’s new S6 phones, I can say I was really impressed with what Samsung has delivered here.

The build quality was superb and the rear facing camera was second to one and I can honestly say if I was going to buy myself a new phone (and I was prepared to pay close to $1000 for a new one), the S6s would definitely in the mix (Note, though, you are paying considerably more for the Edge’s rounded profile.)

Thanks to Samsung NZ for providing an S6 Edge and S6 for review purposes. 

 

 

 

Here’s 15 minutes of the Uncharted 4: A Thief’s End E3 game play demo. You’re welcome

I have to say that I’ve always been a fan of developer Naughty Dog and what it’s able to do with Sony’s PlayStation hardware, especially in the later years with the Uncharted series.

I was impressed with the Uncharted 4 trailer shown at Sony’s E3 press conference but after watching this extended 15 minute game play trailer, which you can watch here, too, all I can say is that the folks at Naughty Dog must be possessed of some sort of wizardry that lets them do amazingly wonderful things with the PS hardware.

Uncharted 4 looks like the staple game play that fans of the series have come to love but the attention to detail (that mud, that flame) is impressive.

Uncharted 4: A Thief’s End is out in 2016 sometime – so you have a bit of time to start saving. Thoughts?

Deus Ex: Mankind Divided trailer blast

It’s no secret that I’m hyped for SquareEnix’s Deus Ex Mankind Divided.

So, while trawling the net tonight, I came across two more Mankind Divided trailers: One showcasing the Dawn Engine that will be used in the game and the technology behind it, and the other which shows the work that went into the Mankind Divided announcement trailer (anyone else think that the dude speaking in the video has a hairstyle and beard that looks sort of like Adam Jensen’s?)

Both are impressive and have hyped me even further.

Enjoy.

Xbox and PlayStation bring the games to E3 2015

Firstly, I guess I’m sitting at two for three when it comes to pre-E3 predictions then, given that my three most anticipated games for E3 2015  were Mass Effect 4, a new Hitman game and Deus Ex: Mankind Divided.

OK, the Mass Effect reveal didn’t show game play footage but hey, EA has still announced it, as has SquareEnix with the latest game in the Hitman series featuring old baldy, Agent 47. All I need now if for SquareEnix to showcase the new Deus Ex game and I’ll be a happy man.

I was thinking earlier today about how I was going to cover today’s press events from Xbox and Sony: Would I write it up, game by game, announcement by announcement, giving my opinion on everything? Or would I just let the trailers speak for themselves?

I’ve decided that I’ll let the visuals speak for themselves. I’m not going to do these “Xbox/Sony Won E3” write-ups that inevitably appear after E3’s pre-show events.Frankly, they’re pointless (and I probably did them in the past).

Do you want to know who won? Gamers won, that’s who. Let’s stop this “X won E3!”bullshit. There was plenty there for Xbox gamers, plenty there for PlayStation gamers. Gamers won.

Tomorrow, I believe there is a dedicated PC gaming event so I’ll watch that as I’m sooooo close to plonking down close to $NZ600 on a new nVidia Geforce GTXC970 GPU so I want to see what I can do with it.

I got up at 4.15am to watch the Xbox press event and it had games like Rise of the Tomb Raider, Halo 5 Guardians, a compilation of 30 games from British developer Rare, backward compatibility with Xbox 360 games (I’m guessing it’s some form of emulation where you’ll have to download a digital version of the game, even if you own a disc copy), a rather impressive game from New Zealand development studio Aurora 44 (where are they based? Call me! Lets talk!) called Ashen (which had a real Shadow of the Colossus/Journey feel to it), a game from another Keewee Dean “Rocket” Hall called Ion, a rather impressive demo of Hololens and Minecraft (although, I’m sceptical about Hololens until it’s actually at retail and we can see it in real-world conditions) and a re-mastered version of the original Gears of War, as well as Gears of War 4.

It was a solid showing. I’ve got trailers for some of them below.

Gears of War 4: 

Halo 5 Guardians: 

Ashen: 

Ion: 

Sony

From what I’ve heard about Sony’s press event, it seemed to be full of fan service (I didn’t watch it. I was working) and no doubt wooed the crowd by finally showing The Last Guardian, a game that seems to have been written off as vaporware after around eight years in development.

Among the games Sony announced were: a remake Final Fantasy 7 and that Shenmue 3 was in the works, a new game (not a FPS) from Killzone developer Guerilla Games called Horizon: Zero Dawn, No Mans Sky (which looks fantastic but, if I’m being honest, I still have no idea what you do apart from fly around and discover other planets), a new Hitman game, a game that looks genuinely interesting called Firewatch, Dreams from Little Big Planet developer Media Molecule,  and, not surprisingly, an extended look at Uncharted 4: A Thief’s End.

The Last Guardian: 

Uncharted 4: A Thief’s End: 

Dreams: 

No Man’s Sky: 

Firewatch: 

Hitman: 

I’d love to hear your thoughts on what you liked from Sony & Microsoft.

Pre-E3 day one: Bethesda brings the Doom, Dishonored & Fallout 4

Bethesda

Bethesda opened up its pre-E3 press event today, revealing the new Doom and, if I’m being honest, I was shocked by the gore on show.

I’ve played the Doom games (I played the original Doom on my father’s 486-power PC when I was a teenager) so know about the Over The Top violence, but the graphic nature of the new Doom, thanks to the realism a new generation of hardware can provide, took me somewhat by surprise. Maybe I’ve reached Over The Top Violence critical mass?

Maybe I’m getting old, but part of me wondered whether the gore was entirely necessary. Look, I’m not shocked by violence in movies or games if it’s central to the narrative but part of me saw the gruesome nature of Doom’s violence as perhaps fuel for anti-video game advocates to further have a go at our pastime. Clearly, the new Doom will be R-rated..

Doom is out in November for Xbox One, PC and PlayStation 4.

Bethesda also announced Dishonored 2, the follow-up to Arkane Studio’s great FPS game where you played an assassin in a steam-punk inspired London. This time, players will be able to play as either master assassin Corvo Attano or Emily Kaldwin, the daughter of the murdered Empress from the first Dishonored.

No release date was given for the game, which leads me to believe that it won’t be out till next year some time.

The biggest announcement, not surprisingly, was saved till last (although, it wasn’t a surprise: Fallout 4 was teased last week in a short trailer), with Bethesda’s Todd Howard taking the stage to reveal more details about the game. Here are some of them:

  • The character customisation is freshly unique in that players can change facial features on the fly , while looking at themselves in a bathroom mirror  – and you can play as a woman, which is a big step up from the normally male-dominated lead game roles. Hopefully more developers will follow Bethesda’s lead and give players the option to play as their preferred gender.
  • You’ll have a canine companion that you can issue commands to. Bethesda’s trailer show the video game dog staple, the German Shepard dog as your companion but tongue in cheek here, why can’t they have a dog like a Samoyed (like I have) for a chance? Although, I’m sure a Samoyed would lick an enemy first then flop on them, smothering them to death. That’s what my fluffy Samoyed would do.
  • There will be a Pip Boy Collector’s Edition which features a replica Pip Boy that you slot a smart phone into. There’s also a working Pip Boy app (iOS & Android) that is a working Pip Boy interface.
  • Fallout 4 is highly customisable where players can scavenge parts from the game world and use them to make new settlements, weapons and new structures. There’s also an iOS game Fallout Shelter that’s out now. It looks quite cute. I’ve already downloaded it and might play it tonight. No word on whether it’s coming for Android.

Fallout 4 is due out on November 10. Looks like November will be a busy month.

Quote of the show: “As far as stupid gimmicks go, this is the best fucking one I have seen.” Todd Howard, from Bethesda,  after revealing the Fallout 4 Pip Boy Collector’s Edition.

Xbox has it’s pre-show press event tomorrow morning (4.30am NZ time). If I get up, I’ll watch it. If I don’t, I’ll watch it later in the day.