Gadget review: Magellan Cyclo 505 cycle computer

 

Bar mounted: Using the out-front bar mount, riders can push the Magellan cycle computer out a bit further (I've used the current out-front from my existing cycle computer).

Bar mounted: Using the out-front bar mount, riders can push the Magellan cycle computer out a bit further (I’ve used the current out-front from my existing cycle computer).

 

 

 

Magellan Cyclo 505 Cycle Computer ($479)

[This review is a work in progress. Magellan’s PR company has been kind enough to let me test the company’s Cyclo 505 cycle computer for a few weeks so now that I’ve two days off from work, I’m going to test it out some more]

Chances are you haven’t heard of Magellan cycle computers (the brand is known as Mio in Europe) but I’ve long  been a fan of the company’s range of cycle computers.

In fact, I’ve used a Magellan Cyclo 100 on my road bike for the past few years and have been thoroughly impressed with its accuracy and reliability, despite its monochrome screen.

Magellan isn’t as well-known as the Garmin brand (Garmin also sponsors a professional cycling team), but they should be: Magellan offers a range of cycle computers that offer incredible value for money and from my experience are amazingly reliable and resilient.

So I was more than a little excited when I got the chance to test out one of Magellan’s newest cycle computers, the Cyclo 505, which is aimed squarely at those cyclists looking for a top-of-the-range device.

This is not a complete review, yet, though: I want to use it a few more times just so I really get to know it but I thought I’d give my impressions so far.

Sporting a colour 3-inch, 240×400 resolution screen, the 505 is a sizable unit (as the photos show) and it offers, among other things,  turn-by-turn GPS navigation, New Zealand and Australia maps, ANT+ and bluetooth connectivity and the ability to upload workout stats and ride data to Mac and PC, as well as cloud-based applications such as Strava. It also lets you connect to your smart phone using Bluetooth 4.0 so it will display incoming text messages, let you answer phone calls and let you control your music playlist.

Installation was a breeze, thanks to the easy-to-fit  out-front bar mount (I actually used the bar mount I had already fitted to my bike) and within minutes I was ready to test out the Cyclo 505. 

Colour screen: The Magellan 505 sports a 3-inch colour screen that is easy to read and responsive.

Colour screen: The Magellan 505 sports a 3-inch colour screen that is easy to read and responsive.

I tested the 505 around a variety of local routes that I like to ride around (ranging in distance from 30km to 60km) and it did what it says on the box, providing all the information I needed as a cyclist: Speed, average speed, maximum speed, distance, calories burned, active time and gradient. It’s also compatible with Shimano’s electronic shifting system the Di2, but as I don’t have that groupset on my Colnago road bike, I couldn’t test it out.

I also had a field that displayed my active heart rate as I was also using a heart rate sensor.

The 505’s touch screen was responsive, even when I was wearing thin gloves, and easy to read, and I found that the few data fields on-screen meant that things were even easier to read. Less fields also made the screen less cluttered.

There’s a Surprise Me feature which will calculate a route based on a specific distance or a specific time limit. Surprise Me is a nice enough feature to have – although a couple of times it threw a little hissy fit when I turned when I wasn’t supposed to (probably due to the rabbit warren of streets around us)- but it’s not a necessity.

Update number 1: Surprise Me – and it did!

I was pressed for time for a ride today so I used the Cyclo 505’s Surprise Me feature, which let me enter a specific distance or time into the unit then it calculates three routes that fit the criteria. With a route selected for a easy 30km, I cycled off, following the navigation prompts on the 505.

The Cyclo 505 had determined that the start point for the ride would be about 3km away – it was denoted with a green and black checked flag icon – and throughout the ride the unit gave me advanced warning of upcoming turns, just like a GPS unit does for a car.

All was going well until the unit told me to continue down a straight road that connected with a main road. The trouble was that 1.7km of the connecting road was coarse chip – and I had thin road tyres, susceptible to punctures on the rough stone surface. I contemplated turning around and following another road but then decided to risk it and go where the Cyclo 505 was telling me. It was a slow trip – I  didn’t want to go full speed across the stones – and I stayed in the smooth areas created  by cars that had traveled down the road.

To be fair, this wasn’t the Cyclo 505’s fault: It wasn’t to know that the section of road was under repair – as many of the roads in Christchurch are at the moment!

Apart from a short period when the unit seemed to have trouble determining which road to take me down as I neared home, the Surprise Me feature is a nice one to have when perhaps you’re in an unfamiliar area and want to do a short ride around the local roads.

 

Magellan’s Cyclo 505 is a feature-packed unit but it’s annoying  that I have to use Internet Explorer if I want to upload data to Magellan’s Cyclo Portal. Support for Chrome and Firefox is coming late this year.

I love the Magellan Cyclo 505 and if I have any gripe it’s the annoying beeping that sounds by default every time you touch the unit’s screen. Turning off the beeping was one of the first things I did.

I’m impressed with the Cyclo 505 so far but hope to test it out for another few rides this week. Look out for an update in a few days.

It’s been a few weeks of change – and change is good, right?

Apologies for the lack of updates in the last month: I’ve been busy with my new job – and a lack of game playing, to be honest. Now that I’m not writing regularly for any one publication, I’m not in the mind of gaming PR people much anymore.

So, yeah, I’ve stared a new job – and it’s a complete departure from the generally desk-bound career I had as a newspaper journalist. In fact, it’s as far removed as desk-dependent as you can get – and frankly, it’s a refreshing change.

I’m working as a loader for Air New Zealand at its Christchurch operations, which means that the bulk of my duties are loading aircraft (737s, ATRs, that sort of thing) and handling baggage. And you know what? I’m enjoying it. It’s different and it’s challenging me in a new way, the people I get to work with are friendly and awesome  – and I get to wear hi-vis during the day!

At the moment, I’m doing 7am to 3.30pm shifts but come the middle of this month, I start the shift work – and that’ll be a shock to the system of a worker who’s been used to the cushy 9am to 5pm work day.

So if you happen to see me from the airport departure lounge, give me a wave – chances are I’ll wave back! (of course, that assumes you know what I look like and can identify me amongst all the other hi-vis Air NZ ramp staff!)

Anyway, in terms of gaming, I have to admit I haven’t done a helluva lot in the past few weeks. I’ve played some Sniper Elite V2 after I downloaded it for free during some Steam promotion a few weeks ago. It’s fun but to be honest, for a game that has the work Sniper in it, there’s more stealth and wandering around than there is sniping!

I’m also trying to find time to play Grid Autosport, thanks to Codemaster’s Aussie PR man Kerrin kindly sending me a PC code. I’ll get around to it soon, Kerrin, I promise!

I’m also testing out a Magellan Cyclo 505 cycle computer at the moment (I usually use a Cyclo 100 on my road bike) so I’ll have a review of that in the next couple of weeks, too. I used it yesterday on a short ride and it’s impressed me so far.

Oh, and a couple of weeks ago, I dropped some money on the collector’s edition of The Witcher 3. Granted, I had a lot of store credit at EB Games to cover the cost of the CE but I’m still amazed that I was prepared to drop a not inconsiderable amount on something gaming related.

 

 

Murdered Soul Suspect: A flawed, but likeable, detective game

Murdered Soul Suspect (SquareEnix, multiplatform. Reviewed on PlayStation 4)


Find the killer: Murdered detective Ronan O'Connor must find out who killed him.

Find the killer: Murdered detective Ronan O’Connor must find out who killed him.

One of the more interesting aspects to SquareEnix’s detective game where you play the ghost of a murdered police trying to solve his own murder is that sometimes you get to possess cats.

Set in the town of Salem – well-known in American lore for being the home of witches and witchcraft – Murdered Soul Suspect opens with detective-with-a-shady-past Ronan O’Connor being thrown out of a house window then brutally murdered by a masked serial killer nicknamed the Bell Killer by Salem’s local police department. O’Connor’s ghost wears the five glowing bullet holes in his torso like a badge of honour and before he can join his murdered wife Julia in heaven, he must uncover who the Bell Killer is.

As O’Connor explores the town of Salem, he uncovers a tale steeped in witchcraft and with the help of the daughter of a missing clairvoyant tries to find out why the Bell Killer is  doing what he’s doing (murdering people).

For a game based on witches and rituals, Murdered Soul Suspect wasn’t as scary as I was expecting and it doesn’t feature a lot of combat, either.

Actually, it isn’t scary at all as the only real threat to O’Connor’s ghostly form are demons that appear from time to time – usually when he has to exit a building he’s just explored or a building he’s about to investigate. The demons – tormented souls trapped on earth – are more of a nuisance than anything, although they can’t be taken head on: O’Connor must approach them stealthily, from behind, often hiding in conveniently placed spirits dotted around environments.

Sneaking up behind a demon without being caught activates a quick time event (on PlayStation you pull the R2 button then have to match the on-screen stick and button combination). If you mess it up – or they spot you before you’ve managed to get it – they’ll chase him until eventually sucking the will from him, and you return to the last check point.  The demons aren’t hard to kill: Just annoying.

Most of Murdered Soul Suspect’s game play involves examining crime scenes and piecing together clues about happened in a particular environment. At certain points, O’Connor will have to determine what order specific events happened, based on the clues he’s uncovered.  Each clue he solves, obviously, leads him closer to the identity of the Bell Killer.

Being a ghost has great advantages, mostly in that O’Connor can pass through most walls in his search for clues, except those that have been consecrated: He can’t pass through those.

But back to the cats. At certain points, controlling a cat is a lot of fun, especially in in the first 1/4 of the game where you guide a possessed cat through the grounds of Salem’s church to reach the attic where Ronan first meets Joy, the daughter of the missing clairvoyant. There are other times you can possess a cat, but often it’s just to be able to climb up scaffolding so you can reveal a collectible.

I played the PS4 version but to be honest I didn’t blow me away graphically. Murdered Soul Suspect looks nice but isn’t the sort of game you’d invite friends around to show off what your PS4 can do.

Sadly, Murdered Soul Suspect turns out to be a pretty average detective game that’s not particular difficult or taxing, but it’s saved by its genuinely intriguing story and the sterling effort done by Jason Brooks and Cassidy Lehrman, who voice  O’Connor and Joy.

Dynamic duo: Ronan and Joy join forces to solve the Bell Killer case.

Dynamic duo: Ronan and Joy join forces to solve the Bell Killer case.

The performances by Brooks and Lehrman lift Murdered Soul Suspect from the “meh”to the interesting, and while it won’t go down as one of gaming’s classics, it’s the type of game that I’ll remember playing, and not want to forget.

[Thanks to SquareEnix Australia for providing a copy of the game for review]

 

See the E3 hype following Sony & Microsoft pre-show conferences

Microsoft and Sony held their pre-E3 press events today. Both had games, games and games. Sony also had a TV device. Microsoft hardly mentioned Kinect at all (I think it’s needed for the Dance Central game).

Instead of prattling on, I’ve just posted some videos. Personally, I’m still super keen on Batman Arkham Knight, the time-lapse trailer for Ubisoft’s The Division, the fact that classic point-and-click adventure game Grim Fandango is heating  to PS Vita and PlayStation 4 and Sunset Overdrive: It looks the bee’s knees. Oh, and Crackdown: I loved the original Crackdown and despite being another bad guy being taken down, it could be interesting.

Watch and enjoy. Happy E3!

Batman Arkham Knight (and the Batmobile blowing shit up):  

The Division:  

Sunset Overdrive

Grim Fandango (featuring DoubleFine developer Tim Schafer pretending to be a small child):

Crackdown:

Far Cry 4: 

 

I’ll post more videos when I can be bothered.

Were you swept away by the hype? Did you get up outrageously early to watch the Microsoft livestream? Thoughts? You know what to do …

 

One game trailer has me contemplating the CE edition – but it’s how much????

 

The latest trailer for The Witcher 3: The Wild Hunt has me wishing it was 2015 now: That’s when CD Projekt Red’s third game featuring Geralt of Rivia is due.

I’ve posted the trailer on this post. Watch it and tell me you’re not impressed. Apparently it’s in-game footage. If that is the case, then the current generation starts with that game (what I call the current generation means Xbox One and PlayStation 4).

The new trailer is also the reason I’m seriously considering getting the Collector’s Edition, even though it’s $300 in New Zealand. Yes, $300 and I think EB Games is the exclusive retailer for it. To be fair, I’ve got $288 credit at EB Games so it’s not really going to cost me much overall, and I’ll likely get the PC version if I get it, but that’s an insane amount to be paying for collector’s edition.

If I didn’t have the EB Games credit I wouldn’t even be considering the CE edition and frankly, I can’t understand how the NZ version of the same package costs so much more than the Australian version: It’s $AU199 for the PC version  as opposed to $279 in New Zealand. How can EB Games in NZ seriously justify this pricing? It just seems unjustified. If only I could use my NZ EB Game credit on the EB Games AU site!!!

Perhaps someone at EB Games will read this and post a reply.

Pricing aside, if I do get the the CE edition it’s the figurine of Geralt battling a griffin (its in the image below) that has me interested.

CD Projekt’s Red’s head of studio Adam Badowski has this to say about the polystone collectible: “Behold, the Collector’s Edition of The Witcher–over two kilograms of the most badass monster slayer, ready to bring your desktop figure collection to a whole new level.” Here’s what’s in the CE edition: All the contents from the standard edition of the game – A giant, 33 x 24 x26cm (10”), 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin – An exquisite, collector-grade Witcher medallion – A one-of-a-kind SteelBook™ box – A two-hundred-page artbook, containing breathtaking art from the game – Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in!

That's what I call a collector's edition: a polylstone figurine of Geralt of Rivea slaying a griffin is the centrepiece of The Witcher 3's collector's edition. I want it now.

That’s what I call a collector’s edition: a polylstone figurine of Geralt of Rivea slaying a griffin is the centrepiece of The Witcher 3’s collector’s edition. I want it now.

And if I don’t spring for the collector’s edition, I’ll look at getting a digital version straight from GOG.com. I got an email today telling me I could pre-order the game for $AU80.99 – and while it doesn’t come with a badass polystone figurine it comes with a tonne of extras. I’ll contemplate over the next few days.

I’ve played the previous two Witcher games and while not totally taken with the first, I enjoyed the second but didn’t finish it: I just couldn’t find the time. And I’ve actually just re-downloaded in on Steam in anticipation for The Witcher 3. The Wild Hunt.

It’s out on February next year. Finger’s crossed I can wait that long.

Disappointment alert: Batman Arkham Knight delayed

If there was one game that I really looking forward to this year it was Batman Arkham Knight. I was counting down the days until it’s release on [Xbox One, PlayStation 4, PC] in October (well, I wasn’t actually counting the days physically, you understand).

I was even getting ready to pre-order a collector’s edition (when one was announced) because a) I don’t own a collector’s edition of any game and b) If the collector’s edition had a replica model of the new Batmobile, well, let’s just say that would be awesome (hint, hint Rocksteady and Warner Bros Interactive).

Well, sadly, I’m going to have to put my dreams about pre-ordering a Batman Arkham Knight collector’s edition until probably later this year: Rocksteady has delayed the game until next year. Yep, 2015.

Talking to The Escapist at an Arkham Knight press event recently, Rocksteady’s Guy Perkins said with such as “super ambitious project” in development, more time is needed.

“We just want to make the best experience we possibly can and we need more time to do that,” said Perkins. “I think what we’ve shown so far is a super ambitious project and we just want to make sure we are giving Batman fans and gamers the best Batman experience that we can possibly deliver and that just takes time.

“I think we would be doing fans a disservice if we didn’t spend the time on the title. We just want it to be really great.”

Personally, I’m all for games being delayed so they’re polished within an inch of their lives. I don’t want a buggy, glitchy mess that launches with a 8GB patch (sorry, “update”) that fixes all the stuff that should have been fixed in the first place.

Really, though, does this delay come as any surprise? The game was only officially announced a couple of months ago so I wonder whether the October release date was made after pressure from the publisher. Who knows but if this delay makes the game better, then I’m all for it. Besides, Arkham Knight will be hyped to high heaven until it’s out so best it’s the best it can be. Right?

So, I guess as a means of appeasing the restless and disappointed fans,  Rocksteady has released a new trailer that shows off the Batmobile’s Battle Mode, which apparently is going to be shown in more detail at next week’s E3.

Disappointed like me at the news?

I have to say that I haven’t really paid much attention to SquareEnix’s game Murdered Soul Suspect until my teenage son – who is likely too young to play the game (I’m not sure what the rating will be) – told me about it after watching a trailer for it.

Murdered Soul Suspect tells the tale of murdered Salem police detective Ryan O’Connor who is caught in a purgatorial world called Dusk and must use his detective skills to find the link between his death and the deaths happening in Salem.

BandaiNamco Game’s PR person in Australia sent through an extended trailer the other day and after my son told me about the game, I hunted it down.  The game has a real Alan Wake feel to it, with its supernatural vibe, which I think is a good thing as I enjoyed Alan Wake (mostly). I’m also interested despite the fact that I generally freak out about scary games!

Let me know in the comments section what your thoughts are on the trailer.

Murdered Soul Suspect is out in our region on June 5 on Xbox One and Xbox 360, PlayStation 4 and PlayStation 3 and PC.

Sunset Overdrive: fizzy drink, exploding teddy bears and explosions

Insomniac – the once PlayStation-only developer behind the Resistance and Ratchet and Clank series – apparently teased Sunset Overdrive – its Xbox One exclusive open-world action game – at last year’s E3. I can’t remember whether it did or not.

It matters not, though, as today it released a game play trailer of its new game – and my ears are perked and my interest piqued.

Yee, haa: Taking the hurt to some mutants with a gun seemingly called the Captain Ahab.

Yee, haa: Taking the hurt to some mutants with a gun seemingly called the Captain Ahab.

Set in 2027, the game details what happens when a greedy company FizzCo inadvertently turns the population of Sunset City into deranged mutants after the launch of its new soft drink, Overcharge Delirium XT. Those that have been transformed are called the OD’D.

FizzCo puts the city under lock-down as more and more people become addicted to the energy drink. Seventeen days after the incident,  you’re still locked in the city, along with other survivors in a variety of factions.

The trailer shows how players can chain together parkour moves, use ziplines and grind on rails to take on the mutant hordes. The world looks bright and colour and it looks like it’s a mix of games like Jet Set Radio, Prince or Persia and maybe Saints Row, especially when it comes to some of the crazy weapons on offer.

Look out, Herker about: This enemy is called a Herker - and it looks angry.

Look out, Herker about: This enemy is called a Herker – and it looks angry.

One weapon fires roman candle fireworks, another fires limited edition vinyl LPs and yet another fires small teddy bears strapped with dynamite. Just watch the trailer: You’ll see what I mean.

Something I liked from the trailer is the way respawns are handled when you died. The video shows the player being dropped from a UFO, tossed from a moving van and popping out from a coffin, doing a stupid mummy walk. There’s a lot of humour going on here.

From what I’ve seen so far, Sunset Overdrive looks like a blast but, of course, there’s plenty of time for it to turn into a generic open-world shooter that we’ve seen too many times before. Here’s hoping not, eh?

 

inFamous Second Son: a game where the Dualshock 4 controller plays an important role

Street art: You use the PlayStation 4's Dualshock 4 controller as a makeshift spray can to decorate inFamous Second Son's rendition of Seattle.

Street art: You use the PlayStation 4’s Dualshock 4 controller as a makeshift spray can to decorate inFamous Second Son’s rendition of Seattle.

When Delsin Rowe, the Native American Indian hero (or anti-hero, depending on whether you play it as a good guy or a bad guy) in Sucker Punch’s inFamous Second Son, first comes across a piece of pristine concrete just begging to be tagged, you get a chance to use the PlayStation 4’s Dualshock 4 controller in a most unlikely – but sensible – way.

You’re prompted to tilt to controller then shake it – as if you’re shaking an aerosol can, mixing the paint (you even hear the sound that the ball bearing inside an aerosol can makes when you shake a real aerosol can). You then keep the controller upright as you press the R2 button and spray paint over stencils, creating the tag that will decorate the wall. “A man, a plan and an aerosol can,” he says after completing each artwork.

Holding the Dualshock 4 like a spray can isn’t the first time you realise that Sucker Punch are going all out to use as many of the PS4 controller’s functions as they can, though.

Not long after the game has started (and Delsin has attained his first power) Delsin and his brother Reggie have to be scanned at a Department of Unified Protection (DUP) checkpoint before they can enter the streets of Seattle, where the game is set. Players are told to place a finger on the DS4 controller’s touchpad the move it to match an on-screen representation of a hand. It a sign that developer Sucker Punch aren’t happy with sticking with the basics on its first PlayStation 4 game.

There are other uses of the controller’s functionality, much of it using its built-in speaker. When Delsin’s mobile phone rings, the ringtone is audible through the speaker. During one mission where Delsin has to inspect a discarded DUP helmet, radio chatter from the helmet sounds out from the controller speaker, too. And if that wasn’t enough: When Delsin replenishes a power the sucking sound is – you guessed it – broadcast through the controller’s speaker. It’s wild.

And you know how you can play the game as a hero or a bad dude, your karma changing depending on which way you behave? Well, the light bar on the controller will change colour, depending on how your tracking in terms of goodness or badness: Blue for good, red for bad.

I’m pleased to see what Sucker Punch are doing with the PS4’s controller as this is what developers should be giving us in the current-generation of consoles, not just giving us what we had in the previous generation. Developers that give me new experiences will get my money.

So, I’m impressed with some of the tech behind the game but how am I finding the game itself?

Overall, I’m enjoying inFamous Second Son – the second half is definitely better than the first – but the powers Delsin gets as the game progresses are impressive, especially the final two. The last two powers really are great fun and can turn the tide in battle.

I’m spending a lot of time actually tootling around the city, freeing districts from the tyranny of the DUP in Showdown missions, hunting down blast shards to upgrade Delsin’s powers, saving harassed conduits being beaten by citizens, finding disguised DUP agents, and generally just exploring the city. That said, apparently I’m just about to encounter the game’s main boss for the second – and final – time so it seems I’ve almost completed it.

So, how are you finding inFamous Second Son?

Update: I’m now facing off against the main boss in the final showdown. So far, it’s been pretty brutal.

Update number two: I just defeated the final boss and completed the game. While I thought some of the boss fights had an unfair difficulty spike (one called enormous DUP agent springs to mind), it was a fun game. Now, I’m off to 100 per cent it!

Update number three: I forgot to mention that Second Son is the first game where I’ve tried out the remote play feature using the PS4. It works extremely well, although you’ll have to get to grips with a different control scheme given that the Vita doesn’t have physical L2 and R2 buttons. And apart from text often being too small to read properly (or maybe it’s my eyesight), it’s impressive being able to play a PS4 game using my PS Vita, while my wife watches her evening soap opera!

 

 

 

 

 

Two thumbs up to Sony for shrinking Sly Cooper

The Sly Trilogy

From: Sanzaru Games

For: PlayStation Vita

RRP: $55 (physical copy after a search of online retailers)

Before Cole McGrath, Delsin Rowe and the inFamous series came along and swept the PlayStation world by storm, developer Sucker Punch was more well-known for its game series featuring master thief Sly Cooper – a trio of games that appeared on Sony’s PlayStation 2 console.

Pint-sized criminal: Sly Racoon has been shrunk for Sony's PS Vita handheld.

Pint-sized criminal: Sly Racoon has been shrunk for Sony’s PS Vita handheld.

Although I got the PS2 late in its life cycle, I was fortunate  enough to play the Sly Cooper series – and loved them. They were the perfect mix of platforming action combined with humour and great looks. Now, all three have been shrink wrapped into one package for the PS Vita, and this could well be one of the best things Sony’s done for its handheld console.

Featuring master thief Sly and his sidekicks Bentley the turtle (the brains) and Murray the hippo (the brawns), the trio appeared in three games: Sly Racoon, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves and they were great games, featuring exotic locations, dastardly villains and some genuinely funny moments. In 2010, the games were ported to the PlayStation 3 by Sanzaru Games, and went down a hit with fans of the franchise.

Of the three, Sly 1 was probably the weakest – and it’s the same here with this Vita port. Sly 1 saw Sly, Bentley and Murray having to retrieve a Cooper family heirloom – the Thievious Racoonus – from a band of rival thieves (led by a mechanical owl).

Perhaps the best game of the trilogy is Sly 3: Honor Among Thieves as not only does it look the best it also makes the most of the Vita’s touch capabilities: Namely the back touch pad to activate an in-game GPS-like ping – used so that Sly knows which direction to go. It’s simple and it works. The front screen is also used to activate Sly’s binoculars or Bentley’s tranquilizer dart.
2013-12-10-195128_1396878187The Trilogy looks great on the Vita, with the series’ trademark cartoony look vibrant and colourful on the handheld’s OLED screen. The only downside with the graphics I could see was during the cut scenes, where there’s some low resolution compression making itself present.

For a series that first appeared in 2002, Sly Racoon has become one of Sony’s most recognisable mascots, much like Crash Bandicoot, Jax and Daxter and Ratchet and Clank, and while to the cynical this could be seen as Sony just  re-issuing old games with a new lick of paint, it’s a great opportunity to play a great series for those who missed out first time around.

Oh, and as if in a nod to its heritage and how much it owes to Sly Cooper,  in Sucker Punch’s latest game, inFamous Second Son, there are a few hidden references to the Sly games. I won’t reveal where they are but if you’ve got Second Son, explore and see what you stumble across.