How two trailers have changed my mind (slightly) about MP games

I played the Destiny beta and enjoyed it but I didn’t enjoy it that much that I’m going to rush out on launch day and buy it (I like online gaming but if push came to shove, I’m more of a narrative-driven kind of guy – and Destiny’s story campaign doesn’t seem that good) but damn, this live action trailer Activision sent through is something else.

Watch it and tell me you’re not impressed? 

But is it so good that it’s convinced me to perhaps buy it at some point? Probably not but my interest is more for the game than it was a few weeks ago.

And sticking with Activision: I wasn’t that interested in COD: Advanced Warfare but after being hounded into watching game play by my COD-playing teenage son, I’m actually considering buying it (considering it: Not definitely buying it) but the latest trailer has me thinking that the multiplayer actually looks pretty good this time around.

Here, take a looksie:  

So much exoskeletons. So much jumping. So much explosions. So much future war stuff.

But then, I don’t really go for online games first and foremost, do I, so the chances of me picking Advanced Warfare up solely for MP is  unlikely but, still, who knows what will happen?

Thoughts?

The Witcher 3 Hype Blast continues: Gameplay footage incoming …

You’re probably sick to death of me going on about The Witcher 3: Wild Hunt (“Oi, stop going on about The Witcher 3,” you’re probably muttering), and you’d think I was paid by BandaiNamco Games given the amount of information I’m posting about it (I’m not, by the way, but I’m always open to the possibility of receiving mystery bags of cash in the post … joking) but a 35-minute game play video has been posted on The Witcher 3, and it’s left me kind of wishing I hadn’t watched it.

Not because the game looks like it won’t be any good – it looks as though it’s going to be an amazing experience – and not that I won’t enjoy it, but I can’t help but wonder whether I’ve learned a little more than I want to about things before I play the game.

Apparently the video is set several hours into the game, but part of me wonders whether just a little too much information about three witches called The Crones and the ashen-hair woman being sought by Geralt of Rivea is revealed in the video.

I’m sure, though, in a game as large as The Witcher 3 a 35-minute video is nothing, and, of course, things will change depending on the decisions you make, but I’ve decided that from tonight I’m likely going on a Witcher 3-free diet for the next few months until the game is out in February: I don’t want to spoil my enjoyment of what will no doubt be a strong contender for one of 2015’s best games.

Anyway, here’s the video: Let me know what you think in the comments section.

 

One game trailer has me contemplating the CE edition – but it’s how much????

 

The latest trailer for The Witcher 3: The Wild Hunt has me wishing it was 2015 now: That’s when CD Projekt Red’s third game featuring Geralt of Rivia is due.

I’ve posted the trailer on this post. Watch it and tell me you’re not impressed. Apparently it’s in-game footage. If that is the case, then the current generation starts with that game (what I call the current generation means Xbox One and PlayStation 4).

The new trailer is also the reason I’m seriously considering getting the Collector’s Edition, even though it’s $300 in New Zealand. Yes, $300 and I think EB Games is the exclusive retailer for it. To be fair, I’ve got $288 credit at EB Games so it’s not really going to cost me much overall, and I’ll likely get the PC version if I get it, but that’s an insane amount to be paying for collector’s edition.

If I didn’t have the EB Games credit I wouldn’t even be considering the CE edition and frankly, I can’t understand how the NZ version of the same package costs so much more than the Australian version: It’s $AU199 for the PC version  as opposed to $279 in New Zealand. How can EB Games in NZ seriously justify this pricing? It just seems unjustified. If only I could use my NZ EB Game credit on the EB Games AU site!!!

Perhaps someone at EB Games will read this and post a reply.

Pricing aside, if I do get the the CE edition it’s the figurine of Geralt battling a griffin (its in the image below) that has me interested.

CD Projekt’s Red’s head of studio Adam Badowski has this to say about the polystone collectible: “Behold, the Collector’s Edition of The Witcher–over two kilograms of the most badass monster slayer, ready to bring your desktop figure collection to a whole new level.” Here’s what’s in the CE edition: All the contents from the standard edition of the game – A giant, 33 x 24 x26cm (10”), 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin – An exquisite, collector-grade Witcher medallion – A one-of-a-kind SteelBook™ box – A two-hundred-page artbook, containing breathtaking art from the game – Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in!

That's what I call a collector's edition: a polylstone figurine of Geralt of Rivea slaying a griffin is the centrepiece of The Witcher 3's collector's edition. I want it now.

That’s what I call a collector’s edition: a polylstone figurine of Geralt of Rivea slaying a griffin is the centrepiece of The Witcher 3’s collector’s edition. I want it now.

And if I don’t spring for the collector’s edition, I’ll look at getting a digital version straight from GOG.com. I got an email today telling me I could pre-order the game for $AU80.99 – and while it doesn’t come with a badass polystone figurine it comes with a tonne of extras. I’ll contemplate over the next few days.

I’ve played the previous two Witcher games and while not totally taken with the first, I enjoyed the second but didn’t finish it: I just couldn’t find the time. And I’ve actually just re-downloaded in on Steam in anticipation for The Witcher 3. The Wild Hunt.

It’s out on February next year. Finger’s crossed I can wait that long.

Disappointment alert: Batman Arkham Knight delayed

If there was one game that I really looking forward to this year it was Batman Arkham Knight. I was counting down the days until it’s release on [Xbox One, PlayStation 4, PC] in October (well, I wasn’t actually counting the days physically, you understand).

I was even getting ready to pre-order a collector’s edition (when one was announced) because a) I don’t own a collector’s edition of any game and b) If the collector’s edition had a replica model of the new Batmobile, well, let’s just say that would be awesome (hint, hint Rocksteady and Warner Bros Interactive).

Well, sadly, I’m going to have to put my dreams about pre-ordering a Batman Arkham Knight collector’s edition until probably later this year: Rocksteady has delayed the game until next year. Yep, 2015.

Talking to The Escapist at an Arkham Knight press event recently, Rocksteady’s Guy Perkins said with such as “super ambitious project” in development, more time is needed.

“We just want to make the best experience we possibly can and we need more time to do that,” said Perkins. “I think what we’ve shown so far is a super ambitious project and we just want to make sure we are giving Batman fans and gamers the best Batman experience that we can possibly deliver and that just takes time.

“I think we would be doing fans a disservice if we didn’t spend the time on the title. We just want it to be really great.”

Personally, I’m all for games being delayed so they’re polished within an inch of their lives. I don’t want a buggy, glitchy mess that launches with a 8GB patch (sorry, “update”) that fixes all the stuff that should have been fixed in the first place.

Really, though, does this delay come as any surprise? The game was only officially announced a couple of months ago so I wonder whether the October release date was made after pressure from the publisher. Who knows but if this delay makes the game better, then I’m all for it. Besides, Arkham Knight will be hyped to high heaven until it’s out so best it’s the best it can be. Right?

So, I guess as a means of appeasing the restless and disappointed fans,  Rocksteady has released a new trailer that shows off the Batmobile’s Battle Mode, which apparently is going to be shown in more detail at next week’s E3.

Disappointed like me at the news?

Sunset Overdrive: fizzy drink, exploding teddy bears and explosions

Insomniac – the once PlayStation-only developer behind the Resistance and Ratchet and Clank series – apparently teased Sunset Overdrive – its Xbox One exclusive open-world action game – at last year’s E3. I can’t remember whether it did or not.

It matters not, though, as today it released a game play trailer of its new game – and my ears are perked and my interest piqued.

Yee, haa: Taking the hurt to some mutants with a gun seemingly called the Captain Ahab.

Yee, haa: Taking the hurt to some mutants with a gun seemingly called the Captain Ahab.

Set in 2027, the game details what happens when a greedy company FizzCo inadvertently turns the population of Sunset City into deranged mutants after the launch of its new soft drink, Overcharge Delirium XT. Those that have been transformed are called the OD’D.

FizzCo puts the city under lock-down as more and more people become addicted to the energy drink. Seventeen days after the incident,  you’re still locked in the city, along with other survivors in a variety of factions.

The trailer shows how players can chain together parkour moves, use ziplines and grind on rails to take on the mutant hordes. The world looks bright and colour and it looks like it’s a mix of games like Jet Set Radio, Prince or Persia and maybe Saints Row, especially when it comes to some of the crazy weapons on offer.

Look out, Herker about: This enemy is called a Herker - and it looks angry.

Look out, Herker about: This enemy is called a Herker – and it looks angry.

One weapon fires roman candle fireworks, another fires limited edition vinyl LPs and yet another fires small teddy bears strapped with dynamite. Just watch the trailer: You’ll see what I mean.

Something I liked from the trailer is the way respawns are handled when you died. The video shows the player being dropped from a UFO, tossed from a moving van and popping out from a coffin, doing a stupid mummy walk. There’s a lot of humour going on here.

From what I’ve seen so far, Sunset Overdrive looks like a blast but, of course, there’s plenty of time for it to turn into a generic open-world shooter that we’ve seen too many times before. Here’s hoping not, eh?

 

Kinect Sports Rivals: stand in your lounge & wave your arms around

I’ve been riding a jet ski in my lounge room for the past couple of nights.

Now before you do another “Whaaaat?”, I haven’t been riding a real jet ski in my lounge, but a virtual one thanks to Microsoft and Kinect Sports Rivals , an Xbox One game that puts a sports arena at your fingertips.

Set on a sporting paradise simply called The Island, Kinect Sports Rivals is a game where you jump and wave your arms in from of the Kinect camera in an effort to taste victory in six sports, including rock climb, soccer, wave runners and tennis.

I haven’t played enough of the game yet to do a proper review but I want to touch on the tech behind the game, which uses the Xbox One’s improved Kinect camera to take a full body scan of the player before you start playing  – and the result is pretty damn impressive, actually.

Hey, it's me: My Kinect Sports Rivals avatar as captured by the Xbox One's Kinect camera.

Hey, it’s me: My Kinect Sports Rivals avatar as captured by the Xbox One’s Kinect camera.

When the game starts, its narrator – former Dr Who star David Tennant – asks you to stand in front of the Kinect camera, which then scans your body and face. During the face scan you have to move your head up and down and to the let and right.

Once it’s obtained all the information it needs, you see pixels materialise into the shape of a person. It’s creating your virtual character. This is when you get to see whether the scan looks like you or not.

The first scan didn’t do too well, giving me glasses and a beard, but to be fair, it was due to the abysmally poor lighting in the room that I’ve temporarily got the Xbox One set up in.

A scan the following day with full sunlight streaming into the room  was much more successful. You can see a picture of my virtual sports star in this blog. Look to your right.

During the creation process and your face is just a mass of pixels, the narrator urges your to smile, frown and make faces to see that the on-screen face will move with your facial movements.

Down to the final product, then. While it’s not a pixel perfect representation of what my face looks like, I can definitely see elements of my face in my Kinect Sports Rivals avatar, so it’s succeeded in that regard (sadly, I don’t have a chiselled chin and piercing blue eyes). I’m wearing some sort of skin-tight body suit which can be upgraded as I progress through the game.

I’ll get a review up as soon as I can (we’re about to move into a motel for four nights until our earthquake-damaged home is finished getting repaired) but I thought I’d just show you what the new Kinect is capable of when it comes to scanning people.

Titanfall: The game that made me like multiplayer gaming again

titanfall_screen_1Titanfall (Xbox One, PC)  is the game that has brought me back to online gaming.

I don’t tend to play multiplayer games much these days.  Maybe it’s because I can’t be bothered playing with  the whiney 12-year-olds that seems to be online when I am  (I always mute other players anyway, both on my team and on the opposition) or maybe it’s because my ageing reflexes just can’t cut it with the young whippersnappers that populate popular online game: I’ll often fumble trying to change a weapon as a foe approaches, only to be taken down by another who has snuck up behind me.

I’ve  dabbled in Halo, Battlefield 4 and other online games I’ve tended to give up after a couple of days (and a few hundred deaths). Titan fall is different, though.

The debut game from Respawn Entertainment (a development studio made up of a lot of people who worked on Call of Duty), Titanfall has, somehow, captured me with its mix of giant robots and fast, frantic combat. It’s prob ably the novelty of controlling the game’s titular Titans that has swayed me but every day since the game launched I’ve played several matches a day, keen to level up my avatar. I think I’m sitting at level 18 at the moment, which isn’t that impressive compared to the high rankings of other players, but it’s much higher than any rank I’ve got in any other online games. It’s clearly doing something right if it can capture the attention of a gamer who usually despises online gaming.

At it’s very heart Titanfall is similar to the bulk of online games out there: pick a character and Titan class (Atlas, Ogre or Stryder), drop onto a map, take out the enemies/capture the flags/hold the markers, re-spawn when you die – but it has a notable point difference in that once a match is over, it’s not actually over: The match doesn’t end  until the victors have either stopped the defeated team from boarding a jump ship or the defeated board the jump ship that evacuates them from the war zone.

If I’m being honest, I’ve hardly made any evacuations when I’ve been on the defeated side (which is many times) – maybe six or seven in the numerous games I’ve played – but it’s thrilling trying to make it to evacuation point without being spotted by enemy foot soldiers or Titans. Do I wait until the last minute to sprint for the waiting ship, fingers crossed that I’ll make it on time? Or do I hide near the pick up zone, cloak then hope like hell I don’t get spotted?

Rodeoing a Titan: this .gif shows just one of the neat things you can do in Titanfall.

Rodeoing a Titan: this .gif shows just one of the neat things you can do in Titanfall.

Players start each match as a pilot class (there are three classes available) and the more kills you get the sooner you’ll gain access to your Titan, a heavily armoured and armed mechanical robot that drops from the sky with a ground shaking thud. But, often, I found many times that I don’t actually call in my Titan during a match, despite the fact that I could. There’s something exciting about being a pilot parkouring around rooftops and walls, activating your cloaking device then dropping silently onto the top of an unsuspecting enemy Titan – it’s called rodeoing – , ripping off a maintenance hatch and blasting its innards, causing it to become doomed and exploding into pieces just as you jump off.

That’s the thrill: Not duking it out with several most likely higher ranked Titan, where the odds are more stacked against an inexperienced pilot. That said, it’s great ejecting just as your Titan’s core goes nuclear, propelling you into the air, the resultant explosion destroying the foes in the vicinity.

As you progress through the game you’ll unlock more tech and weapons for both your Titan and your pilot (sidearms, rifles, ordnance), and at first I favoured the assassin’s smart pistol – a sidearm that locks onto a target before you can pull the trigger – but I quickly realised that while the smart pistol is useful against the AI- controlled grunts that make up the numbers during matches (there are only six human players each match: The rest are AI-controlled minions) that usually just stand there and shoot, it’s not so great against human opponents who are more unpredictable, making locking onto them all that much harder.

There will come a time when Titanfall becomes repetitive and I’ll put it down and move onto something else: That hasn’t happened yet but it’s only been a week or so. I’m hoping Respawn will counter that potential repetitiveness with more maps and new game modes. I’d also like to see match making done a little better: Many of the matches I played had Level 35 players squaring off against Level 10 player. Hardly fair, really, is it? Perhaps Respawn can work out someway to have similarly skilled pilots against each other.

TitanfallcockpitTitanfall will probably result in increased sales for the Xbox One – lets face it: It’s one of the few games worth having on the console at the moment – and it will probably have the same effect on other gamers as it did me but with  no single player campaign, it’s got a limited appeal for gamers who love an engaging narrative.

If you want a story-based game, Titanfall isn’t the one you want to pick up. Another downside for Titanfall is that because it’s totally reliant on an internet connection, if your internet goes down – which it will  – you can’t play it. Keep that in mind.

When the game first launched, my games were connecting to a data centre in the West Coast of the United States, giving pings of about 164ms – not ideal for online gaming where you want as little latency as possible – but since Australian servers came online late last week, I’m getting pings of 62ms, which is much, much better, and I’ve heard of gamers in Sydney – where the Aussie servers are located – getting pings as low as 18ms.

Overall, Respawn has delivered a solid, satisfying game experience that will satisfy online gamers and has done enough to stand out from the stock-standard online games out there. Now the job for Respawn is to make sure it supports it so that people will keep playing it in the months and years ahead.

Uodate: I forgot to mention Titanfall’s burn cards, which, I guess, can be likened to Call of Duty’s perks. You earn burn cards as you progress through the game and while you can activate one as soon as each round starts, generally a burn card will come into effect once you’ve died and you re-spawn. Burn cards can range from anything to reducing the amount of time it takes until your Titan falls to extra XP for killing enemies to spawning a group of grunts around an objective to protect it to swapping out a particular weapon for a higher powered one. You can have three burn cards active at any one time, so you’ll often find you’ll swap and change while you’re in the lobby to find the one that will best fit the situation.

Update two: I finally got around to trying out the so-called campaign mode. What a waste of time it is, to be honest. I don’t really know why Respawn bothered to tack it on, apart from perhaps trying to give a bit of backstory to the IMC and Militia conflict. The campaign is just online multiplayer matches with some narrative layered over it, but sneakily, the only way you can unlock two of the three Titan classes is complete both sides of the campaign. If I thought the campaign was worth playing, I’d be prepared to do that but I’m not, so I’m stuck with the Atlas Titan chassis for the foreseeable future.

Funny how things never turn out quite as you expect them to

I haven’t done much video gaming lately. Maybe it’s because it’s the first-quarter lull before games start arriving.Yeah, that’s probably it.

Maybe it’s also because we’ve temporarily shifted house for five weeks and all (bar about five) my games have been packed away in cardboard boxes and are sitting in a shipping container, waiting until I can take them out and stack them lovingly on my hallway bookshelf and in my entertainment unit (the unit under the TV is where I put all my “currently”playing games; The hallway has all the I-might-play-these-some-time-soon-but-I’m-not-sure games).

That said, I took my Xbox One, PlayStation 3 and Xbox 360 with me to the temporary house, expecting to be playing lots of games. That was the plan, anyway.

When we did an inspection of the house it had a TV fitted to the main lounge wall so I thought “Sweet. We can watch TV on that one and I’ll bring one from home to play games and stuff on”. It’s funny how things don’t always work out as you plan.

You see, it seems the set-top box that was mentioned on the “House list” wasn’t there anymore. It had been taken away by the owners (the property manager only told me after I’d moaned about it not being there)  – and my usual set-top box has a standard aerial connection not a coaxial one, so I couldn’t get anything to work. Even when I bought an  adapter that apparently should have let me connect a coaxial cable to my Freeview box. As much as I tried nothing.

So we’ve got a lounge that has two TVs but only one of them is functional. It’s not ideal but it’s only for five weeks (hopefully less) so I can live with it: One TV with three consoles and a DVD recorder attached. There are cables snaking everywhere. It’s probably a fire hazard.

I’m still living in the land of unemployed, not having managed to have found a full-time job yet. I have been writing regular articles for Australia website techly.com.au, which is pretty cool.  Of the four articles I’ve done so far, I’ve done one on the Titanfall beta, which I loved and I’m really looking forward to the game.

Falling from the sky: Despite being multplayer-only, Titanfall is a game that I'm really looking forward to - and I don't usually do online-only.

Falling from the sky: Despite being multplayer-only, Titanfall is a game that I’m really looking forward to – and I don’t usually do online-only.

I’m hoping to pick up a copy of Titanfall when it’s out. I haven’t decided whether I want PC or Xbox One. I’ve been internally going through the pros and cons of getting either: The PC one looks better and I can still use a game pad with it, but I’ve got hardly any friends that will be playing it on PC. The Xbox One version might not look as good as on PC but I’ve got heaps of friends who will probably play it on console. I’m sure I’ll make a decision before the game’s released early this month.

King LeBron: My son's loving NBA2K14, but he's not loving being on the Minnesota Timberwolves. The team isn't very good, apparently.

King LeBron: My son’s loving NBA2K14, but he’s not loving being on the Minnesota Timberwolves. The team isn’t very good, apparently.

My son’s played more games than I have lately on the Xbox One, spending his time on NBA2K14, desperate to get his character transferred from the Minnesota Timberwolves. He got his wish yesterday when he asked for a transfer: Turns out he was traded to a team worse than the Timberwolves (the Washington Wizards or something? Is that right). He now wants to go back to Minnesota! I just laughed at him and said he should be careful what he asks for.

I’m still laughing about it actually. It’s virtual basketball and he’s so invested that he wishes he could be traded back to the team he wanted to get out of. Ha.

You play your Titanfall, Twitter people, I’m playing The Last of Us DLC

Deserted playground: Left Behind deals with the relationship between Ellie and friend Riley.

Deserted playground: Left Behind deals with the relationship between Ellie and friend Riley.

Update: I’ve played the Titanfall beta – and I love it, even though I got my arse kicked the first couple of rounds and had my Titan destroyed, too. And it’s all thanks to  a good chap who I follow on Twitter called Sidawg2 (Simon Bishop to his friends and family).

He had a friend in Australia, no less, who received a PC beta code but didn’t need it – so he thought of me. I appreciate it, Simon.

I’ve played a few rounds but want to try and tackle some more today, if I can (I’m supposed to be starting to pack for a move to a rental property next week while our house gets repaired) so I’ll post my impressions in the next few days. Short version: I like it a lot so far (I mean, c’mon, it’s giant robots: What’s not to love?)

Original story: While it seems like most of my Twitter feed is playing the Titanfall beta on Xbox One or PC (and bragging about it), I’m not (although if I’m lucky enough to get a beta key I’ll be playing the shit out of it) but until that happens, I’m dusting off  my PlayStation 3 and playing Left Behind, The Last of Us’ first (and only) story-driven DLC went live tonight.

In fact, it’s at 79% complete as we speak. Come on PSN download service, you can do it.

I’m looking forward to playing it tonight, actually: It’s been a while since I’ve had any quality time with Ellie, the young girl from Naughty Dog’s great PS3 game.

Ellie and Riley at the broken highway_1392204777I know very little about it except that it stars Ellie and her friend and mentor, Riley. There’s no  Joel in this DLC. I think it takes place in some military boarding school and apparently has both infected (Oh, god how I hated those clickers) and human foes. It’s hefty, too, weighing in at a shade over 5GB in size.

Take that, Titanfall beta. I’ve found something to take my mind off all the chatter on Twitter (at least until I get a beta key myself).

Is Dead Rising 3 setting a dangerous precedent here?

New character: It's mechanic Nick Ramos' turn to take on the zombie hordes.

Dead Rising 3: Can you really call a 13Gb download an update?

Dead Rising 3 is a probably one of the best games out for the Xbox One at the moment, and it’s a genuinely fun game, but the announcement by developer Capcom of a 13GB patch recently could set a dangerous precedent, especially in countries – New Zealand included – where internet data caps are still in force.

It seems that the update was designed to prepare the game for the first lot of DLC (downloadable content) , Operation Broken Eagle, and tweak with the final version of the game, but first things first: How can 13GB be called an update? It’s almost an entire game!!

And what’s with publishers not wanting to call them patches anymore? I guess patch implies that the developer is fixing something that is broken but at 13GB in size, this isn’t just a small bandaid: It’s a full on plaster cast, so it’s clearly fixing some major issues.

But has the update actually improved game play?

Over at Eurogamer, there’s an interesting critique on whether the update improves anything and it seems that it doesn’t actually provide a smoother game play experience from the original.

So have Capcom replaced complete parts of the game using the update, I’m not sure, but I wonder whether the 13GB contains both updated content that needed fixing as well as the DLC, so that it’s a quick unlock when people actually buy it. I hope this isn’t the case and Capcom isn’t forcing people to download content that they may or may not eventually want to buy. If that is the case, I’ll have to seriously consider whether I want to play another Capcom game again.

More of a concern, though, is now that we’re in a new generation of games consoles, how many more publishers are going to start releasing patches/updates of this size? Is this going to become the norm in the new generation of games consoles?

If it’s going to become the norm rather than the exception, then how many gamers will be reluctant – or unwilling – to update their games because the update will push them perilously close to their monthly ISP data cap?

Despite the advent of “all you can eat” and “unlimited” internet plans and society being in a golden age of technology, the reality is that many people in some countries are still on monthly plans with data caps. And if they want the large data plans, they’ll pay through the nose for it.

I’m on an unlimited fibre plan with a New Zealand ISP, offering download speeds of unto 100Mbps and upload speeds of 50Mbps. It costs $134 a month, I think.  The beauty of an unlimited plan means that I can – and do – download a lot of games from Steam and watch a lot of movies using Apple TV, but frankly, $134 a month is a lot of money for internet when you have other bills and expenses (once we’re back in our house after it’s been repaired for damaged caused in the February 2011 earthquake I’m going to downgrade my fibre plan). It’s easy to see why people go for more affordable internet plans, many of them hampered by a less than fantastic monthly data limit.

This is 2014, so I’m sure that savvy gamers have wrangled data plans that give them enough data to satisfy their needs but not everyone has the money to pay for unlimited or 200Gb of data a month, so patches the size of 13GB are going to cause serious problems for some Xbox One owners. If you’ve got a monthly limit of 20GB, then that’s more than half your allowance for the month gone in one download.

I’m really hoping that updates of this size are the exception rather than the norm – and that Capcom isn’t lumbering Dead Rising 3 players with DLC that they may not want to own – but the existence of data caps from many ISPs around the world still shows that the world isn’t ready for a digital-only game distribution system yet.

It’ll happen – eventually – but it’ll take a while to get there.