Blast from the past two: interview with David Frampton on Chopper 2

In another of my “Blast from the past” series, here’s an interview I did last year with David Frampton, a Wellington iPhone developer, who’s a nice guy to boot and made the great Chopper 2.

David Frampton first started dabbling in iPhone games just before Apple’s App Store launched in July 2008. His first project? An iPhone version of his Apple Mac freeware game Chopper, which he made in 2003. It seemed the natural choice, he says.

“When Apple opened up the iPhone for developers it seemed like a huge opportunity. I already had experience with the development tools, and with touch screens and accelerometers, and Chopper seemed like a good fit for the platform. It looked like a great way to get my game out to more people, and help me switch to full- time indie development.”

Chopper went on to sell 300,000 copies – and is still being downloaded two years on, despite the release of Chopper 2 – but Frampton never expected the game to be as popular as it had become.

“Initially, while I was working on Chopper I really had no idea it would do so well, but when I did stop to think about how many iPhones had already been sold, how many developers would be working on games, and kind of worked through all the probabilities in my head, I started coming up with some pretty big numbers. In the end I think it exceeded even my most hopeful of guesses.”

Chopper was pretty much done as a “one-man band” and Frampton puts the success down to that it was a day one title on the App Store – “There were only a few hundred games to choose from on launch day”. It also had brand recognition due to the Mac version and filled a gap in a genre, and “people generally enjoyed playing it”.

“Chopper 1 development went remarkably smoothly. For a while I only had the simulator to work with as there were no iDevices available in New Zealand at the time, but as soon as I got an iPod Touch I was in business.”

Chopper 2, however, was a much more time-consuming endeavour.

“Chopper 2 has been a 16- month-long project, and in that time Apple have released a number of new devices including the iPad and iPhone 4, which I have had to cater for. This added a bit of a challenge and a few weeks to development, and just the general complexity of the game made it take a long time.”

Frampton said despite the success of the Chopper games, it can sometimes be hard being an independent iPhone developer.

“There are many struggling independent iPhone developers out there, and some really sad stories around the web of people putting their heart and soul into a project to see it only get a handful of sales. I’ve been one of the lucky ones, getting a foothold early on, and being able to take my time getting the sequel right.

“But Chopper’s success is definitely not the norm. It’s a difficult industry where it can be nearly impossible for new players to get noticed, but the payoffs can also be huge.”

Frampton said that because Apple’s devices tend to take a while to arrive in New Zealand, with Chopper 2 he had a colleague in the United States send him over an iPad for testing. “I also flew down to Christchurch to get a day with one of the first few iPhone 4s in the country (when it launched) so I could make sure it worked on that device too. I still don’t even have my own iPhone 4, so it has meant there are some features I haven’t been able to provide yet due to a lack of device to test with.”

New Zealand has a growing iPhone development community, especially in Wellington, says Frampton, and developing for iDevices would appear to be easier than developing for gaming consoles. ” It has a much lower barrier to entry than the consoles, and a larger and more active online community when you need a hand.

“Also once you have completed a game for the iPhone you send it off to Apple and immediately it becomes available to roughly 100 million iDevices with credit cards attached. There is nothing like that in either the PC or console world, so it’s easier to make a buck, although it’s probably just as hard to make a million.”

I gave Chopper 2 four out of five stars.

The Tuesday Usual: Game Junkie chews the fat with Radio Wammo

Today’s Tuesday, so that mean, as it has done just about every Tuesday for the past two years (has it really been two years? Really?), I talk games and games-related stuff with Kiwi FM’s resident tech overlord and the most connected guy I know, Glenn “Wammo” Williams.

This week, though, rather than review a specific game we chatted about the hubbub surround the launch of Duke Nukem Forever where a PR guy handling public relations duties for 2K spouted off on Twitter a little too much. He got the sack from the 2K account as a result.

We also talked a little about whether DNF fitted into the modern generation of gaming anymore. but anyway, I couldn’t talk about the game as I still don’t have a copy yet – but interestingly,  there were developments on that today.

2K’s man in Australia emailed today asking if I’d received the copy of DNF he’d sent over. I said I hadn’t but had send the signed NDA back almost two weeks ago. I joked that I thought I’d been blacklisted because I hadn’t got a copy. He has replied to my email. Maybe that is a bad sign.

So enjoy the video. No doubt, as usual I’ll ramble something shocking and go off topic and sound like a blithering idiot. I’ve long said I have a gift for words but not a voice for radio. I’ll let you be the judge of that.

Me? I’m off to play some Legend of Zelda: Ocarina of Time 3D on my 3DS tonight while the missus watches Grey’s Anatomy and Private Practice. I think OoT 3D sounds like the better proposition, don’t you?

UPDATE: After watching the video again, I’ve decided I need to make my background more gamey as it looks decidingly middle-income surburbia and very un-man cave and game room. Any suggestions?

Blast from the past: some of my old interviews

Game Junkie 2.0 is constantly evolving, a changing work in progress that is always being tweaked when and where I think it needs improvement. That’s while you’ll see changes from time to time, as I refine it into a better blog. It’ll also evolve as I learn more about WordPress and see just what it’s capable of.

The other day, I was looking through some of the many stories that I’ve written over the years, some of the cool developers I’ve spoken to,  and thought I’d share some of my favourites interview with you.

Being a video game writer gives you the chance to talk to people in the games industry that most people don’t get the chance to so I thought I’d post some of my past interviews in .pdf form, complete with pay layout so you can see how they looked when they were published.

I’ve spoken to a few great game developers both in person or over the phone about games such as Alan Wake, Killzone2 and one of my favourites, Evan Wells, from Naughty Dog, about Uncharted 2.

I’ve spoken to Charles Martinet, who is the voice of Nintendo’s mascot, Mario, and to Jonathan Hawkins  and Bruno Velasquez, who both worked on God of War 3. I’ve also spoken to musician Module about his work on Sidhe’s great PSN game, Shatter, and Curtis Creamer from Bungie about Halo.

Also, here some recent reviews that I’ve run in The Press, also in .pdf form: L.A. Noire and hands-on with The Darkness 2 (I’ve already run my Duke Nukem Forever preview here but here it is in visual form). Let me know what you think.

Mid-week ramble: Duke Nukem Forever

Despite signing a Non-Disclosure Agreement sent from 2K in Australia almost two weeks ago, a review copy of Duke Nukem Forever hasn’t arrived at Game Junkie towers. I think that’s probably a bad sign, really.

I can read the non-arrival of Duke Nukem Forever one of two ways: it’s been delayed in the mail – a slight  possibility given the fragile structure of Christchurch’s infrastructure given the recent earthquake activity – or 2K has decided that there are enough bad reviews of the game already that it doesn’t want to open itself up to anymore by delivering review copies. I’m more inclined to think it’s the latter.

The only time I’ve spent with DNF (every time I see DNF my brain automatically thinks: Did Not Finish) so far was a two-level demo in Auckland a few weeks ago – and I wasn’t overly impressed when I saw it then. I just didn’t get excited about being able to pick up a turd from a toilet bowl and throw it around. The game play mechanics felt old and tired, as did the humour.

Look, a copy of the game may well still be winging its way to me as we speak and I will review it, but if one doesn’t turn up, honestly, I’m not going to go sit in the corner and cry about it. I’ve got much better games to be spending my precious time with, such as inFamous 2, Dirt 3 and Motorstorm Apocalypse (despite the fact that the racing takes place in a metropolis destroyed by a raging earthquake).

If the ground shakes while I’m playing Motorstorm Apocalypse I might just have to take a break: somethings can just be a little too close to home.

What a shit day yesterday was … and here’s an inFamous 2 video review

Well, to be honest, yesterday was just a shit day, thanks to the two big earthquakes that hit Christchurch – I see that they’ve now been upgraded from 5.5 and 6.0 to 5.7 and 6.3, respectively.

Frankly, my nerves – and those of my family – are frazzled and we seem constantly on edge for when the next one will come. It’s been a most stressful nine months, since September’s first quake, but at least I’ve still got my family and video games to keep me company. Video games could well be the rock that keeps my mind off the shifting ground.

Here’s the video review I did with Glenn “Wammo” Williams this morning on inFamous 2, the PlayStation 3 sequel to, well, inFamous. I’m liking it: McGrath, the dude who gained the ability to harness the power of electricity after the massive explosion in Empire City at the start of the first game, now has some upgraded powers but is facing off against armed guys called the militia and some rather nasty mutated creatures.

Check out the video review: I probably ramble a bit but that’s what I tend to do.  Feedback is always welcome so let me know what you think.

Hopefully today will be shake-free. Fingers crossed, eh?

Stealth in the dark: Agent 47 Absolution trailer

Here’s the latest trailer and a new screen shot from IO Interactive’s Hitman: Absolution.

It’s got everything you would want in an assassination trailer, to be honest: lots of shadows, blurry movment, muffled voices, takedowns, smashed objects, glimpses of a firearm – and partial nudity (don’t tell me you didn’t notice the woman taking the shower? It was the first thing you saw, I bet). So it might be Safe for Work, it might not be: depends on your work, I suppose.

If  I’m being completly honest, I’m pretty amped about this next game in the Hitman series as I loved Blood Money to bits. Not literally, but I loved playing it to bits, I mean. It would seem a bit weird loving a video game to bits wouldn’t it?

Anyway, the game’s out on several platforms next year, I believe. Watch the trailer (several times if you want, I don’t mind. I only looked at it once, though: I’m at work), look at the screen shot. Start the countdown for the game. I hope it’s good. I’ll be gutted if it isn’t.

 

 

 

Some more thoughts on the big three: Xbox, PlayStation and Nintendo

It’s hard to talk about anything other than E3 this week: there’s not much else happening in the gaming world at the moment. E3 is all things gaming this week.

I’ve been pondering the three big  pre-E3 press conferences from Xbox, PlayStation and Nintendo and you know what? I think Nintendo kicked the arse of the other two companies. I really do.

Let me explain my reasoning. Xbox was all about Kinect – more games  and voice commands (and, a personal bugbear of mine is that New Zealand doesn’t even have voice recognition up and running for our 360’s yet. That’s probably not going to arrive till the end of the year). Apart from Gears of War 3 and Modern Warfare 3,  there wasn’t really anything there for hardcore Xbox 360 owners to get excited about (I say that because games like Ubisoft’s Ghost Recon Future Soldier and MW3 are going to be out on PS3, too). Sony was mainly all about the PlayStation Vita, which is an exciting piece of hardware, and 3D – again (the 24-inch 3D monitor, though,  did surprise me and sounds brilliant).

If I’m being honest, though, there was nothing from those two press conferences that made me say “Holy shit that is the most awesome/mindblowing thing I have ever heard/seen”. I knew about the handheld console from Sony and, well, I quietly suspected there would be  a Fable game for Kinect because Peter Molyneux told me a few weeks earlier in an interview that he was working on something that he wasn’t allowed to talk about.

Nintendo, on the other hand, blew me away with the tablet-style controller for the Wii U (stupid name, by the way, but no doubt we’ll all get used to it). Everyone was expecting to be shown a new console – and there is one: apparently it looks like a slightly thicker Wii but with rounded edges – but no-one was expecting Nintendo’s focus to be the controller itself. Oh, yeah, there were rumours that the controller would have a touch screen but who was expecting the controller that we saw? Not me, that’s for sure.

This year, Nintendo showed what E3 should be all about: innovation, trying something different, taking a risk (even if it didn’t admit right away that the game footage on show for Wii U games was actually footage from PS3, Xbox 360 and PC versions of potential games). Sony hasn’t taken a risk with the Vita: it’s essentially a more evolved version of the existing PlayStation Portable. Xbox haven’t taken any risks with Kinect: it’s just expanded the game line up to have more than party-style games and expanded voice commands on it.

Despite what you think of the  controller for the Wii U and Nintendo (and let’s face it, not much has been shown of the new console itself) know one thing: it’s innovative and it’s going to be a talking point with gamers for some time to come. Over the next year Nintendo will drip feed details about the console and while I still think that come this time next year, PlayStation and Xbox will announce plans for their next-generation consoles, which could overshadow the Wii U,  for the time being, Nintendo is quite clearly in the spotlight. Milk it, Nintendo, milk it for all you can.

Oh, games out tomorrow: PlayStation 3 exclusive inFamous 2, which I’m making my way through at the moment – and it’s good, and Duke Nukem Forever. I just saw an ad for it on Tv.  I think Duke just said at the end: “You’d better buy my game – or else.” Hail to the king, baby.

 

Bite-sized post: When are we getting voice recognition, Xbox?

The announcements at the Xbox press conference yesterday about being able to use voice commands to search for things – “Xbox Bing this” and “Xbox Bing that” – and issues commands in game is all well and good, but many Kiwi Xbox Kinect owners would just be happy being able to turn their Xbox 360 on using voice commands at all – functionality the US, Britain, Japan and Canada all enjoy.  For us down under, the function has been switched off since launch – and it seems our accents are to blame.

So with all this focus now on voice support for the Kinect at yesterday’s presser, I decided to ask Xbox NZ’s PR firm about it this morning, specifically when can New Zealand Kinect owners expect voice recognition to be activated for us.  I’ve heard from many people who said they bought a Kinect just so they could use voice commands.

Xbox PR tells me that there are “no confirmed dates yet, but voice will be here this year. The postponed rollout is due the complexity of configuring the technology for our accents and ‘voice variation’.” Reports indicate that Australia will get the functionality by the end of the year, so we should follow suit.

So there you have it: Kinect can understand the variety of British and American accents we hear so often on the multitude of British and American TV shows we get here, but it just can’t handle the Kiwi dialect – but that seems to confuse many Americans anyway.

During my  “Red Dead Redemption” review with Glenn Williams last year, a lot of Americans commented on the YouTube link that I’d said  “Rid Did Ridimption”, which is just ridiculous. Perhaps Kinect is having the same trouble.

On the wireless: Game Junkie talks E3 with Radio Wammo

… and the E3 onslaught continues, this time with my weekly radio segment with Glenn “Wammo” Williams on Kiwi FM. Here we discuss mainly the Xbox press conference from this morning, but some non-Xbox related E3 stuff near the end.

Oh, it may look at some point that I’ve actually lost interest in the sound of my own voice, and I drop my head, but I actually think what happened there was I was typing in a user name and password into a website account – and forgot that I was using the video option with Wammo. Yep, that’s exactly what happened.

Enjoy (I promise this is the last update for the night. Maybe. Although Private Practice is on TV in half an hour and I need something to keep me busy while that’s on …)

E3 2011: Sony’s PS Vita takes centre stage

For me, and perhaps many other people, the highlight of Sony’s press conference today was the PS Vita (the handheld formerly known as the NGP) and the games for it.

Sony announced that the WiFi version of the Vita would sell for US$250 and the 3G model would sell for US$299. New Zealand prices aren’t available yet, and expect them to be significantly higher if pricings for other hardware launches are anything to go by.

However, if Sony has it priced right and it’s comparable to Nintendo’s 3DS then we could have a handheld console war on our hands!

Sony’s Jack Tretton opened the conference talking about the recent PSN outage, apologising for the outage and saying it was a very humbling experience for the company. “We want to convince you why Playstation’s stronger than ever, but not just us telling you but you experiencing it yourself,” he said.

Nathan Drake’s triumphant return

A demo of Uncharted 3: Drake’s Deception started things, and it blew me away. Uncharted developer Naughty Dog says the game is raising the bar for PlayStation 3 games and it showed game hero Nathan Drake on what looks like a luxury liner as he makes his way to the bowels of the vessel. He takes two bad guys out from behind then punches out a patrolling guard.

Drake moves deeper into the ship. Now he’s in a lower deck but gets ambushed by baddies: there’s a fire fight. An explosion. “I gotta get outta here,” says Drake, as he tries to escape the ship. The ship starts listing from side to side, and Drake gets trapped under a metal object under water. He frees himself and is now swimming underwater. He’s out, climbing through a hatch, and seems safe but suddenly a huge torrent of water appears from behind him. The demo ends. The game is due out in November. “Amazing guys. We’re going to sell a few copies of that bad boy,” says Tretton.

Insomniac Games shows off Resistance 3 and Sony says PlayStation 2 games, Ico and Shadows of the Colossus, are being remastered in HD and coming out this year. So far, everything we know.

Then Sony throws in something I didn’t know about: a new PS branded 24-inch 3D display that sends two images simultaneously to two pairs of 3D glasses: each person sees a full-screen view on the same monitor rather than a split screen. I think I’ve got that right. It’ll come with a pair of 3D glasses, HDMI cable and Resistance 3 thrown in. It’s going to retail for US$499.

Other games announced include NBA2K12 for PlayStation Move, a new Sly Racoon game and Bioshock Infinite, which will have some form of PlayStation Move support. There will also be a Bioshock game appearing on the PS Vita.

Vita: apparently it means life

Now it’s time for information about the Vita. Sony’s Kaz Hirai says the PlayStation Portable was central to the evolution of the digital living room and Sony had high expectations for the PSP in the years to come but the PS Vita brought new ways to interact with “your world, your friends and your entertainment”. Hirai said Vita meant life and the front and rear cameras would provide Augmented Reality experiences and the Vita “blurs lines between entertainment and your real life”.

Games for the Vita – 80 are in development – include the poster game, Uncharted: Golden Abyss, and it looks like an Uncharted game on PS3 has been shrunk down and stuck into the handheld. You’ll be able to use a conventional control method to manipulate Drake around the game world or the Vita’s 5-inch OLED touch screen or the rear touch-sensitive pad to make Drake jump to ledges or take out enemies. Or probably a combination of both. I wonder, though, how much using your fingers will obscure your view while playing.

Other Vita games include Modnation Racers (where you’ll be able to rub the touch screens to build tracks or manipulate the environment), Wipeout 2048, Little Big Planet (you use the touch pads and tilt function) and Street Fighter vs Tekken, which features a playable Cole Mcgrath from Sucker Punch’s inFamous series.

That’s day one of E3 done: tomorrow it’s Nintendo’s turn to wow the gaming world with the expected showing of Project Cafe. I see that the press conference is at 4am, New Zealand time. I don’t know whether my body can take another full-on work day with a start that early but we’ll. I’ll take the laptop and see if the wireless signal reaches my bed – then I can watch it under the comfort of my duvet.