Astroneer: The game in Alpha that just gets better & better

I haven’t backed many games through things like Kickstarter. Maybe four or five in total.

I backed Tim Schaefer’s Broken Age, which in hindsight I wished I hadn’t as it took far too long to arrive and then I didn’t actually end up playing it (I think it took so long to get finished that I just  gave up on it completely.

I obviously haven’t lost faith in Schaefer completely as I’ve also backed Psychonauts 2. Hey, the original game was underrated and bloody good – and I have to admit, progress on number two is looking really good (I hope it isn’t fool me twice, shame on me with this one).

Late last year, I backed mountain biking game Lonely Mountains. I think it appealed to me because a) It has a really appealing low-poly look to it and b) I like mountain biking so it seems like a win-win for me, really.

Last year, I also backed Astroneer, from System Era Software and I have to say I haven’t regretted it for a second. The game is still in its Alpha stage but, man, the team behind it is knocking it out of the park with new features and support.

Long story short: You’re an astronaut on a proceduraly generated planet that must craft and mine to survive. It sounds simple but, actually, it’s quite complex.I guess it’s kind of like Minecraft but in space and with 3D printers that you can print buggies and a backpack that lets you craft dynamite and power generators.

The most recent update – the biggest update yet – has dramatically changed the opening moments : Instead of a simple capsule habitat, you  know have a wonderful, large base. Oh, just watch this video, you’ll see what I mean.

This is one game that I’m glad I dropped the cash on.

Let me know what you think about Astroneer in the comments.

My week in gaming: Auckland, Zelda and visiting strange planets

This week I got to do something that as a gaming writer I haven’t done in a long, long, long time: I visited a game development studio to talk about an upcoming Xbox release of a game that’s already out on PC.

A screenshot of the upcoming Xbox version of Path of Exile.

The game is Path of Exile, an action RPG made by an Auckland studio called Grinding Gear Games. If you’re a PC player, you’ve likely heard of it: Path of Exile is a free-to-play online multiplayer game that is hugely popular in Europe and America – and it’s coming to Xbox soon. No release date has been announced yet .

While I have to say multiplayer action RPGs aren’t really my first choice for video games, the Xbox version of Path of Exile is looking pretty good.

Look out for a story from my visit in the coming weeks.

Flying from Christchurch, where I live, to Auckland, where Grinding Gear Games is, gave me a good chance to play a heap load of Legend of Zelda: Breath of the Wild on the plane – and I’m really liking the game. The portable mode of the Switch is amazing and while the degrading weapons in the game is a bit of a pain in the arse (especially when a weapon breaks mid fight), I’m slowly making my way through the lands of Hyrule. I tamed a horse last night so am now wandering the lands on horseshoe-clad hooves rather than shoe leather.

The new research pods in Astroneer are quite weird, too. This one looks like a tomato, right?

Lastly, I’ve gone back to Astroneer this week after the latest update and I’m not sure what I think about it at the moment, to be honest. I still love the game (which is in early access) and its one of my best game purchases of the last year (along with Thimbleweed Park) but the new update has tinkered with the research tree – (when you land on a planet you find strange objects that can be scanned at your base that will reveal blueprints for technology like solar panels, space ship parts, batteries, etc) – and now research like the 3D printer, which is used to, obviously, print out objects, is much, much harder to find.

Developer System Era has now created a tiered research system but that means it’ll take much, much longer to find blueprints for things like the aforementioned 3D printer and the vehicles – and on some planets the research “nodes” aren’t that easy to find. I hear that the developer is looking at patching the game again to make those items much easier to find sooner rather than later.

OK, so that was my week in gaming. How was yours?

 

Astroneer: The mining/resource collecting/building game that is my go-to game right now

My base in Astroneer is coming along nicely. To the left is the rover I created with extra storage attached to carry more resources. The blue lines radiating off structures are oxygen lines. If the Astroneer runs out of oxygen he, well, dies. The space ship is directly behind the Astroneer.

 

Astroneer is a space exploration/crafting/resource gathering game that’s in pre-Alpha. That means it a long way off being finished but it’s been my go-to game lately.

I don’t want to compare it to last year’s disappointing No Man’s Sky, because the two only share a few similarities, but Astroneer’s developers, System Era s Softworks, made the right decision by putting the game into Steam’s Early Access program. It cost me $24 and I have to say it’s perhaps the best $24 I’ve spent on a game in a long, long time. It’s also available on Xbox One and from the Windows store.

In Astroneer, you blast off from an orbiting space station and land on an uninhabited planet. There you use a space vacuum to suck up resources like resin, compound, copper, aluminum etc to build a base. As you explore, you’ll come across wrecks of space craft that you can scavenge for parts and resources as well as deep caves that while containing vital resources, often contain deadly plants that spew poisonous gas.

As your base gets bigger you can make things like a 3D printer that lets you print a rover so you can drive farther, weather vanes and solar panels to power all your equipment and, eventually, a space ship that lets you blast off and explore other planets in the solar system.

As you explore the planet, you'll come across crashed space ships. They'll often contain much-needed resources and parts that can be used on other vehicles.

As you explore the planet, you’ll come across crashed space ships. They’ll often contain much-needed resources and parts that can be used on other vehicles.

It’s a hell of a lotta fun. I’ve got some videos here of my base in progress, driving the rover around and one of the randomly generated sand storms that will kill you pretty much instantly unless you’re hiding somewhere safe. Oh, it also has online co-op so you’ll be able to explore and create with a friend.

Astroneer isn’t perfect: It glitches out every now and then and my Astroneer has got stuck in structures forcing a restart, but dammit, if it isn’t fun. Even the way your Astroneer dies is comical: He can suffocate when he runs out of air and he sort of grabs his throat then spirals around, falling to the ground. It’s hilarious.

The developers have said the game could be in pre-Alpha for a least a year but they’re firing out patches pretty frequently to fix some of the problems people have encountered. I’ve noticed frame rate drops when I’ve got too many of the game’s tethers laid out and while my Astroneer is carrying a research item.

I’ve attached three game play videos I took while playing: The first one shows the progress of my base as I build; the second is footage of me driving a rover across a planet’s surface; and the third shows a violent storm as it ravages my base. I’ve seen video and photos of some people sculpting as variety of things using the game’s vacuum gun.

Look, I’m loving Astroneer and I’m excited to see where it goes in the coming months and see whether I can boldly go where no man has gone before …