Just Cause 3 game play walkthrough

Watch the latest Just Cause 3 game play trailer from E3 and you’ll see exploding bridges, exploding petrol stations, wing suits, main hero Rico Rodriguez driving through sunflower and lavender fields, a parachute that goes back into its backpack when you’ve used it, a fighter plane being used to blow up a refinery, a grapple hook, a statue that pulls itself to bits thanks to Rodriguez’s tether system.

There’s so much carnage that my eyeballs hurt just watching it. It’s an assault on the eyeballs, that’s what it is.

Just Cause 3 is out on “high-end” PCs, PS4 and Xbox One on December 1. I guess a high-end PC means my Geforce 660Ti isn’t good enough? Console it is, then.

 

 

State of Decay Year One Survival edition: Still rough around the edges but fun

 

It seems the video game industry has a fascination with the Remaster, a phenomenon where games that were released on last gen hardware are given a spit and polish and released on current gen hardware.

Resource management: In State of Decay, it's not just about smashing zombies. It's also about managing your scarce resources.

Resource management: In State of Decay, it’s not just about smashing zombies. It’s also about managing your scarce resources.

One of the latest to receive the Remaster treatment is State of Decay, a game that originally released on the Xbox 360 (and later Windows PC), and while it still has the game play that made the original fun to play I really don’t think it deserved the Remaster treatment.

Set after the outbreak of a zombie apocalypse, State of Decay did things a little differently than just task the player with smashing his or her way through countess hordes of shambling undead to reach objectives in that the player had to lead a band of fellow survivors and consider things like morale and trust, base defences and dwindling resources.

Zombie smashing: OK, there is a lot of zombie killing in State of Decay.

Zombie smashing: OK, there is a lot of zombie killing in State of Decay.

Yes, you can bash an approaching zombie in the face repeatedly with a stick – and you will, often – but you also have to consider that bashing said zombie will make a lot of noise – potentially attracting nearby zombies – so do you want to take that risk?

What I liked about State of Decay was that killing zombies wasn’t the focus. The focus was assessing situations, building defences and collecting resources (food, ammunition, building materials) to help your survival. Players can build bases, defend them then relocate if the current base is overrun by the undead. The game is all about finding other survivors and making things work (or not, depending on the direction you want to go), rather than piling up the bodies.

So, the Xbox One version is just as much fun as the Xbox 360 version for game play, and being a remaster must mean that it’s got all matter of graphical wizardry to herald its appearance on new hardware? Well, not exactly, and if I’m being honest, while the graphics might have received a bit of a tart up, I actually thought I was playing the Xbox 360 version at times. It suffers from low resolution texture, and even has some of the original game’s technical issues, like constant clipping and weird AI quirks of NPCs. One chap was so keen to descend the ladder that I was descending that he passed right through me!

And that surprised me because for most Remasters, the power of new hardware promising shiny eye-popping resolutions is the draw card but for State of Decay that doesn’t seem to be the case, despite apparently now outputting at 1080p. Yes, yes, it also has new Achievements and supports the Xbox One’s game DVR function but still I expect more from a game labelled a Remaster.

This new version does have bundled DLC, new weapons and some other stuff, but ultimately, it’s not enough to warrant a repurchase if you’ve played the game before,, despite it being fun.

Make no mistake, State of Decay Year One Survival Edition is a lot of fun, but it’s not worth an upgrade for those who have already played it before. It’s a Remaster that wasn’t needed and if you already own it on Xbox 360, fire up that console and play it on that instead.

State of Decay Year One Survival Edition’s target audience is players who haven’t played State of Decay at all. Those are the people who will be attracted to the game, keen to play a different take to the zombie genre where the focus is survival, resource management and the tough decisions that go with that rather than piling up the bodies.

Batman Arkham Knight delayed – again – but I can wait a bit longer for some Batmobile action

Warner Bros announced this morning that much-anticipated Batman Arkham City has been delayed – again – a few weeks until June 23.  It had been previously delayed until June 2.

I have to say I was a little miffed about the latest delay as Arkham Knight is probably one of the few games I’m looking forward to this year. The Witcher 3 is the second one.  After watching the latest trailer, though, which could be seen as a “Sorry for the delay. Here’s some awesome Batman action to make up for it” apology from developer Rocksteady, I’m prepared to wait until June 23. Oh, God, I’m prepared to wait.

My jaw literally dropped as I was watching the trailer and I heard an audible “Wow” escape from my mouth. I think it was an involuntary “Wow”. I just couldn’t help myself.

I also think I stopped breathing for a split second when the Batmobile arrived on the scene (about the 3:40 mark) after Batman had decided to “Even the odds” after taking out a multitude of bad guys. OK, I didn’t really stop breathing but it was a mightily impressive scene. Watch it and tell me you’re not impressed.

If the latest trailer is indicative of the final game, then Rocksteady can delay it for as long as it likes. Well, not as long as it likes, I’d like it out by June 23 please and I’ve yet to decide whether I’m going to pick it up on PS4, Xbox One or PC (I have to check whether my PC can run it, though).

If the game was out today, I’d be throwing my money to Warner Bros and Rocksteady right now but it’s not so I’ll have to wait. Oh, yes, I’m prepared to wait.

Oh, shit, I also just realised that The Witcher 3 will only have been released the month before Batman Arkham Knight. OK, I’m going to have to start convincing the wife right now that she needs to watch TV in the other room during May and June.

Wish me luck. I’m not sure how successful I’ll be. Perhaps some flowers are in order …

Far Cry 4 review: A land where you’re really just lunch for a wild animal

Far Cry 4: It looks idyllic but I bet there's a ferocious honey badger lurking behind a rock somewhere.

Far Cry 4: It looks idyllic but I bet there’s a ferocious honey badger lurking behind a rock somewhere.

 

 

 

 

 

 

 

In Far Cry 4, Ubisoft’s latest in the series which pits a normal guy against a raging loony in a Himalayan principality called Kyrat, I like to think of the player as nothing more than a meatsicle. A tasty treat just waiting to be eaten by a bear, a bengal tiger or … a honey badger.

You see, in Far Cry 4 you’ve got to have eyes in the back of your head so you can see the animals coming in for the kill. I lost count how many times I was standing on the top of a grassy knoll when for no reason, I was attacked by a pack of wolves.

Or the time I was minding my own business and a bloody great eagle swooped down and attacked me. Or the time I was standing on the roof of a shack and something with sharp teeth decided it wanted to eat me for lunch. That’s the proof right there: That Far Cry 4 is nothing more than a game where the wild animals are more frightening that dictator Pagan Min’s thugs. As well as tigers and bears,  you’ll encounter rhinos, yaks, deer, pigs …

Then there’s the honey badger. What the hell is a honey badger? I can’t say I actually knew what a honey badger was before Far Cry 4. They look so cute until they start biting your face. One thing I know: A few honey badger skins make for a nice weapon holster.

It makes it sound like all there is in Far Cry 4 is animals that want to eat you, and that’s not true. There’s a heck of a lot to do as you fill the boots of Kyrat-born but US raised Ajay Ghale as he tries to get his dead mother’s ashes to her final resting place, and if you’ve played Far Cry 3, you’ll recognise the pattern where the more of the game world you unlock, the more side missions you unlock.  Far Cry 4 is like a fancy all-you-can-eat buffet: There are plenty of delights to keep you satisfied for a very, very long time.

I’m going to digress for a minute: my history with Far Cry began when I played the original game on PC, a few years ago. It was a game that would cause your PC to smoke if it wasn’t powerful enough (much like Crysis). Sadly, mine was never as grunty as it should have been.

But back to Far Cry 4 … In terms of open-world games, Number 4 ticks all the right boxes – without really being revolutionary. That said, some of the most serene moments were when I hopped onto a little propellor-driven helicopter and glide across the Himalayan tree tops. You can jump onboard an ATV and blat about the dusty trails, drifting around corners (although I struggled with the controls to start with) You can scale radio towers to destroy the propaganda-spouting machines at the top.

Another great thing was actually using the environment as a means of clearing out enemy outposts. Elephants, wild dogs, bees … In one case, an elephant was being held in a pen. I shot the lock (alerting the guards, of course) but causing the elephant to rampage, trampling the soldiers, leaving me with only one or two to take care of. Once you unlock the ability to ride elephants you get to cause all sorts of chaos.

far_cry_42If you’ve played FC3, you’ll get to grips with FC4 right away, too  – it’s not that much different from FC3 (but now have auto-drive on vehicles if you have a side-arm equipped and there’s a co-op mode) but it’s villain Pagan Min that really shines, here. If you thought Vaas in Far Cry 3 was a brilliant bad guy and couldn’t be beaten, well, think again. Pagan Min takes the crown.

I’ve loved exploring Kyrat and as I often do with open-world games I’ll get sidetracked by side missions and ignore the story missions all together (eventually you’ll have to get back to the main missions, though). As I said before, there’s enough content to keep an open-world fan busy for weeks –  although that can be a double-edged sword. Often games that have too much to do, too much content, can be overwhelming and players might give up because they just can’t do it all.

Far Cry 4 is a great game that is strengthened by its villain Pagan Min.

Just watch out for those honey badgers. They’re not as cute as they first appear.

Halo Master Chief Collection review: Finishing the fight again (but in 1080p)

When Halo first launched on the original Xbox, I’m sure I wasn’t the only person that  didn’t expect it to become the gaming phenomenon it has, but now, thinking back, it’s probably no surprise that Bungie’s console shooter has had the impact on FPS games, both in campaign and multiplayer, that it has.

Halo: The game that started it all.

Halo: The game that started it all.

I don’t actually think I finished Halo. I don’t know why that was but as the years passed, and more Halo games were released, I got more into the series, invested in what a seven-foot tall super soldier, the Master Chief, and his female AI companion Cortana got up to and faced as they traveled the galaxy saving it.

Halo Master Chief Collection brings together the four games featuring the Master Chief and I didn’t play through to completion each of these tweaked Halos – but then with the Master Chief Collection I don’t have to. The games have been given the 1080p treatment and frame rates lifted to 60 per second.

Halo 2 Anniversary: Feels all the loves in this compilation package.

Halo 2 Anniversary: Feels all the loves in this compilation package.

Thanks to the unified menu system, where everything is accessible from the one place, players can select any chapter from any Halo game and play it at any time they want. This means you can play Gravemind from Halo 2 Anniversary then jump to The Silent Cartographer  in Halo Combat Evolved before fast forwarding and taking the fight to the Prometheans in Infinity in Halo 4. It gives Halo fans a choice as to how they play the series, and I like that. I can play Halo the way I want to play it, and I like that.

I’ll also confess to starting each chapter in Halo 2 Anniversary just so I could watch the new cut scenes created by Blur Studio especially for Halo 2 Anniversary, which are, quite frankly, stunning.

Just how stunning they are is even more evident when you press the select button on the Xbox One controller  and travel back in time and view how the game originally looked.

Doing this really shows you just how far in-game cinematics have come in 10  years. It’s quite jarring, to be honest, but sometimes switching to the original view is functional: I actually found myself switching back to the original graphics in some levels because I was able to see enemies better. Strange, huh?

Of the four games in the package, Halo 4 is probably the least impressive visually in this package, but that’s  only because it was already an outstanding looking game when it came out on the Xbox 360.

Sound, too, has been given an update, with the sweeping orchestral score having been remastered and weapon sounds re-recorded so they pack more aural punch.

I haven’t had a chance to dive into the multi player (darn work keeps getting in the way) yet but HMCC brings together all the MP maps and their additions, again all in one place, and I only have a couple of niggles about the overall experience.

Halo 4: One of my favourite Halo games.

Halo 4: One of my favourite Halo games.

One is to do with Halo 2 Anniversary’s checkpoint save system, which still annoys me.  The problem I have is that the Halo games aren’t generous enough with its checkpoints.

Example: During one of the early missions, after battling through countless grunts, Elites and a couple of Hunters, I selected “Save and Quit” from the main menu, intending to come back to where I left off later. When I started again I expected to be at the point I finished, so imagine my surprise when I had to restart the level from a point about 15 minutes previously. The “Save and Quit function” had saved at the last checkpoint,  rather than the point I was at, which is frustrating to say the least.

Another niggle is while everything content-wise is unlocked and ready to access from Day 1, strangely the co-operative Spartan Ops won’t be available till December ,  as will the episodic TV-style Halo Nightfall (not that I’m that excited about that, anyway). And for some reason, if I do want to just watch the cut scenes of Halo 2 Anniversary on their own or access content from Halo 2’s in-game terminals (which are dotted about the game world) I have to launch an external app called the Halo Channel, which means you’re taken out of the game. It’s jarring to say the least.

Halo Master Chief Collection represents an opportunity for Xbox One Halo fans to play the series they love on their new fandangled games machine.

But it’s more than that: It’s something of historical guide, I think, as to how the Halo series (and FPS games, in general perhaps?) have evolved both technically and narratively over the years.

Here is the chance for fans of the series who have watched Master Chief and Cortana develop as characters almost to the point that they’re a couple who can’t live without each other, to relive it all for a modern age.

I’m confident the Halo Master Chief Collection will help sell a fair few Xbox One consoles, and with exclusive titles Sunset Overdrive, Forza Horizon 2 and now MCC, the Xbox One is now starting to hit its stride.

Sunset Overdrive review: grind, baby, grind

sunset-overdrive-e3-rollercoaster-1-jpg

Sunset Overdrive is all about keeping on the move.

It’s about grinding, bouncing, flipping and jumping – and thankfully, the game world is full of rails, fences and wires to help you do that.

It’s also full of cars, canopies and other objects that let you bounce to reach the wires and fences that you’ll grind along. Sunset Overdrive is a game that encourages you to stay off the ground. The game’s disembodied voice announcer reminds you as much several times during the game.

Importantly, though, Sunset Overdrive is fun. Lots and lots of fun.

I mean, how can grinding along a power line, jumping off and bouncing off an umbrella then wall running the side of a building – all the while blowing up mutants with a toy teddy bear strapped with TNT not be fun?

Sunset Overdrive reminds me of lots of other games: Crackdown, the Tony Hawk series, Jet Set Radio, Bulletstorm, even the classic Tower Defence, but it’s tone is dramatically different from developer Insomniac’s last game, Resistance 3.

sunset-overdrive-blower-OD-jpgYeah, both have mutants that are out to get you in it but where Resistance 3’s setting was dark, brooding and scary at times, Sunset Overdrive’s locations are brightly coloured, almost playful environments, and, dear I say it, almost cheery despite the mutated humans taking over the city.

Set in 2027, the game’s mutants are called The OD (Over Dosed) after they consuming a bad batch of Fizzco’s new energy drink Overcharge at a launch party. The OD come in a variety of forms: Poppers have heads that expand then explode, like a pus-filled pimple, when they’re close to you; The Blower has an arm that fires out green acid; the Gunker can freeze its surrounds. There’s also other monsters (a giant one seems to have digger buckets for a left hand), as well as rival human gangs that survived the Overcharge incident, called Scabs.

Sunset Overdrive has a humourous tone to it – it doesn’t take itself too seriously – but it was a bit annoying that the game felt it had to remind me sometimes that it was a video game within a video game. I know that it’s an escape from reality so I don’t need the game’s makers to tell me that.

The weapons are inventive enough, too. The TNTeddy fires, well, teddy bears with explosives attached to them. There’s a weapon that fires old vinyl records. There’s another one that freezes enemies so you can drop down and smash them to tiny pieces. I got completely confused how to use the weapon upgrades called Amps but a nice touch is that sometimes when you blow up something, say a swollen-headed Popper,  the word “boom”or “pop” is spelled out in the orange explosion. It’s a nice touch.

Talking of nice touches, I really like the re-spawn sequences when you die. Insomniac weren’t content with just re-spawning you on the same spot, in the same way, no. When you die in Sunset Overdrive – and you will (whether it’s because you miss-timed the jump from one grind rail to another on an apartment building or you’re overwhelmed by OD) the re-spawn animations are different: One time you’ll pop out of a phone box doing a karate kick, another time you’ll be dropped from a UFO, yet another time you’ll rise from a sarcophagus and do a mummy walk. It just reinforces the light-hearted approach Insomniac have taken here.

sunset-overdrive-e3-amusement-jpgIf I have one fear for Sunset Overdrive it’s this: That its multitude of fetch quests and samey mission structure, could get tiresome after after a few hours. I mean, there’s only so much grinding, bouncing, and flipping you can do on the way to yet another fetch quest before you’ve had enough.

To be honest, it’s taken a while for decent exclusives to appear on the Xbox One, but just like the recently released Forza Horizon 2, it seems the Xbox One is now starting to come into its own as a games machine.

Owners of Microsoft’s machine now have something else to cheer about.

Xbox NZ kindly provided a digital copy of Sunset Overdrive for this review. 

Note: I haven’t had time to check out Sunset Overdrive’s Chaos Mode, an online mode for up to eight players but when I get the chance, I’ll give it a whirl. 

Sunset Overdrive launch trailer: Apocalypse in a multi-coloured world

Insomniac’s Sunset Overdrive is set for release in a few days on the Xbox One console (yes, Insomniac once used to be a Sony-only developer) so Xbox have dropped the launch trailer for the game.

Taking place in a Sunset City, a brightly coloured world that has gone to hell in a handbasket after the launch of a new energy drink from Fizzco went horribly wrong (not really a spoiler alert: It turned those that drank it into orange mutants called the OD), the game stars you – yes, you – as hero, who can grind, jump, bounce, twirl and flip his way around the city as he gets to grips with what has happened.

Look, check out the launch trailer here to see for yourself.

Be warned, though, if your ears hurt when you hear anyone say the swear word that rhymes with Truck, then best you cover your lugs near the end. That word is said (but only once).

The game’s out next week, I think.

Alien Isolation impressions: In space everyone can hear me scream

Arghhhhh: This is what I look like while playing horror games.

Arghhhhh: This is what I look like while playing horror games.

Horror games have a funny effect on me.

I know what I’m seeing isn’t real – that it’s just a collection of pixels on a screen – but I still can’t help but get a knot in my real stomach every time I cautiously put my on-screen character’s  virtual feet one in front of the other, fearful of what is going to jump out at it me. I’m a scaredy cat when it comes to horror games.

They say that horror games like Alien Isolation should be played at  night, with the lights off, while wearing headphones. They say that it heightens the experience. Bugger that: I play horror games during the day. Why makes things worse for myself?

From the very beginning of Alien Isolation, developer Creative Assembly has captured the feel of the movie Alien. From the scratchy, grainy 20th Century Fox logo  to the moody theme music in the front end to the environments, this game feels like it’s the Alien game we’d been hoping for.

Heroine: Amanda Ripley is the daughter of Ellen Ripley, the main character in Ridley Scott's Alien movie.

Heroine: Amanda Ripley is the daughter of Ellen Ripley, the main character in Ridley Scott’s Alien movie.

Set 15 years after the original Alien movie, the game’s heroine is Amanda Ripley, the daughter of Alien’s Ellen Ripley, who is asked to be part of a team that will pick up the flight recorder from Ellen Ripley’s escape. The recorder is being held on Sevastopol Station, an off-world mining colony.

Alien Isolation takes place in a world that pays homage to Ridley Scott’s movie, made in a time when analogue, switches and green-hued screens were common place and the world digital didn’t even exist. Computers take ages to warm up and boot, levers feels solid and weighted, doors take what seems like forever to open. Even the save stations fit with the time period, looking like an antiquated relic from a bygone era.

Even wandering around the spaceship Torrens, the ship that takes Ripley and her colleagues to the ill-fated Sevastopol Station, is Nostromo-like in its presentation, right down to that tipping bird thing that dips its beak into a glass. For someone like me who still has a copy of the original movie on DVD somewhere, it’s a trip down memory lane.

The first hour or so was surprising, with little scares or surprises but Alien Isolation builds the tension slowly before you actually see the alien: lights go out in corridors, swinging lights cast ominous shadows, creaks and moans from the Sevastopol hint at some unseen horror crawling about air ducts. The alien is also hinted at by survivors, one of them mentioning “something” is picking off the crew, one by one. For me, Alien Isolation succeeds because it hints at horrors, rather than having in your face blood and guts.

My, what big teeth: The Alien closes in for the kill.

My, what big teeth: The Alien closes in for the kill.

But when I first encountered the alien I was a little underwhelmed, to be honest.

It’d unfurled from an overhead vent,  it’s serpentine tail whipping perilously close to Ripley’s leg (at this point she’s cowering under a desk, which is probably what I would do in similar circumstances.) The alien disappeared almost as soon as it had appeared, but it had planted the seed in my mind so from that point on, as I guided Ripley further into the confines of Sevastopol,  I approached every door with caution and every junction with suspicion.

The alien isn’t the only danger onboard Sevastopol, though, (the station’s android can be just as deadly, but at least you can kill them, eventually) but developer Creative Assembly (which is more well known for its Total War strategy series) has apparently given the xenomorph an unscripted AI, meaning the creature doesn’t react based on pre-scripted cues, such as you passing a specific invisible line in a room or at a certain point. That’s a great idea as it makes the alien unpredictable, which is what a monster should be, right, and the clunking I often heard in the ceiling had me more cautious the further I progressed.

Blip, blip, blip: The motion tracker helps tell you where foes are but it can also tell the alien where you are.

Blip, blip, blip: The motion tracker helps tell you where foes are but it can also tell the alien where you are.

My teenage son, who’s also making his way through the game, experienced the unpredictability of the alien first hand when, just metres from the safety of an elevator and tracking the creatures movements meticulously with the motion tracker, the beast dropped from a ceiling vent and pounced.

I haven’t finished the game yet – I’m still making my way through Sevastopol Station, pausing behind corners more than perhaps I should, fearful the alien will be right behind me when I turn around – but I’m liking what I’ve played so far, although I am starting to feel as if there is a little bit of padding in missions to make the experience last longer.

Perhaps my biggest gripe is with Alien Isolation is with the save system, where you can manually save progress every time you come across a save station. Sometimes, though, you’ll get killed before the next save point, meaning you’ll sometimes have to (frustratingly) re-play from the most recent save to where you died. It would have been nice to have seen a checkpoint-style system in place.

Alien Isolation has atmosphere by the bucket loads and it’s meaning that I’m more cautious about how quickly I move through the environment. And that’s a good thing.

Besides, it hopefully won’t take me too long to finish, given that with Daylight Saving I’ve got more daylight hours to play it.

Update Number 1: Ridiculously, I forgot to mention the music in Alien Isolation. In a word:  It’s wonderful. The reason it’s so wonderful is because it’s atmospheric , just like the soundtrack of the original movie. The soundtrack really builds up the tension in all the right places and if you’ve seen the music, you’ll go all misty eyed over the haunting tones at the menu screen.

Thanks to Sega, which provided a copy of Alien Isolation on PlayStation 4.

Forza Horizon 2 review: Going on a road trip, baby

Off-road: Where we're going we don't need roads.

Off-road: Where we’re going we don’t need roads.

Microsoft’s Forza Horizon 2, a car game that has racing in it, has had an interesting effect on my car-mad teenage son. I’m bike-mad, he’s car-mad.

Anyway, after driving exotic sports cars around Italy – France and Italy are the  playground for this second Forza Horizon game –  during the game’s road trips, my teenage son proclaimed his future plans.

“When I’m older I want to go to Europe and rent a Lamborghini. How much would it cost to hire one of those?” he asked. “Probably quite a lot,”I told him. He contemplated for a little bit then said, “You’ll have to come with me then.” Good lad.

The original Forza Horizon never really connected with me: Maybe it was the North American setting but for some reason Horizon 2 has captured my attention and made me want to keep exploring, keep racing and keep gaining XP so I level up, win more championships and seek the final challenge. The basic premis is that you have to win the right amount of championship events to take place in the Horizon Festival’s final event.

In-car view: Perhaps the best view to drive from.

In-car view: Perhaps the best view to drive from.

As I write this, I’m sitting at level 26 (a low level compared to some of the people I’ve encountered), have raced in 32 championship events, and have had 53 collisions in one race.

Perhaps the appeal of a game like this is that I get to drive virtual representations of cars that I’ll never own, and there are 210 cars to unlock, ranging from luxury sports car, rugged 4WDs and American Muscle cars. I think, though, much of the appeal is that there is so much fun to be had outside of the racing. Just driving around brings its own rewards.

Everything you do in Forza Horizon 2 earns XP, and the more XP you earn, the faster you’ll level up: Do a nice drift around a tight corner, you earn XP; pass within a cat’s whisker of an oncoming car, you earn XP; smash a street light and take down a stop sig, you earn XP. Some  things earn small amounts of XP, others earn bigger amounts, and everytime you level up, you get to do a virtual Wheelspin which can reward you with credits or a new vehicle to add to the garage. Perks are the game’s skill tree, letting you tweak how you want XP to be earned doing different things.

Race time: each race gets you closer to the championship finale.

Race time: each race gets you closer to the championship finale.

As well as straight out race events – each championship event has four events to complete – there are also things called Showcase events, which add a bit of variety to the frequent A to B beat-the-other-car races. One of the Showcase events has you having to outrun 37 hot air balloons in a 1970s Lancia rally car. Another has you  having to sprint against a steam train. Another has you  having to beat a squadron of fighter jets to the finish line.  They add excitement to things and a touch of style.

The  game’s Bucket List, too, is a nice  diversion from all the racing, letting you do things like drive a luxury sports car like you stole it or have to gain the fastest speed through a speed zone.

Horizons 2 looks gorgeous, too, with the car’s appropriately shiny, European architecture and wide open fields, but I have to talk about the ambient weather effects and the day/night cycle. They are, in a word, amazing, adding immersion to the game. The sky goes dark and thunder booms overhead when a storm is approaching, clouds blackening with moisture. Rain drops splatter windscreens, streaked by wipers. Sunlight blooms and rainbows appear when the rain has gone. Playground Games has done an outstanding job.

The game’s makers say that Forza Horizon 2’s drivatars, which populate the game world, are based on the driving styles of real-life Forza Horizon players. All I can say is I pity those other FH2 players who have the misfortune of running into me on the roads of Europe, especially when I first started playing.

If you saw an Ariel Atom race car driving erratically through fields, slamming into trees, and generally slipping and sliding all over the roads, it was likely me.  In fact, I can probably guarantee it’s me.

Something that was frustrating about the drivatars, though, was that on the moments when you drove to the next region – the game’s road trips –  they turned it into a race, meaning at times several of them would collide with each other. I lost count the number of times a drivatar would race past me, pull in front then slam on its brakes, forcing me to crash into it. Perhaps  future DLC for the game should include a virtual insurance company to ring?

It’s testimony to how good a car game is – and Forza Horizon is an outstanding car game – when it grabs the attention of a gamer like me – one who isn’t a huge car game fan – and won’t let go. Forza Horizon 2 grabbed me after the first race – despite the cheesy, non-skippable intro sequence that just seemed a little forced – and I’m hooked.

And for Xbox owning car racing fans, this is a no brainer. It’s gorgeous, it’s huge, and it’s fun. Isn’t that what a car racing game should be?

Forza Horizons 2 is a game that will  capture your imagination, cajole you into racing one more event, and won’t let go. It’s set a very high bar for other car racing games to come close to. The challenge has been set.

It’s now up to other car racing games to accept the challenge.

Xbox NZ kindly supplied a digital copy of Forza Horizon 2  for this review.

Shit, COD Advanced Warfare, you’re impressing the pants off me

Activision have released a new trailer for COD Advanced Warfare and, man, it’s blowing my socks off (and impressing my pants). I haven’t really been interested in a COD game since Modern Warfare 2, which I consider the best of all time.

Anyway, here’s the trailer, called Power Changes Everything, which shows what looks like it’s a little of the campaign but focusses on the game’s exo-skeleton co-op mode, which looks like it’s like Gears of Wars’s Horde mode where you face off against rounds of increasingly tougher enemies.

I note that some online users are moaning about the game mode not having zombies. Even I know that zombies are something that Treyarch bring to the COD table. I’m pleased that Sledgehammer have bought something new.

COD: Advanced Warfare is out in November. If it keeps up the way it is, I might not have any pants left by then: They’ll have been blown to bits!